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	<title>Comments on: Two ways to play: Roleplaying and Rollplaying</title>
	<atom:link href="http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:31:47 +0000</lastBuildDate>
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		<title>By: Ausspielen und Auswürfeln &#124; spielleiten</title>
		<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/comment-page-1/#comment-19161</link>
		<dc:creator>Ausspielen und Auswürfeln &#124; spielleiten</dc:creator>
		<pubDate>Sun, 22 Jan 2012 10:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1224#comment-19161</guid>
		<description>[...] und die Spieler langsam an diesen neuen Spielstil gewöhnen kann, wird von Mike Bourke auf Campaign Mastery gut [...]</description>
		<content:encoded><![CDATA[<p>[...] und die Spieler langsam an diesen neuen Spielstil gewöhnen kann, wird von Mike Bourke auf Campaign Mastery gut [...]</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/comment-page-1/#comment-1315</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 01 Dec 2009 13:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1224#comment-1315</guid>
		<description>Thanks for posting this comment, Johnn. Paul is absolutely correct in what he has said, and I&#039;d like to thank him again for caring enough to contribute. I knew when I wrote the article that there was something I was forgetting to include, but couldn&#039;t think of what it was!</description>
		<content:encoded><![CDATA[<p>Thanks for posting this comment, Johnn. Paul is absolutely correct in what he has said, and I&#8217;d like to thank him again for caring enough to contribute. I knew when I wrote the article that there was something I was forgetting to include, but couldn&#8217;t think of what it was!</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/comment-page-1/#comment-1314</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Tue, 01 Dec 2009 04:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1224#comment-1314</guid>
		<description>From: Paul Cardwell

An interesting article with a lot to think about.  However, I have a quarrel with one statement - that off assigning third-person dialog and descriptions automatically to roll-playing. I have most of my playing and refereeing in rather small groups of three or four players.  In order to have a band with enough diverse skills, attitudes, and such, it is necessary for each player to have two characters.  It is also useful in that if a character is killed or otherwise indisposed, the player can continue to play while generating a replacement character, rather than going off into a corner to sulk and generate. This is particularly important in games such as Mythworld in which there is a detailed, three-dimensional (if rather unskilled in some areas) character from the start - something that takes a bit of time to generate - as opposed to rolling 3D6 six or seven times and giving it a name.

You dodge this somewhat by claiming that a roll-player can be just as immersed, and can use that statement in defense.  However, the &quot;in character&quot; distinction is separate and distinct from role v. roll.  Sure, a spectator can be immersed - interrupt any TV football game and see, but they are still just a spectator and not getting nearly as much out of it as a participant would.  For games in which two characters per player are required, the only &quot;in-character&quot; dialog would require different voices - something few do well and often just sounds silly.  Yeah, you can get used to anything, but why bother?  One is not &quot;in-character&quot; when describing what the character is attempting to do - not even in LARP - which could get quite bloody if done totally in character!

I would disagree with the bonus points aspect since I don&#039;t use them in Mythworld (or more accurately have them hidden in the rules system) but that is a matter of taste (de gustibus non est disputandam), so is not really a valid criticism.

