Posts Tagged ‘D&D’

Not Just Another Pointy Stick: Spell Storage Solutions Pt 3b

This entry is part 4 in the series Spell Storage Solutions

This entry is part 4 in the series Spell Storage Solutions For anyone who didn’t know, and who hasn’t noticed the change to the masthead, Campaign Mastery was honored with the Silver Ennie for Best RPG Blog over the weekend, beaten only by the World Builder blog run by a long-time twitter-friend and supporter, James […]

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Decisions Of Plot: Encounter Planning and Prep

A lot of coming up with subjects for Campaign Mastery is nothing more than paying attention to what you do and see at the gaming table. Things that you might do automatically without even thinking about it can make great topics, you just have to notice them – even while you are distracted by the […]

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Just Another Pointy Stick I: Spell Storage Solutions Pt 3a

This entry is part 3 in the series Spell Storage Solutions

This entry is part 3 in the series Spell Storage Solutions This is the third part of an intermittent series that will examine alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Unfortunately, it has grown so large that I have no choice but […]

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Cities Of Legend: Blueprints For Adventure

The Backstory: When my pulp co-GM and I started talking about this article, it had a very different shape. The original intention was to list the cities that we considered iconic settings for pulp adventure, and explain in each case why it had been selected to receive that accolade. As the article progressed, however, it […]

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The Final Advantage

While playing Edge Of The Empire last week, a topic of conversation briefly arose: should advantage mechanics grow more extreme in effect in the big finish to an adventure or campaign? Musing on Advantage Mechanics Advantage mechanics of various forms have become a popular game mechanic in recent years. You have something of the general […]

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Working The Other Side Of The Screen

Not too long back, an exchange on Twitter led me to the question – does continuing to play RPGs on a regular basis make you a better GM? I’m certainly in a position to judge, since I continue to run multiple campaigns and have, for most of the last year, been a player in a […]

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Basics For Beginners (and the over-experienced) Pt 8: Depth In Plotting

This entry is part 8 in the series Basics For Beginners (and the over-experienced)

This entry is part 8 in the series Basics For Beginners (and the over-experienced) I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question, three articles at a time – while throwing in some tips and reminders of the basics […]

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All Wounds Are Not Alike V: Narcotic Healing (part 2)

This entry is part 7 in the series All Wounds Are Not Alike

This entry is part 7 in the series All Wounds Are Not Alike It has often been suggested that players get addicted to the ease of healing that comes with “Holy Water Drip Bottle” syndrome. And that prompted me to ask what would result from making it really addictive, with all the associated problems that […]

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A Heart Of Shiny Magic: Spell Storage Solutions Pt 2

This entry is part 2 in the series Spell Storage Solutions

This entry is part 2 in the series Spell Storage Solutions This is the second part of a very intermittent series that will examine alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games.                 It’s very unusual […]

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All Wounds Are Not Alike V: Narcotic Healing (part 1)

This entry is part 6 in the series All Wounds Are Not Alike

This entry is part 6 in the series All Wounds Are Not Alike I wasn’t going to make this a two-part article, but – as happens all too often – there was simply too much to include in the one post. Part two of this article will appear next week. I’ve often seen it suggested […]

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Basics For Beginners (and the over-experienced) Pt 7: Adventures

This entry is part 7 in the series Basics For Beginners (and the over-experienced)

This entry is part 7 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

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Consequential Expertise: A Neglected Plot Opportunity

Do your PCs know what they are doing? Not the players (they have no idea half the time) but the characters that those players operate – are they competent? Do they have expertise – in anything? Because there’s a type of adventure intro that seems, in hindsight, to be horribly under-used: the expert witness. Why? […]

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