Posts Tagged ‘Campaign-Background’

The Foundation Of Averages: Psychohistory and RPG Rules

Confession Time: This is not the article I intended to post today. I simply ran out of time – after my sense of the day-of-the-week was thrown off by the Holiday Season, leading me to start late. Normal service will be resumed as soon as possible! Over the last few weeks, I’ve re-read the Foundation […]

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The Season Of Optimism

So it is Christmas once again, as happens every year at this time. This is a time of year that means many different things to different people. For some, it is a time of commerciality run rampant; for others, it is a profoundly religious celebration; for most people, it is a time to acknowledge family […]

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Wood and Silver or Iron and Gold? – Historical Inaccuracy in FRP, Part 2

This is the second half of a two-part guest article by Phil McGregor. To anyone who doesn’t know who he is, check the brief bio at the bottom of the article. Silver or Gold The other thing I find really interesting in almost all D&D descended/inspired FRPs is the 1/10th (45.4 grams* gold (or any […]

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Wood and Silver or Iron and Gold? – Historical Inaccuracy in FRP, Part 1

This is the first half of a two-part guest article by Phil McGregor. To anyone who doesn’t know who he is, check the brief bio at the bottom of the article! The second part will appear on Thursday. Wood or Iron? One of the reasons I got into roleplaying games way back in the mid […]

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Life, Death, and Life Renewed – March 2011 Blog Carnival

I’ve put the “Reinventing Pulp” series on hold for a week in order to do a short article for this month’s Blog Carnival, which is all about life and death in RPGs. The series will return next week. One of the problems with a campaign that spans multiple game systems is that there are parts […]

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The Dark Side Of The Mind: Examining Psionics, Part 5

This entry is part 5 in the series Examining Psionics

This entry is part 5 in the series Examining Psionics Last time, I continued examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy. The examination of web phenomena is now in the home stretch – here are the final seven, and a few closing thoughts. 15. Cookies A cookie […]

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All This And Psionic Spam: Examining Psionics, Part 4 of 5

This entry is part 4 in the series Examining Psionics

This entry is part 4 in the series Examining Psionics Last time out, I started examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy – but ran out of time after looking at only 7 web phenomena of a planned 21. So here we go, with the next seven: […]

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The Value Of Information: Examining Psionics, Part 3 of 5

This entry is part 3 in the series Examining Psionics

This entry is part 3 in the series Examining Psionics This, and the two parts that preceded it, were all originally intended to be one post, and a relatively smallish article at that. The decision to incorporate material from the game rules that I had written relating to the subject put paid to that concept, […]

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Neurons & Lobes: Examining Psionics, Part 2 of 5

This entry is part 2 in the series Examining Psionics

This entry is part 2 in the series Examining Psionics In part 1, I explained that the imminant advent in my supers campaign of a character who is a powerful psionic has had me thinking about Telepathy quite a bit recently. I then began to excerpt selected rules and background material from the campaign rules […]

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Lessons From The West Wing II: The Psychology Of Maps

This entry is part 6 in the series Lessons From The West Wing

This entry is part 6 in the series Lessons From The West WingIt’s time for another of my occasional Lessons From The West Wing. This draws heavily on concepts put forward in a single episode, Episode 16 of Season 2, “Somebody’s Going To Emergency, Somebody’s Going To Jail”. Some people have decried the episode as […]

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Eureka! – Some inspiring notions

There is a cooking show in Australia (it actually started in the UK, and a US version was recently announced) called Masterchef Australia. The goal of the series is to identify and winnow through the best amatuer cooks in the country until they are left with the one best cook of the bunch, who gets […]

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The Pursuit Of Perfection, Part 4 of 5: Evolving The Campaign

This entry is part 4 in the series Lessons From The West Wing

This entry is part 4 in the series Lessons From The West Wing In the first part of this article, which is only the first installement of a series, I discussed the delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a […]

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