This is not to deny the bulk of the article, it is just to say you drew the line in the wrong place.</description>
		<content:encoded><![CDATA[<p>From: Paul Cardwell</p>
<p>An interesting article with a lot to think about.  However, I have a quarrel with one statement &#8211; that off assigning third-person dialog and descriptions automatically to roll-playing. I have most of my playing and refereeing in rather small groups of three or four players.  In order to have a band with enough diverse skills, attitudes, and such, it is necessary for each player to have two characters.  It is also useful in that if a character is killed or otherwise indisposed, the player can continue to play while generating a replacement character, rather than going off into a corner to sulk and generate. This is particularly important in games such as Mythworld in which there is a detailed, three-dimensional (if rather unskilled in some areas) character from the start &#8211; something that takes a bit of time to generate &#8211; as opposed to rolling 3D6 six or seven times and giving it a name.</p>
<p>You dodge this somewhat by claiming that a roll-player can be just as immersed, and can use that statement in defense.  However, the &#8220;in character&#8221; distinction is separate and distinct from role v. roll.  Sure, a spectator can be immersed &#8211; interrupt any TV football game and see, but they are still just a spectator and not getting nearly as much out of it as a participant would.  For games in which two characters per player are required, the only &#8220;in-character&#8221; dialog would require different voices &#8211; something few do well and often just sounds silly.  Yeah, you can get used to anything, but why bother?  One is not &#8220;in-character&#8221; when describing what the character is attempting to do &#8211; not even in LARP &#8211; which could get quite bloody if done totally in character!</p>
<p>I would disagree with the bonus points aspect since I don&#8217;t use them in Mythworld (or more accurately have them hidden in the rules system) but that is a matter of taste (de gustibus non est disputandam), so is not really a valid criticism.</p>
<p>This is not to deny the bulk of the article, it is just to say you drew the line in the wrong place.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/comment-page-1/#comment-1311</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 29 Nov 2009 02:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1224#comment-1311</guid>
		<description>The solution rests with making the bonuses into awards for making &quot;the greatest contribution&quot; during the gaming session, then ensuring that you give each character an equal opportunity over time to be the featured character. If one player is constantly coming up with the insights that give the PCs direction and understanding, that puts them on an equal basis with the best roleplayer.

Consider the classic SG-1 lineup from the Stargate TV show. One character is the conscience of the group, the diplomat, the philosopher, and the historian; another is the science geek; another is the strongest and best-trained warrior; and the fourth is the greatest leader amongst the four. They compliment each other, but in any given situation, one of the two will be in the position to make the greatest difference between success and failure.

This turns the bonus votes into a measure of achievement of potential, and defines one of the referee&#039;s tasks into ensuring that each character has an equal opportunity to achieve their full potential in each session or scenario.</description>
		<content:encoded><![CDATA[<p>The solution rests with making the bonuses into awards for making &#8220;the greatest contribution&#8221; during the gaming session, then ensuring that you give each character an equal opportunity over time to be the featured character. If one player is constantly coming up with the insights that give the PCs direction and understanding, that puts them on an equal basis with the best roleplayer.</p>
<p>Consider the classic SG-1 lineup from the Stargate TV show. One character is the conscience of the group, the diplomat, the philosopher, and the historian; another is the science geek; another is the strongest and best-trained warrior; and the fourth is the greatest leader amongst the four. They compliment each other, but in any given situation, one of the two will be in the position to make the greatest difference between success and failure.</p>
<p>This turns the bonus votes into a measure of achievement of potential, and defines one of the referee&#8217;s tasks into ensuring that each character has an equal opportunity to achieve their full potential in each session or scenario.</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Saturday Six: 2009-11-28</title>
		<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/comment-page-1/#comment-1310</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Saturday Six: 2009-11-28</dc:creator>
		<pubDate>Sat, 28 Nov 2009 18:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1224#comment-1310</guid>
		<description>[...] Two ways to play: Roleplaying and Rollplaying Mike over at Campaign Mastery has some great advice on how to turn die rolls into fantastic role playing opportunities. Turn that roll into a role. [...]</description>
		<content:encoded><![CDATA[<p>[...] Two ways to play: Roleplaying and Rollplaying Mike over at Campaign Mastery has some great advice on how to turn die rolls into fantastic role playing opportunities. Turn that roll into a role. [...]</p>
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		<title>By: Ray Wenderlich</title>
		<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/comment-page-1/#comment-1309</link>
		<dc:creator>Ray Wenderlich</dc:creator>
		<pubDate>Sat, 28 Nov 2009 17:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1224#comment-1309</guid>
		<description>I like the idea of giving players minor XP bonuses based on how they role-play during the session.  However, I sometimes worry that some players who are good at role playing get more XP over time than the quieter players who do less role playing.  The idea of letting the players themselves vote is nice because it avoids the perception of the DM having &quot;favorites&quot;, but I think the quiet players will still lose out.  How have you dealt with this sort of thing?</description>
		<content:encoded><![CDATA[<p>I like the idea of giving players minor XP bonuses based on how they role-play during the session.  However, I sometimes worry that some players who are good at role playing get more XP over time than the quieter players who do less role playing.  The idea of letting the players themselves vote is nice because it avoids the perception of the DM having &#8220;favorites&#8221;, but I think the quiet players will still lose out.  How have you dealt with this sort of thing?</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/comment-page-1/#comment-1305</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 27 Nov 2009 09:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1224#comment-1305</guid>
		<description>Excellent point Tennessee, and you&#039;re absolutely right. I have sometimes done the same thing myself, and should have included the technique. I knew when I posted the blog that there was something I was forgetting, but couldn&#039;t think what it was!</description>
		<content:encoded><![CDATA[<p>Excellent point Tennessee, and you&#8217;re absolutely right. I have sometimes done the same thing myself, and should have included the technique. I knew when I posted the blog that there was something I was forgetting, but couldn&#8217;t think what it was!</p>
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		<title>By: Tennessee Leeuwenburg</title>
		<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/comment-page-1/#comment-1304</link>
		<dc:creator>Tennessee Leeuwenburg</dc:creator>
		<pubDate>Fri, 27 Nov 2009 02:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1224#comment-1304</guid>
		<description>I will often make the players make a willpower save in order to avoid acting according to their character sheet. If I think the character would do something impulsive and reckless, then I make them pass a will save to avoid doing that thing.

