A Good Name Is Hard To Find

This entry is part 1 in the series A Good Name Is Hard To Find

This entry is part 1 in the series A Good Name Is Hard To Find Introduction Let’s talk about the art of naming characters, especially NPCs. This is one of the (thankfully few) aspects of the GMing craft that doesn’t come naturally to me. I can usually get there in the end, but off-the-cuff names […]

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The Wellspring Of Euonyms: Name Seeds

This entry is part 2 in the series A Good Name Is Hard To Find

This entry is part 2 in the series A Good Name Is Hard To FindWow. I just realised this is the 351st post here at Campaign Mastery! A quick thank-you to everyone who has contributed, participated, commented, or read our stuff along the way! I also want to spare a moment to mention the people […]

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Sugar, Spice, and a touch of Rhubarb: That’s what little names are made of

This entry is part 3 in the series A Good Name Is Hard To Find

This entry is part 3 in the series A Good Name Is Hard To FindThis is the third part of this series on character names. Part 1 discussed the value of a good name, and examined the attributes and benefits that characterized a good choice of name. In Part 2, I explored “Name Seeds”, the […]

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With The Right Seasoning: Beyond Simple Names

This entry is part 4 in the series A Good Name Is Hard To Find

This entry is part 4 in the series A Good Name Is Hard To Find Welcome to “part 3a” of this series on names and naming things – and finding the right choice. Today’s post was actually intended to be part of the previous entry in the series, but the subjects of Mononyms (got it […]

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Grokking The Message: Naming Places & Campaigns

This entry is part 5 in the series A Good Name Is Hard To Find

This entry is part 5 in the series A Good Name Is Hard To Find So, here it is: a day late, thanks to the Easter long weekend, but better late than never! Normal Service will be restored next week… in the meantime, enjoy. We’re still working our way through what was originally intended to […]

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Hints, Metaphors, and Mindgames: Naming Adventures (Part 1)

This entry is part 6 in the series A Good Name Is Hard To Find

This entry is part 6 in the series A Good Name Is Hard To Find I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a villain until or hide […]

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Hints, Metaphors, and Mindgames: Naming Adventures (Part 2)

This entry is part 7 in the series A Good Name Is Hard To Find

This entry is part 7 in the series A Good Name Is Hard To FindIntroduction (reprised from Part 1) I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a […]

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