Posts Tagged ‘4e’

The Gap In Reality: Immersion in an RPG Environment

Our special effects gurus get better all the time, and at the same time, their product becomes more affordable with improving technology, making it more ubiquitous in entertainments. I first wrote about the impact of this phenomenon back in 2009, when I asked Are Special Effects Killing Hollywood?, a question which shed a new light […]

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Stop me if you’ve heard this one: An RPG, A Videogame, and a Bingo Game sit down in a bar…

Video Games and RPGs have shared a parallel evolution throughout their histories, going all the way back to the original such games (Colossal Cave Adventure in 1967 and [Original] D&D in 1974, which was based on 1971’s Chainmail rules for miniatures wargaming). Throughout their histories, they have fed on each other, sometimes in a fairly […]

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Been There, Done That, Doing It Again – The Sequel Campaign Part One of Two: Campaign Seeds

It happens to all GMs if they stay behind the screen long enough: a campaign comes to an end, and the players insist on a sequel – but the whole reason the campaign has come to an end is that the GM has run out of ideas for the original campaign (or at least, out […]

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Ensemble or Star Vehicle – Which is Your RPG Campaign?

For some time now, I’ve been aware of a subtle difference between the advice being dispensed here at Campaign Mastery and what really happened in the games that I run. At first, I wasn’t entirely sure that my perception was accurate; I couldn’t put my finger on exactly what the differences were, indicating that it […]

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In Someone else’s Sandbox: Adventuring in an established setting

I’m sneaking in after the deadline for last month’s blog carnival, hosted by Dice Monkey… The benefits of an established setting There are a lot of obvious benefits to the use of an established campaign setting. Because I expect a number of other carnival participants to have weighed in on this aspect of the topic, […]

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Value for money and the pricing of RPG materials – Part 1 of 2

I’m going to step aside from the usual practice of talking to GMs about how to improve their game for a few weeks in favor of what used to be a popular subject around the watercooler-analogue – and still causes game companies angst and sweaty nights, even today: the perceived value-for-money of game products. If […]

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An Empty Death, An Empty Life: Making PC Death Matter

An empty Death is a terrible thing When Tasha Yar (Denise Crosby) died in Star Trek: The Next Generation, there was an outcry amongst fans. Not because the character had been killed off so much as because she died what was later described even within the series as “an empty death” – a death without […]

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The House Always Wins: Examining the Concept of House Rules

Sometimes we old hands, tired of a subject that’s been talked to death, or thinking that everything there is to be said on the subject has been said, forget that a lot of players and GMs have come into the hobby more recently than we have, and hence weren’t privy to those discussions. This produces, […]

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A Game For All People: The Perfect DnD Recipe

This article is being written in advance of reading any material concerning the actual content of DnDNext from WOTC. Unless you’ve been living under a rock somewhere, the odds are that you’ve heard the announcement of D&D… well, no-one’s quite sure what it’s going to be called yet. The most common handle seems to be […]

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The Foundation Of Averages: Psychohistory and RPG Rules

Confession Time: This is not the article I intended to post today. I simply ran out of time – after my sense of the day-of-the-week was thrown off by the Holiday Season, leading me to start late. Normal service will be resumed as soon as possible! Over the last few weeks, I’ve re-read the Foundation […]

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Ghosts Of Blogs Past: All The World’s A Suggestion Box

This irregular column resurrects (relevant) lost blog posts from Mike’s 2006 personal blog on Yahoo 360 and updates them with new relevance and perspective. From December 2006: There’s never enough time to do everything right – so concentrate on the little things that make everything else tolerable. It’s easy to underestimate how big a contribution […]

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Melodies & Rests: ‘Euphoria’ by Def Leppard

Melodies & Rests is intended to be an occasional recurring column at Campaign Mastery in which Mike plucks a CD at random from his collection and sees how much creative inspiration for gaming he can squeeze out of it. You don’t have to agree with his musical tastes – but play close attention to the […]

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