Sometimes I’ll even do this as a player — I’ll roll myself a will save to see if my character can bring themselves to do the ’sensible’ thing. :)
.-= Tennessee Leeuwenburg&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/MythologyRoleplayingGame/~3/QE0IB4ArhzI/dice-pools-vs-single-dice-just-fiddle.html&quot;&gt;Dice Pools vs Single Dice: Just Fiddle the Target Numbers&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I will often make the players make a willpower save in order to avoid acting according to their character sheet. If I think the character would do something impulsive and reckless, then I make them pass a will save to avoid doing that thing.</p>
<p>Sometimes I’ll even do this as a player — I’ll roll myself a will save to see if my character can bring themselves to do the ’sensible’ thing. :)<br />
.-= Tennessee Leeuwenburg&#180;s last blog ..<a href="http://feedproxy.google.com/~r/MythologyRoleplayingGame/~3/QE0IB4ArhzI/dice-pools-vs-single-dice-just-fiddle.html">Dice Pools vs Single Dice: Just Fiddle the Target Numbers</a> =-.</p>
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		<title>By: Tweets that mention Two ways to play: Roleplaying and Rollplaying &#124; Campaign Mastery -- Topsy.com</title>
		<link>http://www.campaignmastery.com/blog/roleplaying-and-rollplaying/comment-page-1/#comment-1300</link>
		<dc:creator>Tweets that mention Two ways to play: Roleplaying and Rollplaying &#124; Campaign Mastery -- Topsy.com</dc:creator>
		<pubDate>Thu, 26 Nov 2009 16:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1224#comment-1300</guid>
		<description>[...] This post was mentioned on Twitter by JohnnFour, Franciolli. Franciolli said: RT @JohnnFour: Campaign Mastery - Two ways to play: Roleplaying and Rollplaying http://bit.ly/4CGnBR #rpg [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by JohnnFour, Franciolli. Franciolli said: RT @JohnnFour: Campaign Mastery &#8211; Two ways to play: Roleplaying and Rollplaying <a href="http://bit.ly/4CGnBR" rel="nofollow">http://bit.ly/4CGnBR</a> #rpg [...]</p>
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