GM’s Toolbox – Introduction

This entry is part 1 in the series GM Toolbox

This entry is part 1 in the series GM ToolboxThis week we kick off a new series written by German RPG blogger, Michael Beck. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. The series […]

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Prep-Tools Part I: Campaign and Adventure Planning

This entry is part 2 in the series GM Toolbox

This entry is part 2 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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Prep-Tools II: Encounter and Scene Planning

This entry is part 3 in the series GM Toolbox

This entry is part 3 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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Prep-Tools III: NPCs

This entry is part 4 in the series GM Toolbox

This entry is part 4 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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World Building Part I: Geography and Landmarks

This entry is part 5 in the series GM Toolbox

This entry is part 5 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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World Building Part II: Communities and Politics

This entry is part 6 in the series GM Toolbox

This entry is part 6 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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World Building Part III: History, Mythology and Stocking Dungeons

This entry is part 7 in the series GM Toolbox

This entry is part 7 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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Running the Game I: Creating the Mood

This entry is part 8 in the series GM Toolbox

This entry is part 8 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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Running the Game II: Notes and Organization

This entry is part 9 in the series GM Toolbox

This entry is part 9 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane and Johnn Four. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented […]

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Running the Game III: Rules and Combat

This entry is part 10 in the series GM Toolbox

This entry is part 10 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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Beyond the Game I: Handouts and Props

This entry is part 11 in the series GM Toolbox

This entry is part 11 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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Beyond the Game II: Roleplaying and Reality

This entry is part 12 in the series GM Toolbox

This entry is part 12 in the series GM ToolboxWritten by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion […]

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