Posts Tagged ‘Game-Mechanics’

May the camels of 1,000 fleas – wait, that’s not right: Improving Curses in 3.x

One of the most under-developed game mechanics in D&D is the Curse. This has so many problems its hard to know where to begin, but I’ll give it a shot: Only clerics can curse because its a clerical spell. They hold no fear for anyone because they are so easily lifted. The suggested effects don’t […]

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Look beyond the box: a looser concept for NPCs

Most game systems are great when it comes to a precise definition of what a character can or can’t do, but there are any number of occasions when the level of precision they impart and entail is overkill. The result is that character generation takes a lot longer than is really justified by the intended […]

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The Power Of Synergy: Maximizing Character Efficiency

One of my regular players and an occasional contributor here at Campaign Mastery, Ian Gray, has a simple philosophy when it comes to rewards – never ask for +5 when five +1′s will do. The Judo Of Wishes It’s a philosophy that has developed from his experiences with Rings Of Three Wishes and similar items. […]

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Speed Up Combat By Building Your Own Combat GM Screen

What is the number one way to make combat go faster? For D&D type games, it is mastering the rules. When you can make decisions based on accurate rules knowledge, not only do you have more options available, but you play with more effectiveness and confidence. You also need to make fewer rules references on […]

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Experience for the ordinary person

Johnn’s recent mention of the Ostrich-GM approach he sometimes takes to the question of how Administrators and Nobles get their character levels (comments, City Government Power Bases – Class and Level) struck a chord. There are really only two answers besides the close-you-eyes-and-hope-it-goes-away approach, and adopting one of them has some interesting implications for the […]

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On The Nature Of Flaws

Disclaimer: This article was prompted and inspired by my receipt of a free copy of Player’s Option: Flaws from 4 Winds Fantasy Gaming, but it is largely based on my experience with the Hero System. 4 Winds did not solicit this review and did not recieve notice of the content. /Disclaimer So that we’re all […]

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Life & Death in RPG Blog Carnival Wrap-Up

March 2011′s RPG Blog Carnival covered Life and Death in RPG. Full XP to everyone who participated with insightful and inspirational articles, and thanks for your contributions. Readers, you are in for a treat as you have many articles to choose from this month. I encourage you to read through them and make life and […]

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Zot! Zap! Crash! Character Conventions In Pulp (Continued)

This entry is part 6 in the series Reinventing Pulp for Roleplaying

This entry is part 6 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with […]

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Wham! Clang! Kapow! Character Conventions In Pulp

This entry is part 5 in the series Reinventing Pulp for Roleplaying

This entry is part 5 in the series Reinventing Pulp for Roleplaying The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The […]

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Pow! Bam! Crunch! Story Conventions In Pulp (continued)

This entry is part 4 in the series Reinventing Pulp for Roleplaying

This entry is part 4 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt […]

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Pow! Wham! Bang! Story Conventions In Pulp

This entry is part 3 in the series Reinventing Pulp for Roleplaying

This entry is part 3 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt […]

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Bam! Zap! Crunch! World Conventions In Pulp

This entry is part 2 in the series Reinventing Pulp for Roleplaying

This entry is part 2 in the series Reinventing Pulp for Roleplaying This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. World Conventions In researching […]

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