Posts Tagged ‘Opinion’

Six Impossible Things Before Breakfast

This is not the article that most people will have expected to see in this space. It’s supposed to be the fifteenth shelf of the Essential Reference Library, but that’s taking a lot longer to complete than expected – up to 3 hours per item just to gather and describe all the links, with 66 […]

Leave a Comment

An Introduction To The Brilliance Of Derren Brown

There were only two DVDs by Derren Brown that were appropriate to the Pulp Reference Library, Items 1175 and 1176, which can be found reviewed towards the bottom of the Twelfth Shelf. These barely scratch the surface of the relevance of this man’s work in a broader RPG context, however, and so I determined to […]

Leave a Comment

A Trick Of The Mind: Aides de Memoire

Okay, I need to be up-front about a couple of things. First, I’m not an expert in this area, and my memory is anarchic at best, remembering some things easily, some things easily with prompting, some things easily once reminded, and some things not easily at all. My advice and techniques in this area is […]

Comments (1)

Essential Reference Library for Pulp GMs (and others): 14th Shelf

This entry is part 15 in the series The Essential Reference Library for Pulp GMs (and others) The Fourteenth Shelf: Odds & Sods II – Practicalities – Introduction by Mike Practicality can mean many things when it comes to RPGs, and the contents of this shelf touch on many of them. Practicality can be utilizing […]

Leave a Comment

Basics For Beginners (and the over-experienced) Part 11: Campaigns

This entry is part 11 in the series Basics For Beginners (and the over-experienced)

The fundamentals of what a campaign is and how to manage one.

Leave a Comment

Essential Reference Library for Pulp GMs (and others): 13th Shelf

This entry is part 14 in the series The Essential Reference Library for Pulp GMs (and others) The Thirteenth Shelf: Odds & Sods I – GMing, Tools, and Fiction – Introduction by Mike Being the GM can be isolating at the Game table, especially when a problem strikes. It’s usually too late when you’re in […]

Leave a Comment

Ask The GMs: Shared Worlds and Co-GMs

There’s a whole spectrum of collaborative modes in existence these days, ranging from the cameo appearance or recurring pastiche all the way through cross-overs to the tightly-knit true shared creative spaces that are almost completely collaborative in nature. Although in literature, the Thieves’ World series is generally thought of as the first shared world that […]

Comments (4)

Why Are Stories So Important In Video Games? A lesson for RPG Campaigns

Modern video games are becoming more dynamic when looking at console capabilities, online functions and graphics. The diversity in game types is also increasing. It is never enough these days to have wonderful graphics; so many games with outstanding graphics end up failing, as they lack the story element. When we look at the very […]

Comments (3)

A radical concept: The GM Task Experience Table

On twitter the other day, one of my regular contacts (Rising Stars Press) posted a meme that read something along the lines of “All right folks, give yourselves 500 xp for surviving 2016” and an image of Gary Jackson. And, as sometimes happens, one stray thought had a whirlwind romance with another, and before you […]

Comments (1)

The Perils Of Pre-Play

As part of the recent Blog Carnival, I shared a tool that I had developed for creating a character’s background (Blog Carnival November 2016: The Ordinary Life of a Fantasy PC). As part of that article, I originally had a section (entitled “An Alternative Route”) discussing playing a pre-game to enable players to develop the […]

Comments (1)

A life less ordinary: November 2016 Blog Carnival Wrap-up

I wasn’t going to write and publish this until later in the week, but a mis-remembered schedule means that there will otherwise be no article today, so this seemed the practical solution. After all, the odds of a late entry coming in grow vanishingly smaller with each passing day; the carnival itself has well-and-truly moved […]

Comments (4)

Blog Carnival November 2016: Ordinary Lives In Paranormal Space and Time

This is the fourth of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – in this case, how I create and manage subplots based on the ordinary lives of the PCs in my Zenith-3 campaign, how they connect seamlessly to […]

Comments (2)