Posts Tagged ‘Campaign-Setting’

Basics For Beginners (and the over-experienced) Part 11: Campaigns

This entry is part 11 in the series Basics For Beginners (and the over-experienced)

The fundamentals of what a campaign is and how to manage one.

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Essential Reference Library for Pulp GMs (and others): 13th Shelf

This entry is part 14 in the series The Essential Reference Library for Pulp GMs (and others) The Thirteenth Shelf: Odds & Sods I – GMing, Tools, and Fiction – Introduction by Mike Being the GM can be isolating at the Game table, especially when a problem strikes. It’s usually too late when you’re in […]

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Essential Reference Library for Pulp GMs (and others): 12th Shelf

This entry is part 13 in the series The Essential Reference Library for Pulp GMs (and others) The Twelfth Shelf: Beliefs III – Superstition, Mysticism, and More – Introduction by Mike Strange creatures. Strange beliefs. We pass no judgment on the reality of any of them; in fact, from a game point of view (and […]

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Essential Reference Library for Pulp GMs (and others): 11th Shelf

This entry is part 12 in the series The Essential Reference Library for Pulp GMs (and others) The Eleventh Shelf: Beliefs II – Ghosts, Poltergeists, and Apparitions – Introduction by Mike Wouldn’t the world be dull if everything was predictable? That’s as true of the world in a pulp game as it is of the […]

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A trio of campaigns for your consideration

Well, that didn’t take long! It seems like only a couple of days since I made noise about the new plans for Campaign Mastery… wait, it has only been a couple of days! Having realized late in the day that there is absolutely no chance of finishing the first big article in time for publishing […]

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Essential Reference Library for Pulp GMs (and others): 10th Shelf

This entry is part 11 in the series The Essential Reference Library for Pulp GMs (and others)The Tenth Shelf: Beliefs I (Religions, Nazi Occultism, & Cthulhu) – Introduction by Mike It’s always difficult when you need to take something that was supposed to be whole and split it in two, usually for reasons of practicality. […]

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The Perils Of Pre-Play

As part of the recent Blog Carnival, I shared a tool that I had developed for creating a character’s background (Blog Carnival November 2016: The Ordinary Life of a Fantasy PC). As part of that article, I originally had a section (entitled “An Alternative Route”) discussing playing a pre-game to enable players to develop the […]

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Essential Reference Library for Pulp GMs (and others): 9th Shelf

This entry is part 10 in the series The Essential Reference Library for Pulp GMs (and others) The Ninth Shelf: Life In The Pulp Era II – Non-Civilian Life [Crime, Policing, and Militaria] – Introduction by Mike It sometimes seems that the term “delicate balancing act’ is over-used, but when it comes to Pulp it […]

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A life less ordinary: November 2016 Blog Carnival Wrap-up

I wasn’t going to write and publish this until later in the week, but a mis-remembered schedule means that there will otherwise be no article today, so this seemed the practical solution. After all, the odds of a late entry coming in grow vanishingly smaller with each passing day; the carnival itself has well-and-truly moved […]

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Ask The GMs – Up Hill and Down Dale: RPG Travel Laid Bare

Once again I’m daring to tackle a topic without the counsel of my friends and fellow GMs, largely because I had a clear answer in mind. Today’s question comes courtesy of Jason B, who asked, “Hey, I was about to start up a campaign that would ultimately take characters to all ends of the world. […]

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Essential Reference Library for Pulp GMs (and others): 8th Shelf

This entry is part 9 in the series The Essential Reference Library for Pulp GMs (and others) The Eighth Shelf – Life In The Pulp Era I: Civilian Life – Introduction by Mike This month’s blog carnival is about “Ordinary Life” and is being hosted by Campaign Mastery, so its’ fitting that the vagaries of […]

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Blog Carnival November 2016: Ordinary Lives In Paranormal Space and Time

This is the fourth of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – in this case, how I create and manage subplots based on the ordinary lives of the PCs in my Zenith-3 campaign, how they connect seamlessly to […]

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