Posts Tagged ‘House-Rules’

Creating ecology-based random encounters: This Eats That

This entry is part 2 in the series Creating ecology-based random encounters

This entry is part 2 in the series Creating ecology-based random encounters In part one of this series, I talked about the philosophical grounding of random encounters – the theoretical why’s and wherefore’s that underpin the encounters that result, and the ways and reasons why they matter. In this part, I’m going to discuss ways […]

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I Got A Plot Device and I know how to use it: Bluffing in the Hero System

While there are a lot of things the Hero System does well, there are a few things that it does exceedingly poorly, and one of those is the Bluff. This article offers a system to correct that.

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 5

This entry is part 5 in the series Orcs & Elves

This entry is part 5 in the series Orcs & Elves I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 4

This entry is part 4 in the series Orcs & Elves

This entry is part 4 in the series Orcs & Elves I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 3

This entry is part 3 in the series Orcs & Elves

This entry is part 3 in the series Orcs & Elves I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 2

This entry is part 2 in the series Orcs & Elves

This entry is part 2 in the series Orcs & Elves I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 1

This entry is part 1 in the series Orcs & Elves

This entry is part 1 in the series Orcs & Elves I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so […]

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The Longex Dextora (The Hinterlands)

This entry is part 7 in the series On Alien Languages

This entry is part 7 in the series On Alien Languages Having given Campaign Mastery’s readers (and myself) a break from the series, today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign, once again in more detail than even the players have seen it before… Metagame Origins A ‘Hinterland’ is technically a […]

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Superhero combat on steroids – pt 2 of 2: Moving with a purpose

Hero Game’s Policy on publishing house rules is both enlightened and occasionally maddening. They have no problem with people posting their own characters, or discussing their rules, or publishing house rules – provided that you don’t quote directly from their rulebooks and your rules don’t exceed 5,000 words in length. You can’t publish variations on […]

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The Ineodolus Imperascora (The Traders And Commerce Empire)

This entry is part 6 in the series On Alien Languages

This entry is part 6 in the series On Alien Languages Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. This one isn’t quite as developed as the others (but the last time I said that, I wrote 11300 words and it became one of the most developed of the Kingdoms. I […]

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By The Seat Of Your Pants: Using Ad-hoc statistics

GMs are called apon to make decisions all the time. Sometimes we can make our choices off the top of our heads using common sense and our knowledge of the in-game environment/circumstances, sometimes we can be guided by the rules after identifying an analogous situation, and sometimes when both of these fail us, we can […]

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Therassus Amora, The Centre Of Attraction

This entry is part 5 in the series On Alien Languages

This entry is part 5 in the series On Alien Languages Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. So far, these have appeared in exactly the same order as they were presented to my players in the initial pre-campaign briefing notes apon which these articles are being based. With this […]

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