Plot Stat Block For The Organized Game Master
How do you organize your plot notes so you are on top of the details? In my Riddleport campaign, I have several plots hatching, and I would find tracking them difficult without using my plot stat block. It does not matter if you use Obsidian Portal, another wiki, a notebook or Post-Its; you must find a way to outline your plots to keep yourself sane. A short stat block is my recipe for sanity.
I have recently updated my plot stat block. Engine Publishing sent me a copy of Eureka 501 Adventure Plots to Inspire Game Masters. The book has plots for fantasy, sci-fi and horror. It is a great book. Each plot listing follows a template. This consistency lets you scan, compare and assess plots for your games nicely. Using a plot stat block for yourself gives you the same benefits.
Eureka adds a Tag feature to plots. These are keywords that describe properties of the plots so you can quickly find the type of plot you need, as all tags are indexed at the back of the 300+ page book. For example, dungeon crawl, city, intrigue. I did not have a keyword feature in my plot stat block before I read Eureka, but I do now. Thanks to the digital tools I use to help me GM, tagging is a natural and valuable add-on.
I am happy to change the stat block to accommodate more useful properties. So I look forward to your comments about what might be missing from the stat block, or what could be improved.
The plot stat block
- Plot name
- Synopsis
- Why is this plot fun?
- Truths and lies
- Adversaries
- Adversary name
- Adversary goals
- Adversary resources
- Notable NPCs
- Notable locations
- Notable items
- PC wish list
- Critical path
- End conditions
- Grand finale
- Plot twists
- Detailed description
- Plot hooks
- Keywords
- Plot log
Overview
The stat block makes some assumptions to keep it focused on managing your plots. Your game system, campaign and global setting already exist. Each plot works within these pre-established game elements. It also assumes you have more than one plot, be it character-based plots, side quests, back-up plots or what have you. If you have just a single plot, it then becomes your campaign, but the stat block is missing some items that I would add for campaign level planning. The block pays off most when multiple plots work beside each other at different stages.
Block elements are ordered based on best ongoing reference. You can fill elements out in any order as you plan and design and play. Too often tools of this nature get optimized for the design stage instead of the operating stage when you need to use it in-game or during planning time. For example, plot hooks are near the bottom because once the players are hooked, you will not need those again.
The block also does not go into design detail for each element. Read the archives here for help on designing specific game elements, and our other website, roleplayingtips.com, has more even tutorials and tips. Plus, stay tuned for future posts that delve into more help on fleshing out specific items within the plot block.
Plot stat block details
Plot name: Give it a compelling name you can use publicly so your group gets excited about it as well.
Synopsis: 1-2 sentences describing what the plot is about. When juggling multiple threads, this will remind you what the plot is about. If you make the synopsis inpsirational, it will also put you in the right frame of mind when GMing or planning it.
For example: “Three-way drow civil war gives topside an opportunity to vaquish their ancient foe once and for all. But Lloth is merely thinning the herd and will wield the victorious side against Riddleport once its wounds have been licked.”
Why is this plot fun? It is easy to get lost in the details and planning and execution, and to forget the big purpose of the plot, which is to entertain you and your players. Write a note here about why this plot thread will be fun to play so you can refer back to it often and remind yourself of what’s most important.
Truths and lies: This can be a fun and simple random rumours table (with T and F noted per entry) or a more complex listing of facts followed up by washed information and disinformation.
Adversaries: I prefer the term adversary over villain because opponents in your plots can break out of the typical villain mould. For example, the PCs might learn their opponent the whole time has been the paladin PC’s parents who were (over) protecting their beloved son. Another example is a volcano; just a non-intelligent force the PCs must contain in a man-against-nature plot.
Where applicable, provide basic information about each foe:
Adversary name
Adversary goals
Adversary resources: What does the foe have at his disposal to achieve his aims? Money, gangs, sensitive information?
The stat block assumes you have full write-ups about key NPCs elsewhere. Listing who they are, what they want and how they can get it here gives you a nice overview of options at any given time.
Notable NPCs: Other than PCs and adversaries. Name + Role is sufficient. For example, Early – neighbourhood blacksmith, potential ally, has exotic item contacts.
Notable locations: Some regions are mandatory adventure areas, such as a villain’s home base. Other locations are notable because they make awesome potential encounter areas or are related to important plot details.
Notable items: Magic items, relics, exotic items, and anything that has a name. For example, the first time the PCs fought sahuagin, which launched that plot, they took several of their tridents as loot and then flashed them around town. Word of the Sea Devil Forks spread and these became a notable item I added to my stat block.
PC wish list: I ask players what treasure and rewards they would love to get their hands on. Answers are usually types of magic items, but I occasionally get requests for rare spell components, exotic equipment, pets and followers. If a player ever requests you deliver a feeling, emotion, certain scene or character personality-based encounter, praise them heartily. Normally everyone is all about the bling.
