Posts Tagged ‘Game-Mastery’

Pearls Of Spontaneous Prose: The Secrets of Stylish Narrative Pt 5

This entry is part 5 in the series The Secrets Of Stylish Narrative

This entry is part 5 in the series The Secrets Of Stylish Narrative This series has been predicated on the belief that the real difference between game prep and a lack of game prep could be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of […]

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The Impact Of Polished Text: The Secrets of Stylish Narrative Part 4

This entry is part 4 in the series The Secrets Of Stylish Narrative

This entry is part 4 in the series The Secrets Of Stylish Narrative This series is predicated on the belief that the real difference between game prep and a lack of game prep could be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of that […]

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Words, Like Raindrops, Fall: The Secrets of Stylish Narrative Part 3

This entry is part 3 in the series The Secrets Of Stylish Narrative

This entry is part 3 in the series The Secrets Of Stylish Narrative At the start if this series, I argued that the real difference between game prep and a lack of game prep could be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of […]

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Bullet To The Point: The Secrets of Stylish Narrative Part 2

This entry is part 2 in the series The Secrets Of Stylish Narrative

This entry is part 2 in the series The Secrets Of Stylish Narrative The real difference between game prep and a lack of game prep, in a lot of ways, can be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of that characterization, and more […]

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Polished Loquacity: The Secrets of Stylish Narrative Part 1

This entry is part 1 in the series The Secrets Of Stylish Narrative

This entry is part 1 in the series The Secrets Of Stylish Narrative What’s the real difference between game prep and a lack of game prep? I think the most overt differences can all be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of that […]

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Shades Of Suspense Pt 2 – Fourteen Types of Cliffhanger Finishes

For those who came in late: Cliffhangers are a wonderful way to end a gaming session. Ending play at a moment of high drama leaves players anxious to get back to the gaming table, and makes a gaming session memorable. They serve as milestones within the adventure. In Part 1, I listed eight general tips […]

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Stormy Weather – making unpleasant conditions player-palatable

Following the publication last week of the rules on Windchill and other weather-based environmental effects, I was asked a very profound question by Rob, one of several GMs that I associate with on Twitter: Any tips on the drama side, Mike? My players have always felt a bit meh about weather – deadly but dull […]

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Vampire’s Creep and other stories: Working With Places

What’s the first thing you think about when considering a location in an RPG? There’s no one right answer to that question. A lot depends on why I’m thinking about that location at all. Location: a place for things to happen A location is not a simple thing to pin down. Let’s say that we’re […]

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Stream Of Consciousness: Image-based narrative

It’s almost impossible to prepare descriptions of everywhere. This article offers a way to shortcut and streamline the process so that you need never get caught short again.

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Growing Plot Seeds Into Mighty Oaks

You’ve picked an Adventure Seed – it doesn’t matter where it came from. The first step to transforming that seed into an adventure that is everything you want it to be…

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Ten Million Stories: Breathing life into an urban population

The sheer scale of a modern urban environment is something that we all tend to take for granted. It’s so hard to grasp it, because we only ever see the very tip of a very large iceberg – with far more than nine-tenths of it removed from our sight. In any city there are the […]

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Swell And Lull – Emotional Pacing in RPGs Part 2

I didn’t want to split this article in two. You really need to have read part one before you can get full value from what’s below. So I’m going to assume that you’ve done just that, and don’t need a synopsis to refresh your memory, and just dive straight in… Transitions & Global Emotional Flow […]

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