Posts Tagged ‘Adventure-Prep’

Patterns Of Distinction: Playing members of multiple factions

I don’t often get asked for help by another GM through the mailbox here at Campaign Mastery, mainly because the Ask-The-GMs service is suspended until I can get caught up. Nevertheless, I received just such a request the other day, and I thought the questions good ones, so here goes! Ronald wrote, How can I […]

Leave a Comment

An Easter Surprise: Little Bubbles Of Nothing

You can never tell where inspiration is going to come from. The best you can do is remain alert to the world around you and leap in with both feet whenever you find it. That’s what I was thinking while enjoying a chocolate treat – A mint Aero bar – the other day. For some […]

Comments (1)

Practicalities Of Society

For today’s article, I’m reaching back into my memories of the mental processes that I employed to construct the Orcish Society in my Fumanor Campaign, and generalizing them, because it works for any society in any game – heck, I’ve just been applying the same basic principles to 27th-century Scotland for my Dr Who campaign. […]

Leave a Comment

Narratives Of Skill: How To ‘Improv’ Outcome Descriptions In Advance

In many RPGs, skill results are a light switch – you either succeed or fail. At best, this is a missed opportunity for the GM; at worst, it can convey a false sense of capability to PCs because they have no idea of how close they may have come to failure, just that whatever they […]

Comments (1)

Choices in Tactical Representation Of Reality

Late last week, while I was taking a break from writing the “When Undead Go Stale” three-part article, Master John – better known as @beerwithdragons – asked on Twitter, There are a number of GMs on Twitter who ask such questions as conversation initiators. When I have something to say in response that no-one else […]

Comments (1)

Ask The GMs: When Undead Go Stale, Part 1

There is something about “undead” that tantalize GMs and players. Maybe it’s because their very existence in a game world hints at fundamental questions about what life is. Every GM will, sooner or later, run an undead-dominant campaign or adventure arc. So it’s kind of a pain that so many of them suck in so […]

Comments (2)

Let’s Make A Relic: Spell Storage Solutions Pt 5a – The Crown Of Insight

This entry is part 7 in the series Spell Storage Solutions

This entry is part 7 in the series Spell Storage SolutionsThis article offers an example to illustrate the process described in Part 5 of the Spell Storage Solutions series, by which much of the sting and stigma attached to relics can be designed out of them. From the footnote to that article: “I was actually […]

Leave a Comment

Ask The GMs: Your Latest Bling – Questions About Equipment

A trio of questions that take me out of my comfort zone, because I don’t know the game system, and they are – to some extent – heavily system-related issues. But I had the advantage of being able to consult my fellow GMs on this one, and also had the luxury of being able to […]

Comments (2)

Basics For Beginners (and the over-experienced) Part 12: Relations

This entry is part 12 in the series Basics For Beginners (and the over-experienced)

This entry is part 12 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This offering […]

Leave a Comment

Essential Reference Library for Pulp GMs (and others): 14th Shelf

This entry is part 15 in the series The Essential Reference Library for Pulp GMs (and others) The Fourteenth Shelf: Odds & Sods II – Practicalities – Introduction by Mike Practicality can mean many things when it comes to RPGs, and the contents of this shelf touch on many of them. Practicality can be utilizing […]

Leave a Comment

Basics For Beginners (and the over-experienced) Part 11: Campaigns

This entry is part 11 in the series Basics For Beginners (and the over-experienced)

The fundamentals of what a campaign is and how to manage one.

Leave a Comment

The Answers They Seek: Truth, Omission, Error, Distortion & Falsehood

There must be something in the air. Or maybe it’s a reaction to Alternative Facts. I had this week’s article scheduled and outlined before I even became aware of Updated: Elf or Scroll, Handling the Info dump by Phil over at Takes Of A GM on essentially the same subject. Since I agree with everything […]

Comments (5)