I was half-listening to the commentary from the Tour De France a few moments ago (as I write the first draft of this opening paragraph), and I misheard something. No great surprise there, that happens all the time when you’re only half-listening. But what I thought I heard gave me a great idea for a […]
Posts Tagged ‘Inspiration’
A review of One Spot No. 3 from Moebius Adventures and some musings on a consequence of the rise of crowdfunding.
I love a good domino theory, but they aren’t easy to do, never mind to do them well. This article holds the secrets to creating and implementing a string of dominoes that will keep players coming back for more.
How to use a chessboard to sandbox parts of an adventure and move beyond simple linear plots.
As a follow-up to my article on Dreams in RPGs, I’ve cracked open my archives to share an adventure from my Zenith-3 campaign that is all about Dreams.
The dream sequence can be a powerful weapon for a GM, presenting information the players can’t get, illuminating subtleties of personality, and more.
This entry is part 5 in the series Casual OpportunitiesAt long last, it’s finished! It’s taken a long time to complete the final article in this set, mostly because I had to keep setting it aside to work on something that would meet the immediate deadline, but here (at last) it is… Introduction to part […]
There are things that we all take for granted. Any expectation of this sort can be a great basis for an adventure.
I’ve been desperately trying to clear enough time to attempt to get my main computer back up and running. It occurred to me the other day that there is a clear analogy between that process and the process of creating an RPG campaign. The Computer Of Today: some context Personal Computers are everywhere – or, […]
This entry is part 4 in the series Casual Opportunities So far, I’ve looked at what all Modern Priest PCs have in common, and what made one Priest different to another, This third part, and the fourth to follow, are all about casual encounters to highlight these character features… Introduction to part 3 At first […]
How does Magic (in general) work? I’m not talking about how the rules work, but how Magic works within the game world. Why raise the question now? I should probably pause for a moment to explain why I’m writing about this now – in the middle of a major series about Modern Priests. There are […]
This entry is part 3 in the series Casual Opportunities The first part of this sub-series analyzed the basic character of the modern priest archetype, identified elements that representatives of that archetype all have in common, and along the way considered how to employ casual encounters to enhance and reveal the character’s basic role in […]