Posts Tagged ‘D&D’

Evil GM Tricks For Over-Resting PCs

Have you heard of the five minute adventuring day? The characters blow their powers in the first combat each day and then choose to rest so they are fully charged tomorrow for the next challenge. This is not only boring, it’s terrible storytelling. We just posted a new lesson in the Faster Combat course for [...]

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Melodies & Rests: ‘Euphoria’ by Def Leppard

Melodies & Rests is intended to be an occasional recurring column at Campaign Mastery in which Mike plucks a CD at random from his collection and sees how much creative inspiration for gaming he can squeeze out of it. You don’t have to agree with his musical tastes – but play close attention to the [...]

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My Game Master Bucket List – D&D Modules

Before I die, I want to run all these modules. That’s what I said to a friend the other day in Starbuck’s. We were planning campaign dates and got to talking about Castle Amber, the classic Moldvay adventure, and possibly my favourite adventure of all time. I waxed on about how I’d love to GM [...]

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Sophisticated Links: Degrees Of Seperation in RPGs

Introduction This is not the post I was originally going to write for today, but a paragraph in one of the books I am reading brought to mind the game that seemed to be everywhere just a few years ago, “Six Degrees From Kevin Bacon”, and social networking in general, and I suddenly saw applicability [...]

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Bringing on the next generation, Part One: Player Peers

I’d like to start this blog with a shout-out to an old buddy of mine named Chris Mount, for reasons that will become obvious as it proceeds. When I first discovered roleplaying, Chris was the guy who taught me how to play. Without his guidance, I would never have amassed sufficient expertise and experience to [...]

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The Perils Of Prophecy: Avoiding the Plot Locomotive

Prophecies and prophetic visions are a staple of just about every game genre (even in Western Campaigns, the Indian Medicine Men might have them). GMs like using prophecies for a number of reasons: They impart a sense of wonder to the campaign They confer the impression of a wider universe around the PCs They show [...]

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An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5

This entry is part 3 in the series Focussing On Alignment

In part one of this 5-part examination, we presented a guest article by Garry Stahl, “The Conundrum Of Alignment”. In Part two, “A Neccessary Evil?”, I discussed the justification for alignment being part of the rules, looked at the historical precedent for oversimplified moral arguements, and concluded that the real problem with alignment was misuse [...]

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A Neccessary Evil? – Focussing On Alignment, Part 2 of 5

This entry is part 2 in the series Focussing On Alignment

Garry’s Article, The Conundrum Of Alignment, which appears as part one of this series, raised some excellent points. I agree with many of them, and felt that further discussion – and an alternative point of view – was merited, since I had reached radically different conclusions from much the same foundations. In parts 2 & [...]

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An Unneccessary Evil? – Focussing On Alignment, Part 1 of 5

This entry is part 1 in the series Focussing On Alignment

Johnn received this article submission for Roleplaying Tips, but it’s not a fit for the e-zine, which tries to be systemless as much as possible. He “didn’t read much of it because 30 years of alignment discussions puts this on my topics blacklist, even for personal reading (smiley).” So he asked me to take a [...]

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“Do You Feel Lucky, Punk?”: A New idea for handling “wild luck” in D&D

For a long time, I’ve been dissatisfied with the way some games handle wild, improbable, luck. D&D, for example, has no luck mechanism per se; only the critical hits subsystem comes close, where if you roll well enough, you score multiple damage, and in the skills subsection, whereby rolling a 20 on a skill check [...]

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