Posts Tagged ‘Plausibility’

The Incremental Art Of Escalation

There are all sorts of situations in which the GM wants a situation to escalate by a measured, finite quantity. There will usually be several such escalations that he intends to occur before the situation reaches its climax and resolution. It can be quite difficult to actually plan these escalations as a smooth progression, especially […]

Comments (1)

The Perils Of Players Knowing Too Much

The Backstory I was posting a reply to @RPGKitchen on Twitter last night (relative to commencing this article, now about 3 weeks ago) when a stray thought suggested itself. It was recently posited that starting a campaign or adventure off with the characters engaged in activities that are relatively familiar to the players, such as […]

Comments (1)

Choosing A Name: A “Good Names” Extra (Revised & Extended)

This entry is part 9 in the series A Good Name Is Hard To Find

This entry is part 9 in the series A Good Name Is Hard To Find Something unusual this week in that today’s article is a revised and expanded version of last week’s article on Names. There are two reasons for that: first, I didn’t have time last week to prepare all the examples and material […]

Comments (4)

Basics For Beginners (and the over-experienced) Pt 6: Challenges

This entry is part 6 in the series Basics For Beginners (and the over-experienced)

This entry is part 6 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

Leave a Comment

TCCT and N: Excessive Wealth in D&D

There are certain topics that are classics, because you never seem to run out of questions being asked about them, or out of different answers with which to respond. For the most part, Campaign Mastery steers clear of those, simply because so many others have provided good advice on the subject. But every now and […]

Comments (4)

Ask The GMs: Iceberg Plotlines: Massive Plot Arcs in RPGs

This is the second of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. Today’s question is asks about something I’ve described using a number of different terms over the years. My current euphemism is “Iceberg Plots”, because 9/10ths (or more) of the plot doesn’t show in any given adventure. The […]

Comments (1)

Pieces Of Creation: Maxima and Minima

This is the second-last article in the great character giveaway of 2016. Today I present a pair of more traditional supervillains whose main interest lies in the way the character’s abilities are structured to make them exceptionally effective. These won’t translate as well as some of the past offerings into other genres, I’m afraid, but […]

Leave a Comment

Transferable Skills From Bottom to Top and back again

A collision of thoughts: the origins of this article The other day, I was searching through past articles looking for a particular reference for a cross-link when I found myself re-reading my article contrasting literary processes and writing for games (The Challenge Of Writing Adventures for RPGs), and – as happens to me from time […]

Comments (1)

Oddities Of Values: Recalculating the price of valuables

This article is the result of some recent work that was done for the next adventure, “Boom Town”, in the Pulp Campaign that I co-referee, “The Adventurer’s Club”. Players in that campaign don’t have to worry, I’m not going to give away anything that will damage the game! How big is a LOT of money […]

Comments (1)

Feel The Burn: Portals to Celestial Morphology Pt 4 of 4

This entry is part 4 in the series Portals to Celestial Morphology

This entry is part 4 in the series Portals to Celestial Morphology Welcome to the final part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals […]

Leave a Comment

Blog Carnival: The Unexpected Reality

I was musing about Tom’s entry into the Blog Carnival (Void Travel Sickness) while approving his notification/pingback, and the thought came to me: if the players were the test crew on board the first starship to be built, they might have no idea that “jump shock” would be part of their situation. That was how […]

Comments (2)

The Shape Of Strange: Portals to Celestial Morphology Pt 3 of 4

This entry is part 3 in the series Portals to Celestial Morphology

This entry is part 3 in the series Portals to Celestial Morphology Welcome to the third part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals […]

Comments (1)