Maps Have Three Parts – Part 1: Lines

This entry is part 1 in the series Maps Have Three Parts

This entry is part 1 in the series Maps Have Three PartsWhen mapping, I tend to just focus on the corridors, rooms, streets, caverns, and buildings. However, every map has more than just these areas; each has three zones in your design control. Next map you build, think of these zones and how you can […]

Comments (9)

Maps Have Three Parts – Part 2: Adventuring Spaces

This entry is part 2 in the series Maps Have Three Parts

This entry is part 2 in the series Maps Have Three PartsWhen mapping, I tend to focus on the corridors, rooms, streets, caverns and buildings. However, every map has more than just these areas; each has three zones in your design control. Next map you build, think of these zones and how you can change […]

Comments (4)

Maps Have Three Parts – Part 3: Negative Spaces

This entry is part 3 in the series Maps Have Three Parts

This entry is part 3 in the series Maps Have Three PartsWhen mapping, I tend to focus on the corridors, rooms, streets, caverns, and buildings. However, every map has more than just these areas; each has three zones in your design control. Next map you build, think of these zones and how you can change […]

Comments (2)