Posts Tagged ‘Monster-Design’

Ask The GMs: My table runneth over (too many players)

How do you GM when you have more players than you can handle?

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A Hint Of Tomorrow: The Future Evolution Of Homo Sapiens

Last night, I caught up with a documentary that I’ve been waiting to view (lack of time) since early February. The subject, and title, of the documentary was the question, ‘Are We Still Evolving?’. And, as with many subjects that I digest, it sparked a number of thoughts, all of which are relevant to the […]

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Top-Down Design, Domino Theory, and Iteration: The Magic Bullets of Creation

There are three tricks that I use all the time when designing adventures, characters, races, campaigns, cultures, NPCs and Villainous Plans for RPGs, and for rebooting tired old characters. I call them the magic bullets of design, and I’ve written about most of them several times before – but there is always something new to […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 1

This entry is part 1 in the series Orcs & Elves

This entry is part 1 in the series Orcs & Elves I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so […]

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Pieces Of Creation: The Hidden Truth Of Dopplegangers

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. A somewhat unusual example to get this first “Pieces Of Creation” off to a flying start. Normally, I would present the game materials within the column text, […]

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Perfect Skin: Some Musing On The Design Of Monsters

Monsters generally come in three parts: Stat Blocks, Descriptive passages (which some people refer to as Fluff), and Templates, enabling you to add the “monster description” to an existing race – sort of an ersatz Class. Lately, I’ve been thinking about the differing values and usefulness of books on the subject. NB: This is an […]

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Experience for the ordinary person

Johnn’s recent mention of the Ostrich-GM approach he sometimes takes to the question of how Administrators and Nobles get their character levels (comments, City Government Power Bases – Class and Level) struck a chord. There are really only two answers besides the close-you-eyes-and-hope-it-goes-away approach, and adopting one of them has some interesting implications for the […]

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The Perfect Monster Manual – A Wishlist

Yesterday I put Pathfinder Bestiary 2 in my shopping cart. I need to wait for a few Christmas bills to get paid before I order it, though. I also happened to meet with one of my players for coffee, and we got to talking about monster books. He is not a fan of them. Why? […]

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A Slippery Slope: Level Adjustments Under The Microscope

There are times when an Ask-The-GM’s question doesn’t inspire one of us, or is too attached to the mechanics of one specific game system, or doesn’t have enough depth to justify a full blog post, or has already been answered by one of our articles, or for some other reason simply doesn’t suit the approach […]

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Ask The GMs: Going Beyond The Rules

How do you extrapolate from existing rules to cover new situations? Recently, Campaign Mastery was asked, If a giant has rapid shot can he throw 2 rocks in a full round action? (d&d 3.5) This sparked some debate over whether Campaign Mastery should answer rules questions of this sort; we aim to deal with big-picture […]

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The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 1)

This entry is part 1 in the series The Gold Standard

This entry is part 1 in the series The Gold StandardIn the comments to a recent blogpost (“The More Things Change: An essay on the future of RPGs”) that I wrote, Johnn suggested that he’d like to see a list of my top twenty D&D supplements. It wasn’t easy, but I finally narrowed the choice […]

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Building The Perfect Beast: A D&D 3.5 online monster generator

Recently, Campaign Mastery recieved a comment to one of our blogs informing us of an online monster/NPC generator available at Dingle Games. While the comment was not approved as it was unrelated to the post in question, we felt the product itself was worth a look:

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