Posts Tagged ‘D&D’

The Gilligan Tools for better characterization

I was reading an article the other week about a fan theory regarding Gilligan’s Island – well, actually, it’s more like two related theories, one of which is partially contingent on the other. As I was musing (and chuckling, I must admit), the thought occurred to me that with a little tweaking, one of those […]

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An Amazing Ancestry

I’m a regular viewer of the TV show “Who Do You Think You Are?”. We in Australia are in the privileged position of seeing not only our own domestic series, but also the US and UK series of this show. For those who have never watched it, the show traces the ancestry of a celebrity […]

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The Incremental Art Of Escalation

There are all sorts of situations in which the GM wants a situation to escalate by a measured, finite quantity. There will usually be several such escalations that he intends to occur before the situation reaches its climax and resolution. It can be quite difficult to actually plan these escalations as a smooth progression, especially […]

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Use The Force, Fluke: Who’s On First This Time?

For the record, none of the PCs in the Star Wars campaign is named Fluke. But the pun was irresistible. When we started playing Star Wars: Edge Of The Empire, we got the initiative system all wrong. What’s supposed to happen is that each PC and NPC / NPC-Group rolls initiative to create a set […]

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The Perils Of Players Knowing Too Much

The Backstory I was posting a reply to @RPGKitchen on Twitter last night (relative to commencing this article, now about 3 weeks ago) when a stray thought suggested itself. It was recently posited that starting a campaign or adventure off with the characters engaged in activities that are relatively familiar to the players, such as […]

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Choosing A Name: A “Good Names” Extra (Revised & Extended)

This entry is part 9 in the series A Good Name Is Hard To Find

This entry is part 9 in the series A Good Name Is Hard To Find Something unusual this week in that today’s article is a revised and expanded version of last week’s article on Names. There are two reasons for that: first, I didn’t have time last week to prepare all the examples and material […]

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Character Capabilities: An often-forgotten source of plots

Recently, for the Adventurer’s Club campaign, my co-GM and I had to construct a number of small plotlines – one for each character – simply to mark the passage of a period of time in which the PCs should be doing something. We employed an old technique of mine – but one that has never […]

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Support Your Local Hero

Heroism is part and parcel of most fantasy campaigns and certainly central to Pulp and Superheroic Campaigns. In fact, most campaigns, driven by the need for drama, will incorporate heroism in some fashion, whether that be from greed/opportunity, enlightened self-interest, or the real deal. How can heroism stem from greed/opportunity? Heroism is doing the right […]

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New-player Character Immersion Issues: Gambling To An Answer

A Guest Article by Jack Hank You’re a GM in charge of new campaign featuring a group of novices that aren’t quite sure how to assume the guise of a character. So what’s your next move? Ingratiating new players into a game in the hope of building a successful campaign is never easy and there […]

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Basics For Beginners (and the over-experienced) Part 6: Challenges

This entry is part 6 in the series Basics For Beginners (and the over-experienced)

This entry is part 6 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

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TCCT and N: Excessive Wealth in D&D

There are certain topics that are classics, because you never seem to run out of questions being asked about them, or out of different answers with which to respond. For the most part, Campaign Mastery steers clear of those, simply because so many others have provided good advice on the subject. But every now and […]

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Basics For Beginners (and the over-experienced) Part 5: Characters

This entry is part 5 in the series Basics For Beginners (and the over-experienced)

This entry is part 5 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

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