Posts Tagged ‘Encounter-Design’

TCCT and N: Excessive Wealth in D&D

There are certain topics that are classics, because you never seem to run out of questions being asked about them, or out of different answers with which to respond. For the most part, Campaign Mastery steers clear of those, simply because so many others have provided good advice on the subject. But every now and […]

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Pieces of Creation: Mictlan-tecuhtli

The last installment of The Great Character Giveaway features another villain from my Zenith-3 campaign, who could easily be adapted for Science Fiction or Cyberpunk use. It would take a bit more work to convert to a D&D/Pathfinder application, but the results – a living flesh Golem held together with healing potions – would be […]

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Creating A Building: A Metaphor and Illustration

This article started as an example and additional content for last week’s discussion of Visualization, but that article evolved in a different direction, and this material no longer seemed to fit. So I pulled it to give both the room they needed. Six Questions To Create A Building Everything happens somewhere. In order for any […]

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Pieces of Creation: Mortus

Continuing the great character giveaway, here is an interesting (and nasty) villain from the Zenith-3 campaign, which can be easily adapted for use in a wide range of genres. He may not have quite the same impact in any world in which the PCs do not seek to avoid the death and suffering of others, […]

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I see with my little mind’s eye: The power of Visualization

The Impossible Mission It doesn’t matter how skilled you are in your use of descriptive language and extraordinary narrative if you don’t know what it is that you are supposed to be describing. It follows that GMs need to construct and maintain a mental image of their world as it exists at any given moment […]

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Pieces Of Creation: Lon Than, Kalika, and the Prison Of Jade

Season’s Greetings! Welcome to Campaign Mastery’s Great Character Giveaway, and Merry Christmas! This article is (hopefully) going to be posted a few seconds into Christmas Day (my time) so it seemed only appropriate that it contain a Christmas Gift. In fact, it’s the first of such gifts that are going to be coming your way […]

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Sequential Bus Theory and why it matters to GMs

I’m writing this article on the day that the idea occurred to me, but I’ve held it back until an opportune gap appeared in the publishing schedule. I was waiting for the bus today (well, on the day that I wrote this), and that got me to thinking. More on that a little later. If […]

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Getting Into Character Pt 2: PCs

This is the second of a two-part article that I wrote while away attending a brace of family functions. (Actually, technically, it’s the third of four-and-a-half, but why get picky?) It’s so much easier when you’re dealing with an NPC. You have total control over everything. The character is what you define it to be […]

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Getting Into Character pt 1: NPCs

I’m interrupting the flow of things with this two-part article, which is being written while I’m away from my usual resources. Technically, I’m supposed to be on Holidays, but in reality the vagaries of transport requirements have taken me away from those resources sooner than I wanted; the consequence is that I might not have […]

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Tales from the front line: The Initiative Conflict

This entry is part 1 in the series Tales from the front line

This entry is part 1 in the series Tales from the front line I originally intended to present the Tavern Generator that I promised on Monday as today’s post, but it will take longer than I initially thought. Probably one more day of designing the tables and two days to format them – largely because […]

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Basics For Beginners (and the over-experienced) Pt I: Beginnings

This entry is part 1 in the series Basics For Beginners (and the over-experienced)

This entry is part 1 in the series Basics For Beginners (and the over-experienced)Introduction A little while back, I was asked by someone what advice I would have for someone’s first attempt at being a Gamesmaster. Now, that subject takes in an awful lot of ground, but when I sat down and thought about it, […]

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Traditional Interpretations and Rituals Of Culture

From time to time, I post thoughts on various subjects to twitter using the hashtag “#Musing”. I did just that a little while back – and then thought some more about what I had written and realized there were game implications/applications. The tweet said, “Traditions become empty when the meaning behind them is forgotten. We […]

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