An epigram is a brief, interesting, memorable, and sometimes surprising or satirical statement. I’ve been tweeting these for some time now. This article collects and discusses some of my best and most enlightening.
Posts Tagged ‘Philosophy’
Today’s article is in two halves. The first is a guest article submitted by Jason Falls (the “five games” part), and the second is by yours truly, adding relevance to tabletop RPGs to the mix. 5 Games That Will Wreck Your Life When I was a kid making my first tentative steps into the Mushroom […]
This entry is part 8 in the series Lessons From The West Wing “Lessons From The West Wing” is a series of occasional articles inspired by the Television Series. I’ve had this article sitting around in partially completed form for a couple of years now, waiting for the right example with which to illustrate the […]
This entry is part 4 in the series Putting The SF Into Sci-Fi I thought I was done with this series, I really did. But then I watched a seemingly-unrelated TV documentary series called The Genius Of Design from the BBC, (available on DVD from Amazon), and a persuasive new perspective was opened for my […]
Our special effects gurus get better all the time, and at the same time, their product becomes more affordable with improving technology, making it more ubiquitous in entertainments. I first wrote about the impact of this phenomenon back in 2009, when I asked Are Special Effects Killing Hollywood?, a question which shed a new light […]
Preamble This Month’s Blog Carnival was proposed more or less as follows: People love it when player characters do great heroic deeds and win fame and fortune in a campaign. But how about when things horribly wrong go… and it’s all the fault of some foolhardy decision by some Player Character? Those can be either […]
While there are a lot of things the Hero System does well, there are a few things that it does exceedingly poorly, and one of those is the Bluff. This article offers a system to correct that.
Video Games and RPGs have shared a parallel evolution throughout their histories, going all the way back to the original such games (Colossal Cave Adventure in 1967 and [Original] D&D in 1974, which was based on 1971’s Chainmail rules for miniatures wargaming). Throughout their histories, they have fed on each other, sometimes in a fairly […]
I’ve always found that I can get a lot of mileage out of exploring nuances, fine shades of differentiation between synonyms, when I’m looking for adventure ideas and character concepts. Sometimes I will introduce a character to do nothing but that, especially when the PCs are in the other camp – even if they don’t […]
With contributions from Ian Mackinder, Ian Gray, Steven Beekon, Saxon Brenton, & Blair Ramage This article has been sitting around in my to-do stack for a little over three years. I simply never got around to finishing it – until now. I do find myself wondering if the additional experience has given the contributors any […]
Wikipedia defines a ‘Deus Ex Machina‘ as a plot device whereby a seemingly unsolvable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new event, character, ability, or object. It can be roughly translated, they say, as “God made it happen,” with no further explanation. They also state that the […]
A bit of a departure from the usual today, with an article that is only indirectly game-related. Every now and then, you have to let your imagination run wild or it gets soft and flabby… normal service will resume on Thursday, this was just something that I had to get out of my system. Hopefully, […]