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	<title>Comments on: Pile On This: Undead are Taking Over. What happens?</title>
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	<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-357</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sun, 22 Feb 2009 18:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-357</guid>
		<description>Welcome to Campaign Mastery, GlimFolkor.</description>
		<content:encoded><![CDATA[<p>Welcome to Campaign Mastery, GlimFolkor.</p>
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		<title>By: GlimFolkor</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-356</link>
		<dc:creator>GlimFolkor</dc:creator>
		<pubDate>Sun, 22 Feb 2009 18:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-356</guid>
		<description>WoTC&#039;s Heroes of Horror has great ideas for adding a strong horror flavor to a campaign.  I used it recently for module that covered a significant part of my ongoing campaign, and it worked out really well.</description>
		<content:encoded><![CDATA[<p>WoTC&#8217;s Heroes of Horror has great ideas for adding a strong horror flavor to a campaign.  I used it recently for module that covered a significant part of my ongoing campaign, and it worked out really well.</p>
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		<title>By: Perrin</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-181</link>
		<dc:creator>Perrin</dc:creator>
		<pubDate>Thu, 05 Feb 2009 17:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-181</guid>
		<description>One useful counter-tactic might involve Golems. It would also be interesting to see how the Warforged fare against the undead. How would they react if they could be killed and then raised as undead?

Something from a different system, if you don&#039;t mind: White Wolf&#039;s &quot;Promethean: the Created&quot; offers several interesting ideas. I&#039;ve always thought that it would be a fascinating horror campaign in which the Prometheans have made an uneasy truce with the mortals in order to fight off the undead, since it seems logical that the Prometheans can&#039;t be affected by the zombie infection (or parasite or curse or what-have-you).</description>
		<content:encoded><![CDATA[<p>One useful counter-tactic might involve Golems. It would also be interesting to see how the Warforged fare against the undead. How would they react if they could be killed and then raised as undead?</p>
<p>Something from a different system, if you don&#8217;t mind: White Wolf&#8217;s &#8220;Promethean: the Created&#8221; offers several interesting ideas. I&#8217;ve always thought that it would be a fascinating horror campaign in which the Prometheans have made an uneasy truce with the mortals in order to fight off the undead, since it seems logical that the Prometheans can&#8217;t be affected by the zombie infection (or parasite or curse or what-have-you).</p>
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		<title>By: Masteh Casteh</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-135</link>
		<dc:creator>Masteh Casteh</dc:creator>
		<pubDate>Fri, 30 Jan 2009 16:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-135</guid>
		<description>Ouch, it always hurts when an unplanned campaign change occurs, although it is pretty awesome at the same time. You can add tons of new things without having to realistically explain them... just blame it on the change.</description>
		<content:encoded><![CDATA[<p>Ouch, it always hurts when an unplanned campaign change occurs, although it is pretty awesome at the same time. You can add tons of new things without having to realistically explain them&#8230; just blame it on the change.</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-130</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Fri, 30 Jan 2009 01:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-130</guid>
		<description>We played last night and I&#039;m just catching up on comments now. Thanks for all the awesome ideas everyone! What a great pile-on. I&#039;m going to sort through all the comments and plan, then I&#039;ll post how things go.</description>
		<content:encoded><![CDATA[<p>We played last night and I&#8217;m just catching up on comments now. Thanks for all the awesome ideas everyone! What a great pile-on. I&#8217;m going to sort through all the comments and plan, then I&#8217;ll post how things go.</p>
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		<title>By: Mike Bourke</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-127</link>
		<dc:creator>Mike Bourke</dc:creator>
		<pubDate>Thu, 29 Jan 2009 15:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-127</guid>
		<description>I started to write a reply and then realised that what I had to say was so extensive that it deserved a full blog post of its own, which you should have seen just above this one before moving to the comments section of this post.</description>
		<content:encoded><![CDATA[<p>I started to write a reply and then realised that what I had to say was so extensive that it deserved a full blog post of its own, which you should have seen just above this one before moving to the comments section of this post.</p>
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		<title>By: Bartoneus</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-124</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 29 Jan 2009 14:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-124</guid>
		<description>I would go with an idea that World of Warcraft did really well in several places, where they represented something like an undead presence with a physical scar on the land.  The long rotting path through the Blood Elf lands was the best example, it even cleaved through their capitol city splitting it into an abandoned side and the still used side.

Perhaps instead of the undead pouring out from the rift and sowing chaos as fast as possible, maybe they&#039;re actually interested in setting up a home base in the material plane so that they can keep the rift safe for future use.  The entire immediate area could become a necrotic, rotting, dead zone that&#039;s dangerous to go into.  Their impact outside of this zone would be minimal for a long time, to &quot;play it safe&quot; but also to provide bigger contrast between the rift area and everything else.

