Posts Tagged ‘Plausibility’

The Heirarchy Of Deceipt: How and when to lie to your players

This irregular column resurrects lost blog posts about RPGs from Mike’s 2006-7 personal blog on Yahoo 360 and updates them with new relevance and perspective. One of the decisions every referee has to make is how much NOT to tell the players. To be blunt, the referee has to decide when to lie to his […]

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Ask The GMs: Fresh Meat In A Hurry

Ian Gray contributed to this article. Anniversaries have a way of reminding you of the promises on which you have yet to deliver, and so does the start of a New Year. “Ask The GMs” is one of the cornerstones of what got Campaign Mastery to it’s 5th anniversary. It’s now 2014 and for two […]

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Big Is Not Enough: Monuments and Places Of Wonder

Updated with an additional section in the comments Mention of Easter Island in a previous article has had me thinking about monuments and places of wonder, and what is needed to make them amazing. It’s a lesson that Australians in general don’t do very well at – hence “tourist attractions” like the “big prawn”, “big […]

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People, Places, and Narratives: Matching Locations to plot needs

In my first article for this month’s Blog Carnival, I asked the question ‘Location, Location, Location: How Do You Choose A Location?‘ and identified ten or eleven influences on the decision, and an approximate hierarchy within them, but was unable to offer even a guideline beyond those observations in answer to the question. Today, the […]

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Location, Location, Location – How Do You Choose A Location?

How do you choose a location? Where do events transpire? What considerations should you take into account, and what is the process and the chain of logic that gives the best answers most rapidly? These are questions that Blair and I will have to tackle repeatedly tomorrow, as I write this, because our next pulp […]

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September 2013 Blog Carnival: Location, Location, Location!

Everything has to happen somewhere, and that means that locations are an essential element of RPGs and RPG settings. And that makes locations a worthy subject for this month’s Blog Carnival. Posts I would like to see as part of this month’s carnival are:- How do you choose a location? How do you represent a […]

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Grokking The Message: Naming Places & Campaigns

This entry is part 5 in the series A Good Name Is Hard To Find

This entry is part 5 in the series A Good Name Is Hard To Find So, here it is: a day late, thanks to the Easter long weekend, but better late than never! Normal Service will be restored next week… in the meantime, enjoy. We’re still working our way through what was originally intended to […]

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With The Right Seasoning: Beyond Simple Names

This entry is part 4 in the series A Good Name Is Hard To Find

This entry is part 4 in the series A Good Name Is Hard To Find Welcome to “part 3a” of this series on names and naming things – and finding the right choice. Today’s post was actually intended to be part of the previous entry in the series, but the subjects of Mononyms (got it […]

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Sugar, Spice, and a touch of Rhubarb: That’s what little names are made of

This entry is part 3 in the series A Good Name Is Hard To Find

This entry is part 3 in the series A Good Name Is Hard To FindThis is the third part of this series on character names. Part 1 discussed the value of a good name, and examined the attributes and benefits that characterized a good choice of name. In Part 2, I explored “Name Seeds”, the […]

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The Wellspring Of Euonyms: Name Seeds

This entry is part 2 in the series A Good Name Is Hard To Find

This entry is part 2 in the series A Good Name Is Hard To FindWow. I just realised this is the 351st post here at Campaign Mastery! A quick thank-you to everyone who has contributed, participated, commented, or read our stuff along the way! I also want to spare a moment to mention the people […]

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A Good Name Is Hard To Find

This entry is part 1 in the series A Good Name Is Hard To Find

This entry is part 1 in the series A Good Name Is Hard To Find Introduction Let’s talk about the art of naming characters, especially NPCs. This is one of the (thankfully few) aspects of the GMing craft that doesn’t come naturally to me. I can usually get there in the end, but off-the-cuff names […]

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Creating Alien Characters: Expanding the ‘Create A Character Clinic’ To Non-Humans

Introduction Back in late February or early March, Holly Lisle’s books came to my attention – I’m no longer sure how, but it was probably a Twitter link to her blog. Several of her e-books sounded interesting, so I passed the information on to Johnn, who surprised me in late March by giving me several […]

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