Posts Tagged ‘Cultures-&-Societies’

A target of inefficiency: from Dystopian trends to Utopia

Some background Before I can get to the main subject of today’s article, I need to tell a few short real-life stories to set the scene, putting the article into context. The Story Of Canterbury Road When I look out my front window, I am confronted by the somewhat depressing site of one of Sydney’s […]

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Imperfect Imbalance – Personal Injury Law in RPGs

To really get to grips with your RPG world, you have to understand how the invented environment affects the everyday life of the inhabitants. That’s more easily said than done. One technique is to answer a long series of questions, progressing from the simple to the profound, as shown in my first series here at […]

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Traditional Interpretations and Rituals Of Culture

From time to time, I post thoughts on various subjects to twitter using the hashtag “#Musing”. I did just that a little while back – and then thought some more about what I had written and realized there were game implications/applications. The tweet said, “Traditions become empty when the meaning behind them is forgotten. We […]

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New Beginnings: Phase 9: Completion

This entry is part 10 in the series New Beginnings

This entry is part 10 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail, a process that is approaching its conclusion. Campaign Structure There isn’t much of a structural nature left undone, or so it must seem – and, […]

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New Beginnings: Phase 8: Enfleshing

This entry is part 9 in the series New Beginnings

This entry is part 9 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the systematic process of creating a new campaign in detail, from start to finish. The contents (updated with each post) can be found in “part zero” of the series. Bone, Cartilage, and Flesh: A […]

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Taking advantage of the sensory heirarchy

As humans, we rely on our senses to connect us to the world around us. There is a hierarchy amongst those senses that GMs can take advantage of, the better to communicate with our players. The Associated Senses At the bottom end of the senses are the associated senses – the sense of balance, and […]

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A Legacy Of War: The Founding Of National Identities

A History Lesson: The ANZACs This Saturday marks the 100th anniversary of a seminal date in Australian History. April 25, 1915 was the day the Gallipoli campaign began, part of World War I, “The War to end All Wars”. Intended to drive the Ottoman Empire out of the First World War with a single bold […]

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New Beginnings: Phase 7: Skeleton

This entry is part 8 in the series New Beginnings

This entry is part 8 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail. So far, we have a campaign plan and a development plan for the game world along with a schedule for that development. We’re now dotting […]

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New Beginnings: Phase 6: Mindset & Underpinnings

This entry is part 7 in the series New Beginnings

This entry is part 7 in the series New BeginningsIt’s not easy making a completely fresh start. This series examines in detail the process of creating a new campaign. What more do you need? You’ve got the basic plot, you’ve got the basic world, you have these organized so as to spread the developmental workload […]

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New Beginnings: Phase 5: Surroundings & Environment

This entry is part 6 in the series New Beginnings

This entry is part 6 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail. Last time, I went through the development process of taking ideas and some indications of direction and welding them together into a campaign plan. Now […]

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The Gradated Diminishing Of Reality – Travel in FRPG

Another filler article, I’m afraid. I’ve made quite a lot of progress but – due to external factors – simply ran out of time. I’ve been saving this one for just such an eventuality… For the purposes of this article, “FRPG” is considered restricted to D&D / Pathfinder and similar systems. I know that’s unrealistic, […]

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Ask The GMs: Some Arcane Assembly Required – Pt 2: Sourcing Parts

This entry is part 2 in the series Some Arcane Assembly Required

This entry is part 2 in the series Some Arcane Assembly Required This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a […]

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