Posts Tagged ‘Campaign-Admin’

Writing to the limits of longevity

Every minute spent writing more than you need is time wasted. Write to your target longevity to boost efficiency while avoiding the traps that lurk in the dark for the unwary writer.

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Swell And Lull – Emotional Pacing in RPGs Part 2

I didn’t want to split this article in two. You really need to have read part one before you can get full value from what’s below. So I’m going to assume that you’ve done just that, and don’t need a synopsis to refresh your memory, and just dive straight in… Transitions & Global Emotional Flow […]

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Swell And Lull – Emotional Pacing in RPGs Part 1

Swing Swing Dodge Swing Scurry Duck Scurry Scurry Dodge Kick Swing Leap Swing Parry Swing Duck Swing Scurry Dodge Swing… …it gets a bit dull and repetitive after a while, doesn’t it? Every adventure, every combat, heck, every campaign needs to have its highs and its lows, its frantic periods and its lulls of inactivity. […]

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Ask The GMs: Fresh Meat In A Hurry

Ian Gray contributed to this article. Anniversaries have a way of reminding you of the promises on which you have yet to deliver, and so does the start of a New Year. “Ask The GMs” is one of the cornerstones of what got Campaign Mastery to it’s 5th anniversary. It’s now 2014 and for two […]

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Lessons from the Discworld of Terry Pratchett

There are a number of valuable lessons for any RPG that can be observed in the looking at how Terry Pratchett achieved the success of the Discworld series of novels. Introduce the Key Concepts Early In the first entry in the series, he introduced the Discworld itself, established its basic physical and conceptual parameters, and […]

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Two Emails and a ‘summon collective wisdom’ request

In the course of the last week, two different emails have been sent to Campaign Mastery that are going to form the core of today’s article. Since they are about as different as chalk and squid ink, the results might be more than usually schizophrenic, but I think it will all come together in the […]

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Game Prep and the +N to Game Longevity

I have a list of the topics that I intend to cover here at Campaign Mastery that I simply add to whenever I have an article idea. Sometimes when I look at the list, though, I don’t feel sufficiently inspired to write about any of them – then what should I do? I have a […]

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The Tactical Masterclass – Preparing a player to lead on the battlefield

In any modern-day team environment, there is usually one member of the team who focuses on the tactical situation. Characters that each go their own way tend, sooner or later to get in each other’s way, or make the mistake of two going for the same target while another target is left uncovered; the team […]

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Ask The GMs: How to Deal with Players Who Disagree with Game Calls

Campaign Mastery reader D.M. asks the GMs, “I am looking for some suggestions on how to deal with players who like to disagree with game calls. I play D&D 2nd edition with a large group of seven to eleven players from 16 to 60 years old. I have trouble with two players who like to […]

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We All Have Our Roles To Play: Personality Archetypes, Part 4

This entry is part 4 in the series We All Have Our Roles

This entry is part 4 in the series We All Have Our RolesReintroduction If there is one thing I hate, it’s interrupting a task, especially a creative one, before it’s finished. That includes interrupting a series. At the same time, doing the same thing for week after week can be enough to drive me around […]

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Prep-Tools Part I: Campaign and Adventure Planning

This entry is part 2 in the series GM Toolbox

This entry is part 2 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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Directed Plots, Undirected Narrative, and Stuff That Just Happens

There’s been a lot of commentary over the years about different styles of campaign. Most distinguish between Episodic and Serialized campaigns, and many writers seem to assume that those are the only types of campaign there are. This is a position with which I don’t agree; there are more layers and levels within this classification […]

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