Posts Tagged ‘Campaign-Setting’

Cities Of Legend: Blueprints For Adventure

The Backstory: When my pulp co-GM and I started talking about this article, it had a very different shape. The original intention was to list the cities that we considered iconic settings for pulp adventure, and explain in each case why it had been selected to receive that accolade. As the article progressed, however, it […]

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Basics For Beginners (and the over-experienced) Pt 8: Depth In Plotting

This entry is part 8 in the series Basics For Beginners (and the over-experienced)

This entry is part 8 in the series Basics For Beginners (and the over-experienced) I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question, three articles at a time – while throwing in some tips and reminders of the basics […]

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All Wounds Are Not Alike V: Narcotic Healing (part 2)

This entry is part 7 in the series All Wounds Are Not Alike

This entry is part 7 in the series All Wounds Are Not Alike It has often been suggested that players get addicted to the ease of healing that comes with “Holy Water Drip Bottle” syndrome. And that prompted me to ask what would result from making it really addictive, with all the associated problems that […]

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All Wounds Are Not Alike V: Narcotic Healing (part 1)

This entry is part 6 in the series All Wounds Are Not Alike

This entry is part 6 in the series All Wounds Are Not Alike I wasn’t going to make this a two-part article, but – as happens all too often – there was simply too much to include in the one post. Part two of this article will appear next week. I’ve often seen it suggested […]

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Encampments and other In-Character Opportunities

When I was starting the original Fumanor (D&D 3.x) campaign, I tried to get the players to establish the sort of routines that would come naturally in real life. You see this sort of thing in Fantasy novels all the time and it’s a great way for personalities to manifest and a useful tool for […]

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Ask The GMs: Death Is Only The Beginning: Resurrection Penalties Examined

This is the fourth of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. The notion of resurrection penalties is almost as old as the notion of resurrection in RPGs. It’s fictional antecedents go back even further, into the inspiration sources used by the designers of the game in the first […]

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Looking into The Dark Eye, a guest article by Lena Richter

In the course of the 750th-post anniversary article here at Campaign Mastery (almost 50 posts ago, how time flies!), I became aware of The Dark Eye, an RPG that was more popular than D&D in Germany and had been around for over 30 years! The fact that I didn’t know about the game greatly surprised […]

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Fun in all the right places

This article was inspired by a question raised on twitter by Kevin Mason @jackmonkeygames, or more specifically, my response to the question: Q: What’s Your Best Tip for creating a memorable character? A: Enjoy the process of creating the character. That touched on a thought that’s been tickling around the back of my head for […]

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When Genres Collide: Using Non-Genre Sources

Some of the most fun that I’ve ever had as a GM was creating that down-elevator sensation in the stomach-pits of my players by taking an idea derived from one genre and importing it into another. It’s not easy to do well, but I’ve figured out at least some of the ground rules to success, […]

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Not Like My Tribe – Sophisticated Primitives, Part 2

In Part 1 (make sure you have read it before continuing) I made reference to a map of Australian Aboriginal Languages which contrasted so strongly with the media stereotyping of these peoples as a single collective population that it was revelatory and inspirational. I meant to provide a link to that map, but ran out […]

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Not Like My Tribe – Sophisticated Primitives, Part 1

A lot of people seem to have the opinion that Primitive is the same thing as Simple. While I would hope that most GMs are better educated than this, that knowledge doesn’t seem to translate into their depictions of primitive societies within their games. Most Orcs, for example, are treated as being cookie-cutter representatives of […]

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All Wounds Are Not Alike IV – Accelerated Healing

This entry is part 5 in the series All Wounds Are Not Alike

This entry is part 5 in the series All Wounds Are Not Alike When I first started gaming, one of the hot topics of conversation was always Clerical Healing and how to stop Clerics being nothing more than “holy drip bottles”. Over the next 30-odd years, not much changed. At the heart of the problem […]

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