Posts Tagged ‘Inspiration’

Dream A Little Dream – using Dreams in RPGs

The dream sequence can be a powerful weapon for a GM, presenting information the players can’t get, illuminating subtleties of personality, and more.

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Casual Opportunities For Priests: The Differential Encounters

This entry is part 5 in the series Casual Opportunities

This entry is part 5 in the series Casual OpportunitiesAt long last, it’s finished! It’s taken a long time to complete the final article in this set, mostly because I had to keep setting it aside to work on something that would meet the immediate deadline, but here (at last) it is… Introduction to part […]

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The Pillars Of Assumption: A Source of Plot Ideas

There are things that we all take for granted. Any expectation of this sort can be a great basis for an adventure.

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The Personal Computer analogy and some Truths about House Rules

I’ve been desperately trying to clear enough time to attempt to get my main computer back up and running. It occurred to me the other day that there is a clear analogy between that process and the process of creating an RPG campaign. The Computer Of Today: some context Personal Computers are everywhere – or, […]

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Casual Opportunities For Priests: The Common Encounters

This entry is part 4 in the series Casual Opportunities

This entry is part 4 in the series Casual Opportunities So far, I’ve looked at what all Modern Priest PCs have in common, and what made one Priest different to another, This third part, and the fourth to follow, are all about casual encounters to highlight these character features… Introduction to part 3 At first […]

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The Fields Of Magic

How does Magic (in general) work? I’m not talking about how the rules work, but how Magic works within the game world. Why raise the question now? I should probably pause for a moment to explain why I’m writing about this now – in the middle of a major series about Modern Priests. There are […]

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Casual Opportunities For Priests: Divergences and Differences

This entry is part 3 in the series Casual Opportunities

This entry is part 3 in the series Casual Opportunities The first part of this sub-series analyzed the basic character of the modern priest archetype, identified elements that representatives of that archetype all have in common, and along the way considered how to employ casual encounters to enhance and reveal the character’s basic role in […]

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Casual Opportunities For Priests: Analysis and Commonalities

This entry is part 2 in the series Casual Opportunities

This entry is part 2 in the series Casual Opportunities About the Casual Opportunities series: This series seeks to offer opportunities for PCs to reflect their primary role within a campaign. Opportunities for heroes to be heroes, for villains to be villains, for geeks to be geeks. It’s easy to become so focused on the […]

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Quantum Entanglement and the Tech of Tomorrow

This isn’t the post I expected to be writing today. There are two reasons why you’re reading this and not the first of a three-part article about Priests: the first is a documentary (part 3 of The Fabric Of The Cosmos) and the second is the explosion of inspiration that it produced. I wanted to […]

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Dice And Life: Bio of a gamemaster (A 5th Anniversary Special) Part 2 of 2

Introduction to Part 2 This post – or maybe it was the last one – marks Campaign Mastery’s 5th Birthday (I don’t really count the articles that were posted before the public could read them). CM is the culmination of all my experience and expertise both as a GM and in life; I try to […]

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Dice And Life: Bio of a gamemaster (A 5th Anniversary Special) Part 1 of 2

Introduction It’s hard to pin down a beginning for Campaign Mastery. The idea had been in development for three or four months before the first article was posted, and had emerged from protracted discussions between Johnn and Myself about the future evolution of Roleplaying Tips, where I had been an occasional – almost semi-regular – […]

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Lessons from the Discworld of Terry Pratchett

There are a number of valuable lessons for any RPG that can be observed in the looking at how Terry Pratchett achieved the success of the Discworld series of novels. Introduce the Key Concepts Early In the first entry in the series, he introduced the Discworld itself, established its basic physical and conceptual parameters, and […]

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