Posts Tagged ‘Advice/Tools’

ATGMs42: The Hollow Echo Part 2 – Musical Traps

This is (still) the fifth of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. Traps and puzzles are always a tricky problem for the GM. All too often they focus attention on one particular character and leave the rest sitting around doing nothing, possibly for what feels like an extraordinary […]

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The Hollow Echo Part 1 – Adding Music To Your Game

Music can provide an iconic trigger that instantly transports the listener into an associated memory. Soundtracks and scores for Film and TV have long recognized this effect and played on it. You might not know it, but every major character in a movie or TV show has their own “theme”, a handful of notes, usually […]

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Lightning Research: Maximum Answers in Minimum Time

One art that every GM should master is the knack of researching just enough information just as quickly as you can digest it. I sometimes call it the art of Lightning Research, and today I’m going to share a couple of tips for doing it successfully. These tips come in two parts – one for […]

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An Amazing Ancestry

I’m a regular viewer of the TV show “Who Do You Think You Are?”. We in Australia are in the privileged position of seeing not only our own domestic series, but also the US and UK series of this show. For those who have never watched it, the show traces the ancestry of a celebrity […]

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Finding Your Way: Unlocking the secrets of Google Image Search

For those that don’t know, Google offers a wealth of tools for finding illustrations useful to your adventure just by clicking on the “Images” button on the search homepage to enter Google Images. And, at first glance, it can seem fairly intuitive to use. But there are traps to be aware of, and some tricks […]

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Character Incapability: The distant side of the coin

Last week, I wrote about creating adventures based on what a character could do. This week I’m going to look at the far more difficult proposition of basing a mini-adventure on what a character can’t do. This task is much trickier; just because a character is incapable of the action that would resolve whatever problem […]

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Basics For Beginners (and the over-experienced) Pt 6: Challenges

This entry is part 6 in the series Basics For Beginners (and the over-experienced)

This entry is part 6 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

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Basics For Beginners (and the over-experienced) Pt 5: Characters

This entry is part 5 in the series Basics For Beginners (and the over-experienced)

This entry is part 5 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

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The Tactical Masterclass – Preparing a player to lead on the battlefield

In any modern-day team environment, there is usually one member of the team who focuses on the tactical situation. Characters that each go their own way tend, sooner or later to get in each other’s way, or make the mistake of two going for the same target while another target is left uncovered; the team […]

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When Is A Good Time To Hand Out Experience Points?

Many games use experience points, and if you game master such a game, you might wonder when the best time is to handout XP – before, during, or after? I’ve done all three, and there are pros and cons to each approach. Here are a few tips. Character wants Characters live for experience points. They […]

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Ultimate Toolbox of Ideas

When Toolbox for d20 by AEG came out I scooped it up right away and have found it very useful over the years. Now, in 2009, its big daddy has arrived on the Prime Material Plane and it’s awesome. While some might scoff at a book of tables, I see the Ultimate Toolbox, like its […]

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7 Gamefull Uses for Campaign Coins

I received a box of Campaign Coins for review and they are fun, high quality game props. They must be great because the box packaging has no less than six exclamation marks in the text. :) Each box contains 121 detailed coins depicting four metal types in 1, 10, 100, and 1000 denominations and 1 […]

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