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	<title>Comments on: Plot Stat Block For The Organized Game Master</title>
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		<title>By: links for 2010-11-09 : W. Crouse</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-6034</link>
		<dc:creator>links for 2010-11-09 : W. Crouse</dc:creator>
		<pubDate>Tue, 09 Nov 2010 08:01:14 +0000</pubDate>
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		<description>[...] Plot Stat Block For The Organized Game Master &#124; Campaign Mastery (tags: process rpg story)     November 9, 2010 &#124; Filed Under WebSurfing&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Plot Stat Block For The Organized Game Master | Campaign Mastery (tags: process rpg story)     November 9, 2010 | Filed Under WebSurfing&nbsp; [...]</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-3476</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 22 Jul 2010 20:00:40 +0000</pubDate>
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		<description>Sounds like you&#039;re sold on the Campaign Stat Blocks, Noumenon!</description>
		<content:encoded><![CDATA[<p>Sounds like you&#8217;re sold on the Campaign Stat Blocks, Noumenon!</p>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-3468</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Thu, 22 Jul 2010 08:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1910#comment-3468</guid>
		<description>OK, today I was turning over and over in my mind, &quot;How will the Impresario of Castle Whiterock react to his slave trade being cut off?  How can Ulrik make money when the PCs made him give up slaving?  How can I keep it all consistent?  My brain hurts!&quot;

I thought, &quot;OK, I&#039;m stumped, I&#039;ll turn to the &#039;plot design&#039; section of my dnd.txt file.&quot;  What&#039;d I find there?  The campaign stat block, starting out &quot;Why is this plot fun?&quot;  Well, the instant answer to &lt;i&gt;that&lt;/i&gt; is &quot;Because the PCs get to fight as gladiators in the Bleak Theater.&quot;  And then it all fell into place!  Ulrik is giving up slaving so that he can sell the Impresario gladiators instead!  He&#039;s going to be capturing monsters and adventurers, all while keeping his promise to the PCs.  And hopefully they will end up in the arena eventually.

Anyway, just looking at things from that perspective -- &quot;Why is this &lt;i&gt;fun&lt;/i&gt;?&quot;  instead of &quot;What would logically happen?&quot; changed my prep feeling from drudge to excitement.  Thanks for that!</description>
		<content:encoded><![CDATA[<p>OK, today I was turning over and over in my mind, &#8220;How will the Impresario of Castle Whiterock react to his slave trade being cut off?  How can Ulrik make money when the PCs made him give up slaving?  How can I keep it all consistent?  My brain hurts!&#8221;</p>
<p>I thought, &#8220;OK, I&#8217;m stumped, I&#8217;ll turn to the &#8216;plot design&#8217; section of my dnd.txt file.&#8221;  What&#8217;d I find there?  The campaign stat block, starting out &#8220;Why is this plot fun?&#8221;  Well, the instant answer to <i>that</i> is &#8220;Because the PCs get to fight as gladiators in the Bleak Theater.&#8221;  And then it all fell into place!  Ulrik is giving up slaving so that he can sell the Impresario gladiators instead!  He&#8217;s going to be capturing monsters and adventurers, all while keeping his promise to the PCs.  And hopefully they will end up in the arena eventually.</p>
<p>Anyway, just looking at things from that perspective &#8212; &#8220;Why is this <i>fun</i>?&#8221;  instead of &#8220;What would logically happen?&#8221; changed my prep feeling from drudge to excitement.  Thanks for that!</p>
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		<title>By: zombie</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-3460</link>
		<dc:creator>zombie</dc:creator>
		<pubDate>Wed, 21 Jul 2010 21:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1910#comment-3460</guid>
		<description>I just couldnt leave your web site before saying that i actually loved the high quality information you provide for site visitors... Will be again often to examine up on new stuff you post!</description>
		<content:encoded><![CDATA[<p>I just couldnt leave your web site before saying that i actually loved the high quality information you provide for site visitors&#8230; Will be again often to examine up on new stuff you post!</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-3441</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 21 Jul 2010 00:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1910#comment-3441</guid>
		<description>That looks great, Noumenon. Use the stat block any way you wish! If it&#039;s for inspiration, then go for it. I would not worry about getting distracted and not filling it out all at once. As Mike pointed out, you can fill it in as you game.