Critical path: Before you unleash your plot, you at least need to know if the PCs can solve it or resolve it. Lay out the steps, phases, acts, chapters or whatever method you use to plan plots here. For example, if using the three act structure, list the acts and their scenes. The path should not straightjacket you or the PCs. Use it to ensure a great finish is possible, but expect to react to gameplay and change plans as you go.
Also use the critical path for a sanity check when too many details float in your head and you cannot think how to keep the plot moving forward or cannot keep the plot straight.
How many campaigns have you run? How many have reached a conclusion? Your critical path should have two sub-items to help you improve your chances of finishing more campaigns – end conditions and grand finale. You can hang your hat on completed campaigns, they give you more GM confidence and they increase player interest in gaming long-term.
End conditions: How can the plot end? Include successes and failures.
Grand finale: Use this just to store ideas for awesome climactic encounters. Avoid scripting the final encounter until it becomes a for sure thing, then do extra planning to make it powerful and memorable. Until that time though, note potential ways the plot could end in epic fashion. Use these ideas to gently steer things to increase the odds of one of your cool ideas triggering.
Plot twists: Put surprises here whether they are a for sure thing or just an idea. Also good to note: red herrings and misdirections.
Detailed description: List out all the gory details here including background and story so far. Use this to help you with consistency. I GM myself into a corner by add-libbing details then realize between sessions I have logic errors with the game played to date, or I have created a knot of details that have to be reconciled somehow. Figuring out the facts and truth ahead of time gives you more power when GMing.
Plot hooks: At least three ways the PCs will get attracted to this plot and then actively engaged with it.
Keywords: Tags that let you reference plots for filtering, sorting, triggering and re-use. More useful if you put your stat blocks in software with a keyword or tagging feature.
Plot log: Notable facts and events that relate to the plot. I list session # and in-game date, then describe the event. Often this covers faction actions in response to PC activities. I did not log much in the past, but since reading Mike’s posts I have come to see the value in tracking factions and plot-related details. Plus Riddleport has many plots and factions, so the logs help me refresh what is going on. Updating the logs also help me plan for the future in a lightweight way.
Download the plot stat block as a template
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June 28th, 2010 at 2:55 am
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June 28th, 2010 at 3:17 am
For 4e I use Masterplan (http://www.habitualindolence.net/masterplan), which is amazing – and free! Very much superior to any other organisational system I’ve tried.
June 28th, 2010 at 7:27 am
@Johnn: Some great ideas here, J! The only addition that I would make would be to add a metaplot subsection below the synopsis, to note any connections to a larger plot – in your example, I might move the second sentence of the synopsis into this section, or I might have a comment about the greater significance of Lolth’s actions to the campaign overall. Glad my wafflings have had some value to a GM with as much experience under his belt as you have.
I especially like the notion of placing significant landscape elements in the “Adversaries” section – it hearkens back to Caradras the Cruel in Lord Of The Rings.
@Jon – can you be specific about why and how Masterplan is better? Your comment also doesn’t make it clear whether you are suggesting this as an alternative to Google Docs or as an alternative to Johnn’s overall system – can you clarify?
June 28th, 2010 at 8:15 am
[…] Campaign Mastery: Plot Stat Block for the Organized Game Master Johnn Four, who has published Roleplaying Tips for over a decade, looks at Eureka’s plot format […]
June 28th, 2010 at 8:36 am
[…] Campaign Mastery: Plot Stat Block for the Organized Game Master Johnn Four, who has published Roleplaying Tips for over a decade, looks at Eureka’s plot format […]
June 28th, 2010 at 8:52 am
@Jon – Masterplan is great. Too bad it is only for 4e. I like the way things are structured and the hooks it has into Wizards database.
@Mike – good call on the meta plot hooks. Thanks!
June 28th, 2010 at 12:31 pm
Glad Eureka could add something to your setup. I know I’m going to steal your stat block tool for my campaigns!
June 28th, 2010 at 10:05 pm
Thanks for writing this article, Johnn! The stat block concept rocks, and after working on Eureka for so long it’s fascinating for me to see the framework/template we used for plots extended in a different way.
I’d never even considered using tags in a home game the way we used them in Eureka, but with a database/wiki (or similar) keeping track of the details, this would be a really cool way to organize a long-running campaign.
Martin Ralya recently posted..Eureka is now available for preorder in our online store-
June 29th, 2010 at 7:24 pm
It’s a really useful idea that structures design and I can definitely use in my game… it’s just such a big chunk that I’m struggling to get around to it. But I was hooked on the idea from the very first thing about giving your plot a name you can refer to it by.
June 29th, 2010 at 9:23 pm
OK, I am actually learning this by using it — I am making a plot called “Return of the Rusty Knives” for Friday. Question: Can you give an example statement for #3, “What makes this plot fun?” I mean, is it like “It will challenge character X’s loyalties,” or “There will be treasure”?
