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	<title>Comments on: Pillars Of Architecture: Some Thoughts On The Construction Of Cities</title>
	<atom:link href="http://www.campaignmastery.com/blog/pillars-of-architecture/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/pillars-of-architecture/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
	<lastBuildDate>Fri, 10 Sep 2010 02:27:36 +0000</lastBuildDate>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-2497</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 12 Apr 2010 13:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-2497</guid>
		<description>No worries! Hope the illustrated example post (when it happpens) is worth the wait.</description>
		<content:encoded><![CDATA[<p>No worries! Hope the illustrated example post (when it happpens) is worth the wait.</p>
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		<title>By: C.</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-2493</link>
		<dc:creator>C.</dc:creator>
		<pubDate>Mon, 12 Apr 2010 13:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-2493</guid>
		<description>Excellent, and thank you. I don&#039;t mean to be pushy, but this is something that interests me a great deal, and it frustrates me that I am unsure of what you are describing.</description>
		<content:encoded><![CDATA[<p>Excellent, and thank you. I don&#8217;t mean to be pushy, but this is something that interests me a great deal, and it frustrates me that I am unsure of what you are describing.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-2491</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 12 Apr 2010 13:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-2491</guid>
		<description>Havn&#039;t forgotten, C - just too many other things to write about and not enough time. I intend to make a series of &#039;snapshots&#039; along the way the next time I use this process to illustrate the example - but I don&#039;t create too many cities. I know for a fact that I have one coming up in a month or three, however, so the article is on the way!</description>
		<content:encoded><![CDATA[<p>Havn&#8217;t forgotten, C &#8211; just too many other things to write about and not enough time. I intend to make a series of &#8217;snapshots&#8217; along the way the next time I use this process to illustrate the example &#8211; but I don&#8217;t create too many cities. I know for a fact that I have one coming up in a month or three, however, so the article is on the way!</p>
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		<title>By: C.</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-2479</link>
		<dc:creator>C.</dc:creator>
		<pubDate>Mon, 12 Apr 2010 05:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-2479</guid>
		<description>Just a little prod to remind you that I am still waiting to see an example of what you are discussing here.</description>
		<content:encoded><![CDATA[<p>Just a little prod to remind you that I am still waiting to see an example of what you are discussing here.</p>
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		<title>By: neighbouring districts</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-2412</link>
		<dc:creator>neighbouring districts</dc:creator>
		<pubDate>Tue, 30 Mar 2010 22:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-2412</guid>
		<description>[...] a fierce offensive in neighbouring districts of Swat, where armed militants advanced despite ...Pillars Of Architecture: Some Thoughts On The Construction Of ...I recently had the need to design a Drow Outpost for my Shards Of Divinity campaign, and in the [...]</description>
		<content:encoded><![CDATA[<p>[...] a fierce offensive in neighbouring districts of Swat, where armed militants advanced despite &#8230;Pillars Of Architecture: Some Thoughts On The Construction Of &#8230;I recently had the need to design a Drow Outpost for my Shards Of Divinity campaign, and in the [...]</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-1035</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 02 Sep 2009 08:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-1035</guid>
		<description>Glad you found the idea useful, Richard. The similarity to real life while remaining abstracted enough to be useful was one of the strengths that made it appealing to me.</description>
		<content:encoded><![CDATA[<p>Glad you found the idea useful, Richard. The similarity to real life while remaining abstracted enough to be useful was one of the strengths that made it appealing to me.</p>
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		<title>By: Richard</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-1023</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-1023</guid>
		<description>I like this system a lot, I got my degree in &quot;urban studies&quot; a few years back, and your process is actually a very accurate simulation of the way these processes work. I like the detail you put in for getting crescent shaped blobs following major streets.

I tried it, and was really happy with the moderate sized city I got, I liked the notion of being able to describe the different districts--street maps are always too much itty-bitty detail for what I need when I GM.

Anyway, I&#039;d describe what you&#039;re doing as an economic approach, instead of the geographical approach that many map-makers use for city building, where they think up an interesting shape, and then build around it. Your method just reflects people using the city instead of a staid form.

I really like it! I&#039;ll probably adopt it.

Richard.</description>
		<content:encoded><![CDATA[<p>I like this system a lot, I got my degree in &#8220;urban studies&#8221; a few years back, and your process is actually a very accurate simulation of the way these processes work. I like the detail you put in for getting crescent shaped blobs following major streets.</p>
<p>I tried it, and was really happy with the moderate sized city I got, I liked the notion of being able to describe the different districts&#8211;street maps are always too much itty-bitty detail for what I need when I GM.</p>
<p>Anyway, I&#8217;d describe what you&#8217;re doing as an economic approach, instead of the geographical approach that many map-makers use for city building, where they think up an interesting shape, and then build around it. Your method just reflects people using the city instead of a staid form.</p>
<p>I really like it! I&#8217;ll probably adopt it.</p>
<p>Richard.</p>
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		<title>By: Twitter Trackbacks for Pillars Of Architecture: Some Thoughts On The Construction Of Cities &#124; Campaign Mastery [campaignmastery.com] on Topsy.com</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-1007</link>
		<dc:creator>Twitter Trackbacks for Pillars Of Architecture: Some Thoughts On The Construction Of Cities &#124; Campaign Mastery [campaignmastery.com] on Topsy.com</dc:creator>
		<pubDate>Sun, 23 Aug 2009 17:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-1007</guid>
		<description>[...] Pillars Of Architecture: Some Thoughts On The Construction Of Cities &#124; Campaign Mastery  www.campaignmastery.com/blog/pillars-of-architecture &#8211; view page &#8211; cached  I recently had the need to design a Drow Outpost for my Shards Of Divinity campaign, and in the process, I made a few mental notes concerning how I go about &#8212; From the page [...]</description>
		<content:encoded><![CDATA[<p>[...] Pillars Of Architecture: Some Thoughts On The Construction Of Cities | Campaign Mastery  <a href="http://www.campaignmastery.com/blog/pillars-of-architecture" >http://www.campaignmastery.com/blog/pillars-of-architecture</a> &ndash; view page &ndash; cached  I recently had the need to design a Drow Outpost for my Shards Of Divinity campaign, and in the process, I made a few mental notes concerning how I go about &mdash; From the page [...]</p>
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	<item>
		<title>By: C.</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-1004</link>
		<dc:creator>C.</dc:creator>
		<pubDate>Sun, 23 Aug 2009 04:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-1004</guid>
		<description>I understand. I look forward to seeing what you produce to illustrate this process, and hopefully more discussion of it!</description>
		<content:encoded><![CDATA[<p>I understand. I look forward to seeing what you produce to illustrate this process, and hopefully more discussion of it!</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/pillars-of-architecture/comment-page-1/#comment-1003</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 23 Aug 2009 03:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=947#comment-1003</guid>
		<description>I&#039;d like nothing better than to have the opportunity to scan in an example or two, C, but unfortunately I don&#039;t have a functioning scanner. I had intended to generate a couple of computer-generated illustrations for the article, but time didn&#039;t permit that; when it does, I&#039;ll post them in a follow-up article. Hope you don&#039;t mind waiting!</description>
		<content:encoded><![CDATA[<p>I&#8217;d like nothing better than to have the opportunity to scan in an example or two, C, but unfortunately I don&#8217;t have a functioning scanner. I had intended to generate a couple of computer-generated illustrations for the article, but time didn&#8217;t permit that; when it does, I&#8217;ll post them in a follow-up article. Hope you don&#8217;t mind waiting!</p>
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