Thanks for letting me know about the broken Google Doc. I&#039;m not sure what the problem was. I republished it, but no luck, so I downloaded it and posted a PDf and RTF version above.

I will be posting a block or two from my campaign when I get back from holidays. Stay tuned.</description>
		<content:encoded><![CDATA[<p>That looks great, Noumenon. Use the stat block any way you wish! If it&#8217;s for inspiration, then go for it. I would not worry about getting distracted and not filling it out all at once. As Mike pointed out, you can fill it in as you game.</p>
<p>Thanks for letting me know about the broken Google Doc. I&#8217;m not sure what the problem was. I republished it, but no luck, so I downloaded it and posted a PDf and RTF version above.</p>
<p>I will be posting a block or two from my campaign when I get back from holidays. Stay tuned.</p>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-3419</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Mon, 19 Jul 2010 06:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1910#comment-3419</guid>
		<description>I did not make it all the way through the plot stat block.  This is as far as I got:

Plot Name RETURN OF THE RUSTY KNIVES
 
Synopsis: The bandits who raised Lorian and got him thrown in prison want his help – and they&#039;ll hold his farm hostage.  Their plan is to rescue the other bandits from prison during the harvest festival, then try again to take Grand Count Ismae hostage.

Why is this plot fun?  He&#039;ll get to tell them to go **** themselves, eventually.
 
Adversaries
 
Name	
 Balkor, ranger	 
 Frolan (&quot;my idiot step-brother, here&quot;, but he actually says wiser things.) druid (shillelagh, magic stone, tree shape)	 	 

Goals	
Rescue bandits from prison, capture count	

Resources
Threaten award winning pumpkin

Notable Elements
 
NPCs:
Count Ismae (gazetteer 20)

After that I got inspired and started making up names, personalities, and spell lists for the NPCs, so I didn&#039;t finish the block.  My timeline was supposed to go &quot;bandits use Lorian&#039;s prize pumpkin to smuggle weapons into the city, then break their fellow bandits out of jail, then try to assassinate the Count,&quot; but what actually happened was that they came to threaten the PCs first, there was an epic roleplaying encounter where the other PCs stood up for Lorian and created a standoff by threatening to crush an elemental gem, and the Rusty Knives relinquished their knives and went back to the countryside.  I&#039;m not sure whether I would have thought of putting that as one of the end conditions or not!

I&#039;ll definitely try using your stat block again next plot I start, and try not to get distracted this time.  It would be cool if you posted an example plot to show how much detail you put into imagining end conditions.

The Google Doc you posted isn&#039;t working for me any more, but I copy and pasted it.  I notice you discuss &quot;plot twists&quot; in this post but there is no separate box in the stat block for it.  I thought that was an important box because I want put Ars Ludi&#039;s &lt;a href=&quot;http://arsludi.lamemage.com/index.php/41/revelations/&quot;&gt;revelations&lt;/a&gt; in there.</description>
		<content:encoded><![CDATA[<p>I did not make it all the way through the plot stat block.  This is as far as I got:</p>
<p>Plot Name RETURN OF THE RUSTY KNIVES</p>
<p>Synopsis: The bandits who raised Lorian and got him thrown in prison want his help – and they&#8217;ll hold his farm hostage.  Their plan is to rescue the other bandits from prison during the harvest festival, then try again to take Grand Count Ismae hostage.</p>
<p>Why is this plot fun?  He&#8217;ll get to tell them to go **** themselves, eventually.</p>
<p>Adversaries</p>
<p>Name<br />
 Balkor, ranger<br />
 Frolan (&#8220;my idiot step-brother, here&#8221;, but he actually says wiser things.) druid (shillelagh, magic stone, tree shape)	 	 </p>
<p>Goals<br />
Rescue bandits from prison, capture count	</p>
<p>Resources<br />
Threaten award winning pumpkin</p>
<p>Notable Elements</p>
<p>NPCs:<br />
Count Ismae (gazetteer 20)</p>
<p>After that I got inspired and started making up names, personalities, and spell lists for the NPCs, so I didn&#8217;t finish the block.  My timeline was supposed to go &#8220;bandits use Lorian&#8217;s prize pumpkin to smuggle weapons into the city, then break their fellow bandits out of jail, then try to assassinate the Count,&#8221; but what actually happened was that they came to threaten the PCs first, there was an epic roleplaying encounter where the other PCs stood up for Lorian and created a standoff by threatening to crush an elemental gem, and the Rusty Knives relinquished their knives and went back to the countryside.  I&#8217;m not sure whether I would have thought of putting that as one of the end conditions or not!</p>
<p>I&#8217;ll definitely try using your stat block again next plot I start, and try not to get distracted this time.  It would be cool if you posted an example plot to show how much detail you put into imagining end conditions.</p>
<p>The Google Doc you posted isn&#8217;t working for me any more, but I copy and pasted it.  I notice you discuss &#8220;plot twists&#8221; in this post but there is no separate box in the stat block for it.  I thought that was an important box because I want put Ars Ludi&#8217;s <a href="http://arsludi.lamemage.com/index.php/41/revelations/">revelations</a> in there.</p>
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		<title>By: Linnea Crummie</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-3409</link>
		<dc:creator>Linnea Crummie</dc:creator>
		<pubDate>Sun, 18 Jul 2010 06:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1910#comment-3409</guid>
		<description>Hey very nice blog!! Man .. Beautiful .. Amazing .. I will bookmark your blog and take the feeds also¡­I am happy to find so many useful information here in the post, we need develop more strategies in this regard, thanks for sharing. . . . . .</description>
		<content:encoded><![CDATA[<p>Hey very nice blog!! Man .. Beautiful .. Amazing .. I will bookmark your blog and take the feeds also¡­I am happy to find so many useful information here in the post, we need develop more strategies in this regard, thanks for sharing. . . . . .</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-3126</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 30 Jun 2010 03:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1910#comment-3126</guid>
		<description>@Noumenon Please post your plot block when it&#039;s done. I&#039;d love to see it.

