Posts Tagged ‘Player-Advice’

Sugar, Spice, and a touch of Rhubarb: That’s what little names are made of

This entry is part 3 in the series A Good Name Is Hard To Find

This entry is part 3 in the series A Good Name Is Hard To FindThis is the third part of this series on character names. Part 1 discussed the value of a good name, and examined the attributes and benefits that characterized a good choice of name. In Part 2, I explored “Name Seeds”, the […]

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The Wellspring Of Euonyms: Name Seeds

This entry is part 2 in the series A Good Name Is Hard To Find

This entry is part 2 in the series A Good Name Is Hard To FindWow. I just realised this is the 351st post here at Campaign Mastery! A quick thank-you to everyone who has contributed, participated, commented, or read our stuff along the way! I also want to spare a moment to mention the people […]

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A Good Name Is Hard To Find

This entry is part 1 in the series A Good Name Is Hard To Find

This entry is part 1 in the series A Good Name Is Hard To Find Introduction Let’s talk about the art of naming characters, especially NPCs. This is one of the (thankfully few) aspects of the GMing craft that doesn’t come naturally to me. I can usually get there in the end, but off-the-cuff names […]

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Making The Loot Part Of The Plot: Loot as a plot mechanic

From everything I’ve read – starting with early issues of The Dungeon, continuing with “Through Dungeons Deep”, and running all the way through to numerous blog posts – a lot of GMs have trouble connecting the desire to “make the loot part of the plot” with techniques for actually achieving this goal. It’s my impression […]

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We All Have Our Roles To Play: Personality Archetypes, Part 4

This entry is part 4 in the series We All Have Our Roles

This entry is part 4 in the series We All Have Our RolesReintroduction If there is one thing I hate, it’s interrupting a task, especially a creative one, before it’s finished. That includes interrupting a series. At the same time, doing the same thing for week after week can be enough to drive me around […]

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Creating Alien Characters: Expanding the ‘Create A Character Clinic’ To Non-Humans

Introduction Back in late February or early March, Holly Lisle’s books came to my attention – I’m no longer sure how, but it was probably a Twitter link to her blog. Several of her e-books sounded interesting, so I passed the information on to Johnn, who surprised me in late March by giving me several […]

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Clang! Crash! Pow! Game Mastering The Pulp Genre

This entry is part 8 in the series Reinventing Pulp for Roleplaying

This entry is part 8 in the series Reinventing Pulp for Roleplaying If all has gone according to plan, you are now looking at the final part of what’s been a massive series on the Pulp Genre. This article is mostly afterthoughts and GM advice that I’ve culled from many discussions with players and with […]

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Zot! Zap! Crash! Character Conventions In Pulp (Continued)

This entry is part 6 in the series Reinventing Pulp for Roleplaying

This entry is part 6 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with […]

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Wham! Clang! Kapow! Character Conventions In Pulp

This entry is part 5 in the series Reinventing Pulp for Roleplaying

This entry is part 5 in the series Reinventing Pulp for Roleplaying The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The […]

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Pow! Bam! Crunch! Story Conventions In Pulp (continued)

This entry is part 4 in the series Reinventing Pulp for Roleplaying

This entry is part 4 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt […]

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Pow! Wham! Bang! Story Conventions In Pulp

This entry is part 3 in the series Reinventing Pulp for Roleplaying

This entry is part 3 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt […]

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Bam! Zap! Crunch! World Conventions In Pulp

This entry is part 2 in the series Reinventing Pulp for Roleplaying

This entry is part 2 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. World Conventions In researching […]

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