Posts Tagged ‘Hero-System’

Scenario Sequencing: Structuring Campaign Flow

In a previous blog, I’ve written about my Superhero campaign currently facing a big finish (A Grand Conclusion: thinking about a big finish). This post will be a sequel of sorts, because any big finish naturally invites the question, “what’s next?”
In this case, “next” is a sequel campaign. Many of the preceeding characters will make [...]

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Ask The GMs: Systematic Systems Choice

How do you choose the right game system?

The Ask the GMs questions here at CM never seem to stop, which is great, because they never fail to inspire new discussion topics. This one’s been sitting on the backburner for a while because we had so many already cued up, so we’re pleased to finally have [...]

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A Grand Conclusion: Thinking about a big finish

I know I’ve written about this before (An Epic Confusion, Or How To Stage A Blockbuster Finish), but I’ve been thinking some more about big finishes to campaigns, prompted by the fact that my superhero campaign is currently in what I hope turns out to be an epic conclusion. As I developed this final scenario, [...]

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“Do You Feel Lucky, Punk?”: A New idea for handling “wild luck” in D&D

For a long time, I’ve been dissatisfied with the way some games handle wild, improbable, luck.
D&D, for example, has no luck mechanism per se; only the critical hits subsystem comes close, where if you roll well enough, you score multiple damage, and in the skills subsection, whereby rolling a 20 on a skill check permits [...]

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My Biggest Mistakes: Magneto’s Maze – My B.A. Felton Moment

This entry is part 5 in the series My Biggest Mistakes

There came a time when I had to move out of the city (where my players were), and back to the small town in which I had grown up, for financial reasons.
That would spell the end of most campaigns, but I had willing players and exceptional determination. I would write a scenario each week while [...]

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My Biggest Mistakes: Defying Expectations in the Zenith-3 Campaign

This entry is part 4 in the series My Biggest Mistakes

Some expectations are made to be confounded if it’s at all possible. If someone expects a dull and boring campaign, that’s one you don’t want to live up to. If someone expects to get favourable treatment because you owe them money, I’m happy to dissapoint them – and to repay the debt as soon as [...]

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My Biggest Mistakes: Information Overload in the Zenith-3 Campaign

This entry is part 3 in the series My Biggest Mistakes

As you should know by now if you’re a regular visitor here – and with 2 new articles every week, why aren’t you, if you’re not!? – this month’s blog carnival is on the subject of mistakes, how you recover from them, and what lessons you’ve learnt for the future.
I made a couple of doozies [...]

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My Biggest Mistakes: A slip of the tongue

This entry is part 2 in the series My Biggest Mistakes

We all make mistakes. Some are trivial – I mean, who really cares in the long run if that critter did d6+1 damage and not d6+2? But I’m talking about bigger mistakes, the kind that matter. I’ve got five of them, and as part of this month’s blog carnival, which we at Campaign Mastery are [...]

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‘There Is A Hole In Your Mind…’: Solving Mental Block

Like all GMs, there are times when I know I need an idea, I know what the reason is and what will be done with it – I just don’t know what it is. There’s this empty spot in my mind labelled “Idea goes here”, but I’m absolutely bereft of inspiration, and the deadline is [...]

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