Posts Tagged ‘PCs’

Directed Plots, Undirected Narrative, and Stuff That Just Happens

There’s been a lot of commentary over the years about different styles of campaign. Most distinguish between Episodic and Serialized campaigns, and many writers seem to assume that those are the only types of campaign there are. This is a position with which I don’t agree; there are more layers and levels within this classification […]

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It’s Reality, Jim, but not As We Know It: St Barbara

Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology. The first explains how powers work using game physics – and therefore can also be used to determine potentials that the character had not thought […]

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On The Nature Of Flaws

Disclaimer: This article was prompted and inspired by my receipt of a free copy of Player’s Option: Flaws from 4 Winds Fantasy Gaming, but it is largely based on my experience with the Hero System. 4 Winds did not solicit this review and did not recieve notice of the content. /Disclaimer So that we’re all […]

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Life & Death in RPG Blog Carnival Wrap-Up

March 2011′s RPG Blog Carnival covered Life and Death in RPG. Full XP to everyone who participated with insightful and inspirational articles, and thanks for your contributions. Readers, you are in for a treat as you have many articles to choose from this month. I encourage you to read through them and make life and […]

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Life, Death, and Life Renewed – March 2011 Blog Carnival

I’ve put the “Reinventing Pulp” series on hold for a week in order to do a short article for this month’s Blog Carnival, which is all about life and death in RPGs. The series will return next week. One of the problems with a campaign that spans multiple game systems is that there are parts […]

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We All Have Our Roles To Play: Personality Archetypes, Part 3

This entry is part 3 in the series We All Have Our Roles

This entry is part 3 in the series We All Have Our Roles The Premise Archetypes for RPGs are usually defined either by the psychology of the character or the abilities of the character, but other classifications systems are possible. These can yield a different perspective, which can be invaluable. This series’ approach is based […]

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We All Have Our Roles To Play: Personality Archetypes, Part 2

This entry is part 2 in the series We All Have Our Roles

This entry is part 2 in the series We All Have Our Roles The Premise Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character, and there’s nothing wrong with that. But there are other classifications that […]

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25 Cleric Character Hooks

This entry is part 5 in the series Character Hooks

This entry is part 5 in the series Character HooksContinuing the hooks series, today we have a bunch of priestly ones for your holy edification. Many came out as missions rather than internal character struggles or personality quirks. More actionable than character-revealing this time around. Use these for PCs or NPCS. Sensing his wanderlust and […]

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High Elf Generator

Q-Workshop sent me a set of orange elven dice. The design and graceful script on their faces would give great luck to any elven PC or NPC, I’m certain. Very nice dice. Continuing on with the series started last month with a random political plot generator, this month we offer you a random high elf […]

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We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1

This entry is part 1 in the series We All Have Our Roles

This entry is part 1 in the series We All Have Our RolesEverything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese […]

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Sophisticated Links: Degrees Of Seperation in RPGs

Introduction This is not the post I was originally going to write for today, but a paragraph in one of the books I am reading brought to mind the game that seemed to be everywhere just a few years ago, “Six Degrees From Kevin Bacon”, and social networking in general, and I suddenly saw applicability […]

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Book of Dead Characters to Celebrate Your Gaming

A friend I once gamed with was awesome at celebrating gaming. He made sessions into special events. He had props. He talked about games in a special way, like a sports fan does about when their team won the championship that year. He celebrated the details and told stories about special session moments. It was […]

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