Posts Tagged ‘3.x’

When Genres Collide: Using Non-Genre Sources

Some of the most fun that I’ve ever had as a GM was creating that down-elevator sensation in the stomach-pits of my players by taking an idea derived from one genre and importing it into another. It’s not easy to do well, but I’ve figured out at least some of the ground rules to success, […]

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All Wounds Are Not Alike IV – Accelerated Healing

This entry is part 5 in the series All Wounds Are Not Alike

This entry is part 5 in the series All Wounds Are Not Alike When I first started gaming, one of the hot topics of conversation was always Clerical Healing and how to stop Clerics being nothing more than “holy drip bottles”. Over the next 30-odd years, not much changed. At the heart of the problem […]

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Use The Force, Fluke: Who’s On First This Time?

For the record, none of the PCs in the Star Wars campaign is named Fluke. But the pun was irresistible. When we started playing Star Wars: Edge Of The Empire, we got the initiative system all wrong. What’s supposed to happen is that each PC and NPC / NPC-Group rolls initiative to create a set […]

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Character Capabilities: An often-forgotten source of plots

Recently, for the Adventurer’s Club campaign, my co-GM and I had to construct a number of small plotlines – one for each character – simply to mark the passage of a period of time in which the PCs should be doing something. We employed an old technique of mine – but one that has never […]

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Basics For Beginners (and the over-experienced) Part 6: Challenges

This entry is part 6 in the series Basics For Beginners (and the over-experienced)

This entry is part 6 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

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I see with my little mind’s eye: The power of Visualization

The Impossible Mission It doesn’t matter how skilled you are in your use of descriptive language and extraordinary narrative if you don’t know what it is that you are supposed to be describing. It follows that GMs need to construct and maintain a mental image of their world as it exists at any given moment […]

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Transferable Skills From Bottom to Top and back again

A collision of thoughts: the origins of this article The other day, I was searching through past articles looking for a particular reference for a cross-link when I found myself re-reading my article contrasting literary processes and writing for games (The Challenge Of Writing Adventures for RPGs), and – as happens to me from time […]

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Oddities Of Values: Recalculating the price of valuables

This article is the result of some recent work that was done for the next adventure, “Boom Town”, in the Pulp Campaign that I co-referee, “The Adventurer’s Club”. Players in that campaign don’t have to worry, I’m not going to give away anything that will damage the game! How big is a LOT of money […]

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Blog Carnival: The Unexpected Reality

I was musing about Tom’s entry into the Blog Carnival (Void Travel Sickness) while approving his notification/pingback, and the thought came to me: if the players were the test crew on board the first starship to be built, they might have no idea that “jump shock” would be part of their situation. That was how […]

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What Empowers A Curse and other dangerous questions

This month’s blog carnival is being hosted by Johnn over at Roleplaying Tips. The subject is Curses…. Curses are pretty weak and trivial things in D&D/Pathfinder, let’s be honest. This is especially the case in light of the spell level of Bestow Curse and Remove Curse – I mean Cleric 3, Sorcerer/Wizard 4, just for […]

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Morgalad In Reflection

I was recently invited to review the Morgalad Starter Book by John McNabb, available through DrivethruRPG. Publication of Morgalad is the result of a successful Kickstarter campaign which, like the result, is an interesting mixture of flawed ambition and success. The initial attempt at funding Morgalad sought to raise $20,000 and was a dismal failure; […]

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Tales from the front line: The Initiative Conflict

This entry is part 1 in the series Tales from the front line

This entry is part 1 in the series Tales from the front line I originally intended to present the Tavern Generator that I promised on Monday as today’s post, but it will take longer than I initially thought. Probably one more day of designing the tables and two days to format them – largely because […]

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