Posts Tagged ‘DM-Advice’

The Solitary Thread, Frayed: Plots in one-player games

This entry is part 3 in the series One Player Is Enough

This entry is part 3 in the series One Player Is Enough A brief recap: This is the third part in a detailed reexamination of singe-player campaigns. If you want to see the full Table Of Contents, it was included in Part One. In today’s article, I am going to look at how Plots and […]

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New Beginnings: Phase 1: Inspiration

This entry is part 2 in the series New Beginnings

This entry is part 2 in the series New Beginnings There are times when we all have to make a fresh start. This series is going to examine the process in detail. Finding Inspiration You need to start with an idea. While this might be an original concept, many people derive inspiration from existing sources. […]

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A Singular Performance: Roleplay and General Principles in one-player games

This entry is part 2 in the series One Player Is Enough

This entry is part 2 in the series One Player Is Enough A brief recap: Quite some time back, in an Ask-The-GMs, I discussed singe-player campaigns in what seemed at the time like quite a lot of detail. After recently starting a Dr Who single-player campaign, I decided to review that article to see if […]

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New Beginnings: Introduction

This entry is part 1 in the series New Beginnings

This entry is part 1 in the series New BeginningsThere are times when we all have to make a fresh start. Creatively – and GMing is a creative aspect of the broader RPG hobby – a change of scene may be needed. Enthusiasm may have waned. The old campaign may have ended. One or more […]

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Me, Myself, and Him: Combat and Characters in one-player games

This entry is part 1 in the series One Player Is Enough

This entry is part 1 in the series One Player Is Enough It’s been quite a while since I looked at the topic of the one-player campaign, also known as the solo campaign. The last time was back in May of 2010 in an Ask The GMs article, “Ask The GMs: How to GM solo […]

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Random Encounter Tables – my old-school way

This was originally intended to be part of my recent article, Pieces Of Everyday Randomness, but it quickly grew to dominate everything else in that article. So I’ve extracted, edited, and enhanced it into this stand-alone piece. Some people are really opposed to the concept of Random Encounter Tables, aka Wilderness encounters, aka Wandering Monster […]

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The Final Twist: Dec 2014 Blog Carnival Roundup

So the month is over, ending with the Bang of New Year’s Fireworks, and the Blog Carnival has migrated to the care and attention Nils over at Enderra – best of luck, Nils! Every time you propose a topic for one of these, you have to worry that it will not inspire others; that it […]

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Pieces of Ordinary Randomness: Random Techniques Of Chance

The Twists haven’t stopped yet! This month’s Blog Carnival, hosted by Campaign Mastery, isn’t finished yet!. The subject is still “With A Twist” and it covers anything about Surprises, the Unexpected, etc. I started with an article on the rules interpretation of Surprise, and followed that with a two-part article looking at types of Plot […]

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The Thinking Man’s Guide to Intelligence for Players and GMs

A Message from the Writer/Publisher: As I write, a hostage situation continues to unfold in Sydney, as it has for almost 15 hours, capturing world attention for all the worst reasons. For those who may be concerned, I am completely fine. But I must share my contempt for those who have attempted to politicize events […]

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Flavors Of Victory: Why do good GMs fail?

I’m blessed, or cursed, with a naturally analytic mindset. I can’t help but look for patterns and, having seen one, trying to understand what it means and why it is a pattern. Of course, the more frequently you can observe the circumstances that produce the pattern, the more easily those patterns are to detect. Local […]

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Let’s Twist Again – Eleven types of Plot Twist for RPGs pt 2

With A Twist Campaign Mastery is hosting this month’s Blog Carnival. The subject I’ve chosen is “With A Twist” and anything about Surprises, the Unexpected, Plot Twists, etc, is fair game. The Carnival started with an article on the rules interpretation of Surprise, and last week I posted the first part of this exploration of […]

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Ask The GMs: Buzz and Background

Excitement. Buzz. Anticipation. Enthusiasm. How best to create these for a new campaign? This question comes from BlueNinja, who wrote: “I have an idea for a campaign, that follows off the plot of a popular CRPG [Computer RPG — Mike] (set a few centuries later, of course, so that the PCs don’t have to compete […]

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