Posts Tagged ‘Behind-The-Screen’

Lessons from the Literary Process

I’ve commented a number of times on the insights that can be achieved by looking at behind-the-scenes specials and DVD commentaries. There’s a documentary series that has just started a week or two ago on TVS, a public-service broadcaster here in Australia, called “The Art Of Story and the Narrative Game” and the interest in […]

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All Over Bar The Shouting: Fantasy Tavern Generator Pt 6

This entry is part 6 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 6 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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Draw Another Pint: Mike’s Fantasy Tavern Generator Pt 5

This entry is part 5 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 5 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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Going down to the pub: Mike’s Fantasy Tavern Generator Pt 4

This entry is part 4 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 4 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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The Robber’s End (and other establishments)

This entry is part 3 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 3 in the series Mike’s Fantasy Tavern/Inn GeneratorPart one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another […]

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Tales From The Front Line: Critical Absences – an unresolved question

This entry is part 2 in the series Tales from the front line

This entry is part 2 in the series Tales from the front lineThe Context Saxon, one of my players and a fellow GM who has contributed guidance through ATGMs on a number of occasions was telling an anecdote the other week about what transpired in the D&D 5e campaign that he plays in. It seems […]

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The Spotted Parrot (and other establishments)

This entry is part 2 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 2 in the series Mike’s Fantasy Tavern/Inn Generator In part one of this series, six tables (and one set of subtables) defined the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the […]

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The Palomino and Fox (and other establishments)

This entry is part 1 in the series Mike's Fantasy Tavern/Inn Generator

This entry is part 1 in the series Mike’s Fantasy Tavern/Inn GeneratorThe Palomino and Fox and other establishments: Mike’s Fantasy Tavern Generator Pt 1 Preface As part of the series on Beginner GMs, I promised a Fantasy Tavern Generator after showing how you could start with one Tavern and ring in variation after variation as […]

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Basics For Beginners (and the over-experienced) Pt 3: Preparations

This entry is part 3 in the series Basics For Beginners (and the over-experienced)

This entry is part 3 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This will […]

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Plunging Into Game Physics Pt 4: Better Campaigns Through Physics

This entry is part 4 in the series Plunging into Game Physics

This entry is part 4 in the series Plunging into Game Physics A ‘Game Physics’ can shape plots, be revealed and extended by plots, but its greatest impact is usually more subtle and cumulative, and only experienced at a Campaign Level, where it can serve as a binding influence that ties disparate plots into a […]

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Compound Interruptions: Manipulating Pauses

This entry is part 4 in the series Further thoughts on Pacing

This entry is part 4 in the series Further thoughts on Pacing Sorry for the delay in posting this – my ISP is conducting maintenance of some sort, and my connection kept dropping out, making it hard to upload and format the article in the usual manner. Combinations So far, I’ve been looking at the […]

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Status Interruptus: Types Of Pause

This entry is part 3 in the series Further thoughts on Pacing

This entry is part 3 in the series Further thoughts on PacingIn part one of this series, I demonstrated that a pause or interruption in play can be enormously beneficial, if used correctly. Last week’s article examined before-pause and after-pause content and found that these had to match in order to extract that benefit, and […]

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