Posts Tagged ‘Cultures-&-Societies’

A Legacy Of War: The Founding Of National Identities

A History Lesson: The ANZACs This Saturday marks the 100th anniversary of a seminal date in Australian History. April 25, 1915 was the day the Gallipoli campaign began, part of World War I, “The War to end All Wars”. Intended to drive the Ottoman Empire out of the First World War with a single bold […]

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New Beginnings: Phase 7: Skeleton

This entry is part 8 in the series New Beginnings

This entry is part 8 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail. So far, we have a campaign plan and a development plan for the game world along with a schedule for that development. We’re now dotting […]

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New Beginnings: Phase 6: Mindset & Underpinnings

This entry is part 7 in the series New Beginnings

This entry is part 7 in the series New BeginningsIt’s not easy making a completely fresh start. This series examines in detail the process of creating a new campaign. What more do you need? You’ve got the basic plot, you’ve got the basic world, you have these organized so as to spread the developmental workload […]

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New Beginnings: Phase 5: Surroundings & Environment

This entry is part 6 in the series New Beginnings

This entry is part 6 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail. Last time, I went through the development process of taking ideas and some indications of direction and welding them together into a campaign plan. Now […]

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The Gradated Diminishing Of Reality – Travel in FRPG

Another filler article, I’m afraid. I’ve made quite a lot of progress but – due to external factors – simply ran out of time. I’ve been saving this one for just such an eventuality… For the purposes of this article, “FRPG” is considered restricted to D&D / Pathfinder and similar systems. I know that’s unrealistic, […]

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Ask The GMs: Some Arcane Assembly Required – Pt 2: Sourcing Parts

This entry is part 2 in the series Some Arcane Assembly Required

This entry is part 2 in the series Some Arcane Assembly Required This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a […]

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Ask The GMs: Some Arcane Assembly Required – Pt 1: The Sales Pitch

This entry is part 1 in the series Some Arcane Assembly Required

Material Components don’t have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.

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Me, Myself, and Him: Combat and Characters in one-player games

This entry is part 1 in the series One Player Is Enough

This entry is part 1 in the series One Player Is Enough It’s been quite a while since I looked at the topic of the one-player campaign, also known as the solo campaign. The last time was back in May of 2010 in an Ask The GMs article, “Ask The GMs: How to GM solo […]

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Studs, Buttons, and Static Cling: Creating consistent non-human tech

The November blog carnival is hosted by Roleplaying tips, and is on the subject of Races and Species. For the second of the two articles I am submitting for the carnival, I thought I would step into left field and look at the question sideways for a bit, as you can tell from the title […]

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Alien In Innovation: Creating Original Non-human Species

This month’s Blog Carnival is hosted by my buddy (and ex-partner here at Campaign Mastery) over at Roleplaying tips. The subject is Races and Species and everything that goes with these concepts. This is the first of two articles I have planned and written for the Carnival. How do you create an original alien species? […]

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Ask The GM: Seasoning The Stew (making races feel distinctive)

Today’s question comes from all the way back in June 2010 – I’m sorry it’s taken so long to answer it! The question comes from Brett, who wrote: “I am an extremely new DM, but I have played for 7 years now. I am looking to put my players in conflict with Drow. At one […]

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Memorials To History – an ‘a good name’ extra

This entry is part 8 in the series A Good Name Is Hard To Find

This entry is part 8 in the series A Good Name Is Hard To Find There is a pub in Soho that still bears the name, “The John Snow”. It is named for the brave physician who proved that Cholera was spread through drinking water, ending an outbreak in the district. And that sparks a […]

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