Posts Tagged ‘Campaigns’

Choosing A Name: A “Good Names” Extra (Revised & Extended)

This entry is part 9 in the series A Good Name Is Hard To Find

This entry is part 9 in the series A Good Name Is Hard To Find Something unusual this week in that today’s article is a revised and expanded version of last week’s article on Names. There are two reasons for that: first, I didn’t have time last week to prepare all the examples and material […]

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Pickin’ and Choosin’: Cherry-picking RPG Elements

To begin this article, I need to share a story and a recent insight relating to it. Bear with me, and it will all become relevant in the end… An excerpt from my musical history When I was growing up, the family lived first 38 miles (61 km) out of, and then within, a small […]

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Boogie to the tune of the hidden Mastermind in your ranks

You don’t have to read Campaign Mastery for very long to realize that I advocate careful planning, strategically targeted, in everything that I do. That can become a problem when you want to have a villain who is smarter than you are and whose primary objective is not to be noticeable over the background chaos […]

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Support Your Local Hero

Heroism is part and parcel of most fantasy campaigns and certainly central to Pulp and Superheroic Campaigns. In fact, most campaigns, driven by the need for drama, will incorporate heroism in some fashion, whether that be from greed/opportunity, enlightened self-interest, or the real deal. How can heroism stem from greed/opportunity? Heroism is doing the right […]

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Basics For Beginners (and the over-experienced) Part 6: Challenges

This entry is part 6 in the series Basics For Beginners (and the over-experienced)

This entry is part 6 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

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A Hole In Your Past: Character Connections With Yesterday

I had a lot of trouble finishing this article – my laptop has started powering down of its own accord without warning, then immediately booting up again. Sometimes, it will run without a problem for hours, on other occasions it will function for only seconds. What it means is that the laptop rebooted multiple times […]

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Definitions and the Quest For Meaning in Structure

Back in Campaign Mastery’s special 750th post, I included some correspondence between myself and Tracey Snow which I reformatted into an interview format. Part of that “interview” went like this: Do you have a glossary for terms that you use in your articles? Your recent article where you try to define an adventure talks a […]

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TCCT and N: Excessive Wealth in D&D

There are certain topics that are classics, because you never seem to run out of questions being asked about them, or out of different answers with which to respond. For the most part, Campaign Mastery steers clear of those, simply because so many others have provided good advice on the subject. But every now and […]

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Basics For Beginners (and the over-experienced) Part 5: Characters

This entry is part 5 in the series Basics For Beginners (and the over-experienced)

This entry is part 5 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

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Ask The GMs: Iceberg Plotlines: Massive Plot Arcs in RPGs

This is the second of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. Today’s question is asks about something I’ve described using a number of different terms over the years. My current euphemism is “Iceberg Plots”, because 9/10ths (or more) of the plot doesn’t show in any given adventure. The […]

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Bidding For Characters (and related metagame alternatives)

Inspiration can strike anytime, anywhere, sparked by some completely unexpected collision of thought and random sensory experience. There have been several articles here at campaign mastery with such origins; this is another, sparked by a random comment made during the pre-game conversation and socializing that normally takes place before a session of my Zenith-3 campaign. […]

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Basics For Beginners (and the over-experienced) Part 4: About Players

This entry is part 4 in the series Basics For Beginners (and the over-experienced)

This entry is part 4 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. I plan […]

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