Posts Tagged ‘Behind-The-Screen’

Back To Basics: Campaign Structures

A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, “I need some help, I’m a starting DM and I just have so much trouble coming up with Campaigns or good plot lines. Please help!!” Last week, in Part One of [...]

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Back To Basics Part 1: Adventure Structures

A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, “I need some help, I’m a starting DM and I just have so much trouble coming up with Campaigns or good plot lines. Please help!!” Every now and then in this [...]

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October Blog Carnival Wrap-up: A cavalcade of posts about goodies

Well, it’s that time of the month when, following a Blog Carnival, the hosting site compiles a list of the blogs posted on their chosen subject and officially passes the baton on to the next host. Hold on a minute – this month the person that has to do that is me! I guess I [...]

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Making The Loot Part Of The Plot: Loot as a plot mechanic

From everything I’ve read – starting with early issues of The Dungeon, continuing with “Through Dungeons Deep”, and running all the way through to numerous blog posts – a lot of GMs have trouble connecting the desire to “make the loot part of the plot” with techniques for actually achieving this goal. It’s my impression [...]

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October 2011 Blog Carnival: Making The Loot Part Of The Plot

Some backstory: This month’s Blog Carnival – hosted here at Campaign Mastery – is on the subject of “Making The Loot Part Of The Plot”. There’s a reason for that – Johnn & I were debating what makes the best subjects for carnivals shortly after we last hosted one. His contention was (in essence) that [...]

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Ask The GMs: How to Deal with Players Who Disagree with Game Calls

Campaign Mastery reader D.M. asks the GMs, “I am looking for some suggestions on how to deal with players who like to disagree with game calls. I play D&D 2nd edition with a large group of seven to eleven players from 16 to 60 years old. I have trouble with two players who like to [...]

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When Good Dice Turn Bad: A Lesson In The Improbable

Have you ever had such a string of improbable events in a game session that you wondered if you would have been better off buying a lottery ticket? Something so unlikely that you thought witness testimony might be required every time you told the tale? I have! What do you do when your dice turn [...]

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A potpourri of quick solutions: Eight Lifeboats for GM Emergencies

Sometimes GMing is flashy, and fun. When everything is ready, and you’re in the groove, when you know what is going to happen and can lose yourself in the game, and simply present the PCs with the consequences of their actions and concentrate on your performance in the guise of NPCs and on the delivery [...]

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Starting In The Middle

I have a friend, with whom I have gamed for many, many years, who has never read The Lord Of The Rings; he found the slow pace of The Fellowship Of The Ring so completely off-putting that he was never able to gather enough interest to finish the trilogy. I never had that problem – [...]

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Fastest Pathfinder Combat Ever – How We Did It

Two weeks ago I reported on my combat timing and discovered I was taking the longest turns at the table. I vowed the fix this, and Friday’s session bore great results. Here’s the lowdown on how we did so well. Fight To The Death To Lift A Paladin’s Curse The PCs had just finished exploring [...]

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