Posts Tagged ‘Monster-Design’

Basics For Beginners (and the over-experienced) Pt 2: Creation

This entry is part 2 in the series Basics For Beginners (and the over-experienced)

This entry is part 2 in the series Basics For Beginners (and the over-experienced)I’ve been asked on more than one occasion what advice I would have for a beginning GM. It’s a question that troubled me; I’ve been GMing for so long that I thought I might have lost contact with the beginner. I have […]

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Basics For Beginners (and the over-experienced) Pt I: Beginnings

This entry is part 1 in the series Basics For Beginners (and the over-experienced)

This entry is part 1 in the series Basics For Beginners (and the over-experienced)Introduction A little while back, I was asked by someone what advice I would have for someone’s first attempt at being a Gamesmaster. Now, that subject takes in an awful lot of ground, but when I sat down and thought about it, […]

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Traditional Interpretations and Rituals Of Culture

From time to time, I post thoughts on various subjects to twitter using the hashtag “#Musing”. I did just that a little while back – and then thought some more about what I had written and realized there were game implications/applications. The tweet said, “Traditions become empty when the meaning behind them is forgotten. We […]

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The Final Twist: Dec 2014 Blog Carnival Roundup

So the month is over, ending with the Bang of New Year’s Fireworks, and the Blog Carnival has migrated to the care and attention Nils over at Enderra – best of luck, Nils! Every time you propose a topic for one of these, you have to worry that it will not inspire others; that it […]

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Alien In Innovation: Creating Original Non-human Species

This month’s Blog Carnival is hosted by my buddy (and ex-partner here at Campaign Mastery) over at Roleplaying tips. The subject is Races and Species and everything that goes with these concepts. This is the first of two articles I have planned and written for the Carnival. How do you create an original alien species? […]

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There’s Something About Undead – Blog Carnival Oct 2014

Halloween, things that go bump in the night, and all things spooky, creepy, scary, or just plain haunted. This month’s Blog Carnival, hosted by Scot Newbury at of Dice and Dragons is devoted to the subject… and this is Campaign Mastery’s contribution. BWAH-HA-HA-HAAA… I’ve got a problem with Undead, and I think it’s one that […]

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A Population Of Dinosaurs and the impact on RPG ecologies

How many types of dinosaurs were there? And how can a theoretical examination of the question be applied to RPG games? This is going to be one of the more unusual posts here at Campaign Mastery. For a start, it’s full of maths, and for another it’s about real science (at least at first). But […]

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Ask The GMs: My table runneth over (too many players)

How do you GM when you have more players than you can handle?

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A Hint Of Tomorrow: The Future Evolution Of Homo Sapiens

Last night, I caught up with a documentary that I’ve been waiting to view (lack of time) since early February. The subject, and title, of the documentary was the question, ‘Are We Still Evolving?’. And, as with many subjects that I digest, it sparked a number of thoughts, all of which are relevant to the […]

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Top-Down Design, Domino Theory, and Iteration: The Magic Bullets of Creation

There are three tricks that I use all the time when designing adventures, characters, races, campaigns, cultures, NPCs and Villainous Plans for RPGs, and for rebooting tired old characters. I call them the magic bullets of design, and I’ve written about most of them several times before – but there is always something new to […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 1

This entry is part 1 in the series Orcs & Elves

This entry is part 1 in the series Orcs & Elves I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so […]

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Pieces Of Creation: The Hidden Truth Of Dopplegangers

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. A somewhat unusual example to get this first “Pieces Of Creation” off to a flying start. Normally, I would present the game materials within the column text, […]

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