Your first example of fun is a great one. At least you&#039;ll know one player will enjoy it. :)

- A series of encounters with aberrations, giving the group a variety of tough and crazy monsters to defeat.

- At least one item from each player&#039;s wishlist. Plus two PCs backstories are heavily involved. Bill the shy player gets a couple one-on-ones if I successfully get him separated.

- Exploration of an outer plane for the first time for the group, plus an old villain makes a surprise recurrence.

It depends entirely on what your group finds fun, plus universla fun elements like a great villain or a cool story emerging.</description>
		<content:encoded><![CDATA[<p>@Noumenon Please post your plot block when it&#8217;s done. I&#8217;d love to see it.</p>
<p>Your first example of fun is a great one. At least you&#8217;ll know one player will enjoy it. :)</p>
<p>- A series of encounters with aberrations, giving the group a variety of tough and crazy monsters to defeat.</p>
<p>- At least one item from each player&#8217;s wishlist. Plus two PCs backstories are heavily involved. Bill the shy player gets a couple one-on-ones if I successfully get him separated.</p>
<p>- Exploration of an outer plane for the first time for the group, plus an old villain makes a surprise recurrence.</p>
<p>It depends entirely on what your group finds fun, plus universla fun elements like a great villain or a cool story emerging.</p>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-3125</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Wed, 30 Jun 2010 03:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1910#comment-3125</guid>
		<description>OK, I am actually learning this by using it -- I am making a plot called &quot;Return of the Rusty Knives&quot; for Friday.  Question: Can you give an example statement for #3, &quot;What makes this plot fun?&quot;  I mean, is it like &quot;It will challenge character X&#039;s loyalties,&quot; or &quot;There will be treasure&quot;?</description>
		<content:encoded><![CDATA[<p>OK, I am actually learning this by using it &#8212; I am making a plot called &#8220;Return of the Rusty Knives&#8221; for Friday.  Question: Can you give an example statement for #3, &#8220;What makes this plot fun?&#8221;  I mean, is it like &#8220;It will challenge character X&#8217;s loyalties,&#8221; or &#8220;There will be treasure&#8221;?</p>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/comment-page-1/#comment-3124</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Wed, 30 Jun 2010 01:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1910#comment-3124</guid>
		<description>It&#039;s a really useful idea that structures design and I can definitely use in my game... it&#039;s just such a big chunk that I&#039;m struggling to get around to it.  But I was hooked on the idea from the very first thing about giving your plot a name you can refer to it by.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a really useful idea that structures design and I can definitely use in my game&#8230; it&#8217;s just such a big chunk that I&#8217;m struggling to get around to it.  But I was hooked on the idea from the very first thing about giving your plot a name you can refer to it by.</p>
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