“This Means War!”: Making huge armies practical (Part 1 of 6)

This entry is part 1 in the series This Means WAR!

This entry is part 1 in the series This Means WAR!The subject of this month’s blog carnival is War. As part of that canival, I present an article on how to referee a war in an rpg. Not one that happens in some distant country, or a neighbouring city, but up close and personal – […]

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“This Means War!”: Making huge armies practical (Part 2 of 6)

This entry is part 2 in the series This Means WAR!

This entry is part 2 in the series This Means WAR!Part 1 began discussing the fundamental concepts needed to simulate a unit of 100 soldiers, dealing with the number of hits that they could inflict in a round of battle, and the amount of damage that they could inflict. Part 2 picks up right where […]

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“This Means War!”: Making huge armies practical (Part 3 of 6)

This entry is part 3 in the series This Means WAR!

This entry is part 3 in the series This Means WAR!Part 1 and Part 2 of this six part series discussed the fundamental concepts needed to simulate a unit of 100 soldiers. Part 3 begins applying the theory… Part 3: Playing At War: The War Round Having turned each unit of 100 men into, effectively, […]

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“This Means War!”: Making huge armies practical (Part 4 of 6)

This entry is part 4 in the series This Means WAR!

This entry is part 4 in the series This Means WAR!This is part four of this six part series. Part 1 and Part 2 discussed the fundamental concepts needed to simulate a unit of 100 soldiers. Part 3 began discussing the practicalities of war in play, introducing the Initiative and Action Phases, the Action Order […]

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“This Means War!”: Making huge armies practical (Part 5 of 6)

This entry is part 5 in the series This Means WAR!

This entry is part 5 in the series This Means WAR!This is part five of this six-part series. Parts 1 and 2 discussed the fundamental concepts needed to simulate a unit of 100 soldiers. Parts 3 and 4 described a step-by-step procedure for conducting battles between two armies. But if the PCs are mere bystanders, […]

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“This Means War!”: Making huge armies practical (Part 6 of 6)

This entry is part 6 in the series This Means WAR!

This entry is part 6 in the series This Means WAR!This is the final installment of this 6-part series. Parts 1 and 2 discussed the fundamental concepts needed to simulate a unit of 100 soldiers. Parts 3 and 4 described a step-by-step procedure for conducting battles between two armies, and Part 5 described how to […]

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