The Pursuit Of Perfection, Part 1 of 5: Don’t Compromise With Mediocrity

This entry is part 1 in the series Lessons From The West Wing

Confessions Of A Fan: A partisan review
The 7 seasons of The West Wing emerged a couple of years ago from a packed field of contenders to become my all-time favorite TV series.
Early in its life, it wasn’t even a contender. I wasn’t a fan of political shows, just as I wasn’t particularly opinionated about politics; [...]

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The Pursuit Of Perfection, Part 2 of 5: A Perfect Vision Through A Glass, Darkly

This entry is part 2 in the series Lessons From The West Wing

In the first part of this article, which itself is the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a hypothetical sense, that was actually a practical goal: “Perfection [...]

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The Pursuit Of Perfection, Part 3 of 5: Laying A Campaign Foundation

This entry is part 3 in the series Lessons From The West Wing

In the first part of this article, which is itself just the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so “to perfection” that was achievable in more than a hypothetical sense – that was actually a practical [...]

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The Pursuit Of Perfection, Part 4 of 5: Evolving The Campaign

This entry is part 4 in the series Lessons From The West Wing

In the first part of this article, which is only the first installement of a series, I discussed the delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a hypothetical sense, that was actually a practical goal:

“Perfection in an RPG is achieved [...]

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The Pursuit Of Perfection, Part 5 of 5: Character Evolution

This entry is part 5 in the series Lessons From The West Wing

In the first part of this article, which is itself just the first installment of a series of articles, I discussed the execution and delivery of unique-ness in an RPG campaign, and derived a definition of doing so to a standard of perfection that was achievable in more than a hypothetical sense, that was actually [...]

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Lessons From The West Wing II: The Psychology Of Maps

This entry is part 6 in the series Lessons From The West Wing

It’s time for another of my occasional Lessons From The West Wing. This draws heavily on concepts put forward in a single episode, Episode 16 of Season 2, “Somebody’s Going To Emergency, Somebody’s Going To Jail”.
Some people have decried the episode as one of the weakest in the West Wing’s repetoir, others found it illuminating. [...]

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