Posts Tagged ‘Inspiration’

The Shape Of Strange: Portals to Celestial Morphology Pt 3 of 4

This entry is part 3 in the series Portals to Celestial Morphology

This entry is part 3 in the series Portals to Celestial Morphology Welcome to the third part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals […]

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Yrisa’s Nightmare and other goodies

There are some projects that excite because of their content. There are others that entice because of the track record of the creators. And some projects simply ooze style and content. Today, I’m going to write about a project that ticks all three boxes. It’s another product from Embers Design Studios, and its called Yrisa’s […]

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Destination Incognita: Portals to Celestial Morphology Pt 2/4

This entry is part 2 in the series Portals to Celestial Morphology

This entry is part 2 in the series Portals to Celestial Morphology Welcome to the second part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals […]

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The Unexpected Neighbor: Portals to Celestial Morphology 1/4

This entry is part 1 in the series Portals to Celestial Morphology

This entry is part 1 in the series Portals to Celestial Morphology Welcome to the first part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals […]

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The Breakdown of Intersecting Prophecies

The recent trip to attend a couple of surprise family functions was the closest thing I’ve had to a holiday in almost 3 years, and only the second in about 5. Anticipating that it would be difficult to get back into the work habits that had built up in that time period, I even made […]

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What Empowers A Curse and other dangerous questions

This month’s blog carnival is being hosted by Johnn over at Roleplaying Tips. The subject is Curses…. Curses are pretty weak and trivial things in D&D/Pathfinder, let’s be honest. This is especially the case in light of the spell level of Bestow Curse and Remove Curse – I mean Cleric 3, Sorcerer/Wizard 4, just for […]

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The Care and Feeding Of Vehicles In RPGs 2: A 2-part guest article

Preface to Part 2, by Mike This is the second half of Ian’s article on Vehicles. The first half concentrated on the PCs acquiring a vehicle; this half is all about using one. I’ve also tossed in my two-cents worth here and there with the occasional aside and also jumped in with a few small […]

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The Care and Feeding Of Vehicles In RPGs 1: A 2-part guest article

Preface, by Mike Today, I’m providing the first half of a guest article by my long-time friend, Ian Mackinder. Ian’s been nuancing this article for quite some time, and that shows in its depth. Part one deals with acquiring and designing vehicles, part two with using and abusing them. I’ve also tossed in my two-cents […]

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A target of inefficiency: from Dystopian trends to Utopia

Some background Before I can get to the main subject of today’s article, I need to tell a few short real-life stories to set the scene, putting the article into context. The Story Of Canterbury Road When I look out my front window, I am confronted by the somewhat depressing site of one of Sydney’s […]

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Traditional Interpretations and Rituals Of Culture

From time to time, I post thoughts on various subjects to twitter using the hashtag “#Musing”. I did just that a little while back – and then thought some more about what I had written and realized there were game implications/applications. The tweet said, “Traditions become empty when the meaning behind them is forgotten. We […]

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Taking advantage of the sensory heirarchy

As humans, we rely on our senses to connect us to the world around us. There is a hierarchy amongst those senses that GMs can take advantage of, the better to communicate with our players. The Associated Senses At the bottom end of the senses are the associated senses – the sense of balance, and […]

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Disease and Despair – the healing-resistant nightmare

Another filler article today, I’m afraid. By skipping half the things I was supposed to do over the weekend I finally got my sleep schedule back to something approaching my standards of normality. One of the things skipped was preliminary work on the next part of the New Beginnings series, leaving me with just enough […]

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