Posts Tagged ‘Game-Physics’

The Physics Of Uncertainty

A bit of a departure from the usual today, with an article that is only indirectly game-related. Every now and then, you have to let your imagination run wild or it gets soft and flabby… normal service will resume on Thursday, this was just something that I had to get out of my system. Hopefully, […]

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It’s Reality, Jim, but not As We Know It: St Barbara

Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology. The first explains how powers work using game physics – and therefore can also be used to determine potentials that the character had not thought […]

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Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3

This entry is part 3 in the series Time Travel In RPGs

This entry is part 3 in the series Time Travel In RPGs Hopefully, this will wrap up the article on Time Travel! Part 1 looked at the problems of Time Travel in RPGs, and reached the conclusion that the GM had to have some understanding of the nature of time in his campaign before he […]

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A Journey Of 1,000 Years: Time Travel in RPGs, Part 2

This entry is part 2 in the series Time Travel In RPGs

This entry is part 2 in the series Time Travel In RPGsThe first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory. A number of readers were kind enough to write in, suggesting additions that […]

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When Inspiration Is Not Enough: Time Travel in RPGs, Part 1

This entry is part 1 in the series Time Travel In RPGs

This entry is part 1 in the series Time Travel In RPGsWhen writing my submission to the June 2010 Blog Carnival, A Medley Of Inspiring Media, I said that Time Travel was a special case. This article started off as just another section of that Blog Post, but quickly showed signs of growing into another […]

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The Flói Af Loft & Ryk Bolti (conclusion)

This entry is part 3 in the series The Flói Af Loft & The Ryk Bolti

This entry is part 3 in the series The Flói Af Loft & The Ryk Bolti Within The Flói Af Loft Finally, the characters have reached the floor of the great chasm, and started looking around. It is even colder than expected, no more than 10°C, and there is perpetual dust and ash in the […]

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The Flói Af Loft & Ryk Bolti (continued)

This entry is part 2 in the series The Flói Af Loft & The Ryk Bolti

This entry is part 2 in the series The Flói Af Loft & The Ryk BoltiFólk Afsteinn (The People Of Stone) These are a race of people capable of living in this environment not through physical adaption so much as through intelligent manipulation of their environment. I chose a blending of Dwarf and Halfling and […]

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The Flói Af Loft & The Ryk Bolti

This entry is part 1 in the series The Flói Af Loft & The Ryk Bolti

This entry is part 1 in the series The Flói Af Loft & The Ryk BoltiThe following is based on material prepared for My ‘Seeds Of Empire’ campaign in mid-2006. It has been rewritten to form a standalone setting for an encounter with an original creature to be found there (amongst others), as part of […]

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