Posts Tagged ‘Locations’

Essential Reference Library for Pulp GMs (and others): 5th Shelf

This entry is part 6 in the series The Essential Reference Library for Pulp GMs (and others) Finally, it’s done! This has turned into the largest single post ever published by Campaign Mastery, and by a huge margin. So, what happened? Well, when the initial blowout took place I calculated, based on the Europe results, […]

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Essential Reference Library for Pulp GMs (and others): 4th Shelf

This entry is part 5 in the series The Essential Reference Library for Pulp GMs (and others) The Fourth Shelf: The Exotic Places Another delayed post, caused by the same expansion that caused trouble last time – and will again cause delays once more. Reluctantly, it has become necessary to revise both the breakdown and […]

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Essential Reference Library for Pulp GMs (and others): 3rd Shelf

This entry is part 4 in the series The Essential Reference Library for Pulp GMs (and others) The Third Shelf: More-Ordinary Places We struggled a little in trying to find a good summary for this shelf’s contents, the first of two dealing with locations and geography. Locations are important to any RPG – that’s why […]

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Basics For Beginners (and the over-experienced) Pt 2: Creation

This entry is part 2 in the series Basics For Beginners (and the over-experienced)

This entry is part 2 in the series Basics For Beginners (and the over-experienced)I’ve been asked on more than one occasion what advice I would have for a beginning GM. It’s a question that troubled me; I’ve been GMing for so long that I thought I might have lost contact with the beginner. I have […]

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The Remembrance Of The Disquiet Dead: A Spooky Spot and Campaign Premise

For the October 2013 Blog Carnival, I offer a “spooky spot”: A cemetery that follows the PCs wherever they go…

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Location, Location, Location! – the Roundup and Wrap-up (for now)

Everything needs somewhere to happen, and in terms of gaming, that’s what the September 2013 blog carnival was all about. When I launched the Carnival, I outlined several types of suggested articles. In logical sequence, and synopsized, they were: Choosing/Designing a location; Improvising a location; Describing a location; Representing a Location with battlemaps; Modifying locations […]

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Still More Wonders: Fifteen Amazing Locations for a Sci-Fi RPG

Officially, the Blog Carnival for September finished on Monday, and the October Blog Carnival has already started at first-time host of Dice and Dragons on the Halloween-inspired subject of “Spooky Spots” (best of luck with it, Scot!) – but I had one more article that I wanted to sneak under the wire. My last two […]

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Five More Wonders: Another assortment of Locations for a fantasy RPG

Last Thursday I delivered six locations for GMs to insert into their campaigns that celebrated the fantastic. You could argue that at least one Wonder Of The game-World should reflect what is unique about that particular campaign, and that by leaving a slot free, I achieved the mythical seven; but that presupposes that each of […]

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Six Wonders: A selected assortment of Wondrous Locations for a fantasy RPG

As a final dénouement of the articles on Wondrous Locations, I am offering a collection of wondrous places, all of which have been created just for this article (none are from my past campaigns). These aren’t quite as polished as I might have liked (I ran out of time), especially in terms of the descriptions […]

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