June 29th, 2010 at 9:36 pm
@Noumenon Please post your plot block when it’s done. I’d love to see it.
Your first example of fun is a great one. At least you’ll know one player will enjoy it. :)
– A series of encounters with aberrations, giving the group a variety of tough and crazy monsters to defeat.
– At least one item from each player’s wishlist. Plus two PCs backstories are heavily involved. Bill the shy player gets a couple one-on-ones if I successfully get him separated.
– Exploration of an outer plane for the first time for the group, plus an old villain makes a surprise recurrence.
It depends entirely on what your group finds fun, plus universla fun elements like a great villain or a cool story emerging.
July 18th, 2010 at 12:51 am
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July 19th, 2010 at 12:53 am
I did not make it all the way through the plot stat block. This is as far as I got:
Plot Name RETURN OF THE RUSTY KNIVES
Synopsis: The bandits who raised Lorian and got him thrown in prison want his help – and they’ll hold his farm hostage. Their plan is to rescue the other bandits from prison during the harvest festival, then try again to take Grand Count Ismae hostage.
Why is this plot fun? He’ll get to tell them to go **** themselves, eventually.
Adversaries
Name
Balkor, ranger
Frolan (“my idiot step-brother, here”, but he actually says wiser things.) druid (shillelagh, magic stone, tree shape)
Goals
Rescue bandits from prison, capture count
Resources
Threaten award winning pumpkin
Notable Elements
NPCs:
Count Ismae (gazetteer 20)
After that I got inspired and started making up names, personalities, and spell lists for the NPCs, so I didn’t finish the block. My timeline was supposed to go “bandits use Lorian’s prize pumpkin to smuggle weapons into the city, then break their fellow bandits out of jail, then try to assassinate the Count,” but what actually happened was that they came to threaten the PCs first, there was an epic roleplaying encounter where the other PCs stood up for Lorian and created a standoff by threatening to crush an elemental gem, and the Rusty Knives relinquished their knives and went back to the countryside. I’m not sure whether I would have thought of putting that as one of the end conditions or not!
I’ll definitely try using your stat block again next plot I start, and try not to get distracted this time. It would be cool if you posted an example plot to show how much detail you put into imagining end conditions.
The Google Doc you posted isn’t working for me any more, but I copy and pasted it. I notice you discuss “plot twists” in this post but there is no separate box in the stat block for it. I thought that was an important box because I want put Ars Ludi’s revelations in there.
July 20th, 2010 at 6:13 pm
That looks great, Noumenon. Use the stat block any way you wish! If it’s for inspiration, then go for it. I would not worry about getting distracted and not filling it out all at once. As Mike pointed out, you can fill it in as you game.
Thanks for letting me know about the broken Google Doc. I’m not sure what the problem was. I republished it, but no luck, so I downloaded it and posted a PDf and RTF version above.
I will be posting a block or two from my campaign when I get back from holidays. Stay tuned.
July 21st, 2010 at 3:24 pm
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July 22nd, 2010 at 2:10 am
OK, today I was turning over and over in my mind, “How will the Impresario of Castle Whiterock react to his slave trade being cut off? How can Ulrik make money when the PCs made him give up slaving? How can I keep it all consistent? My brain hurts!”
I thought, “OK, I’m stumped, I’ll turn to the ‘plot design’ section of my dnd.txt file.” What’d I find there? The campaign stat block, starting out “Why is this plot fun?” Well, the instant answer to that is “Because the PCs get to fight as gladiators in the Bleak Theater.” And then it all fell into place! Ulrik is giving up slaving so that he can sell the Impresario gladiators instead! He’s going to be capturing monsters and adventurers, all while keeping his promise to the PCs. And hopefully they will end up in the arena eventually.
Anyway, just looking at things from that perspective — “Why is this fun?” instead of “What would logically happen?” changed my prep feeling from drudge to excitement. Thanks for that!
July 22nd, 2010 at 2:00 pm
Sounds like you’re sold on the Campaign Stat Blocks, Noumenon!
November 9th, 2010 at 2:01 am
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February 25th, 2012 at 9:16 am
[…] can write in the answers to some questions. Skip it. Instead, check of Campaign Master’s FREE Plot Stat Block, which is far superior and a tool I actually use for […]
March 6th, 2012 at 11:55 am
[…] Four describes a Plot Stat Block for summarizing a scenario. I’m going to want to review this to see how it fits in with my […]
November 13th, 2013 at 11:08 am
[…] Plot Stat Block For The Organized Game Master – Johnn and I were so impressed with Eureka that we each wrote a review of the supplement and each got something different out of it. This is Johnn’s, about how he can better organize the plotlines that he has running at any given time in his campaigns. […]