&lt;abbr&gt;&lt;em&gt;Bartoneus’s last blog post..&lt;a href=&quot;http://www.critical-hits.com/2009/01/27/youtube-tuesday-the-shadow-of-dr-manhattan-edition/&quot; rel=&quot;nofollow&quot;&gt;YouTube Tuesday: The Shadow of Dr. Manhattan Edition&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I would go with an idea that World of Warcraft did really well in several places, where they represented something like an undead presence with a physical scar on the land.  The long rotting path through the Blood Elf lands was the best example, it even cleaved through their capitol city splitting it into an abandoned side and the still used side.</p>
<p>Perhaps instead of the undead pouring out from the rift and sowing chaos as fast as possible, maybe they&#8217;re actually interested in setting up a home base in the material plane so that they can keep the rift safe for future use.  The entire immediate area could become a necrotic, rotting, dead zone that&#8217;s dangerous to go into.  Their impact outside of this zone would be minimal for a long time, to &#8220;play it safe&#8221; but also to provide bigger contrast between the rift area and everything else.</p>
<p><abbr><em>Bartoneus’s last blog post..<a href="http://www.critical-hits.com/2009/01/27/youtube-tuesday-the-shadow-of-dr-manhattan-edition/" >YouTube Tuesday: The Shadow of Dr. Manhattan Edition</a></em></abbr></p>
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		<title>By: Jay</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-123</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Wed, 28 Jan 2009 23:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-123</guid>
		<description>Perhaps reveal that the PC&#039;s were manipulated into opening this portal (save a few egos) by a powerful undead leader, like a lich or death knight or something along those lines.

Maybe the effort to fix the problem (if that is your intent) brings in powerful beings well above their current pay grade and they are tasked with some small time job (that of course becomes pivotal, since PC&#039;s are the center of the world).  Perhaps they are the only hope of the world, and need to research and implement a solution themselves.

If you are not concerned with &#039;fixing&#039; it, maybe the region can reach stability, with nations on the border of the event establishing a NATO-like relationship and keeping the undead beat back.  PC&#039;s can take part, or go on quests into the zone to retrieve valuables and the like.

I think this sort of thing sounds awesome, and is a great hook to get players involved, if they are into that sort of thing.

Jay

&lt;abbr&gt;&lt;em&gt;Jay’s last blog post..&lt;a href=&quot;http://blagjay.blogspot.com/2009/01/124-actual-play-scooby-doo.html&quot; rel=&quot;nofollow&quot;&gt;1/24 Actual Play: Scooby Doo&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Perhaps reveal that the PC&#8217;s were manipulated into opening this portal (save a few egos) by a powerful undead leader, like a lich or death knight or something along those lines.</p>
<p>Maybe the effort to fix the problem (if that is your intent) brings in powerful beings well above their current pay grade and they are tasked with some small time job (that of course becomes pivotal, since PC&#8217;s are the center of the world).  Perhaps they are the only hope of the world, and need to research and implement a solution themselves.</p>
<p>If you are not concerned with &#8216;fixing&#8217; it, maybe the region can reach stability, with nations on the border of the event establishing a NATO-like relationship and keeping the undead beat back.  PC&#8217;s can take part, or go on quests into the zone to retrieve valuables and the like.</p>
<p>I think this sort of thing sounds awesome, and is a great hook to get players involved, if they are into that sort of thing.</p>
<p>Jay</p>
<p><abbr><em>Jay’s last blog post..<a href="http://blagjay.blogspot.com/2009/01/124-actual-play-scooby-doo.html" >1/24 Actual Play: Scooby Doo</a></em></abbr></p>
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		<title>By: Rafe</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-122</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Wed, 28 Jan 2009 23:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-122</guid>
		<description>C Rader&#039;s ideas are great ones.

I&#039;d also play this a bit like a &quot;twist&quot; in Mouse Guard:  instead of being a simple failure, now their next opportunity to end it (or reverse it) is all the tougher, but still do-able.  Since it&#039;s a rift in the Shadowfell, what if the PCs had to scour the Feywild for an artifact type of item that could be used to stop it?  Reversing it... well, the penalty for failure is dealing with (or living with) the aftermath that the undead hordes have caused; viz., disease and possible fatalities of those they know; the rise of cults; the faithful of Pelor and other good gods becoming detached from those churches, weakening them; the PCs being treated unfavourably by most people; etc.

I don&#039;t think I&#039;d allow it to be reversed and the damage they&#039;ve caused to be absolved.  I&#039;d have reminders of their failure exist in the world for quite a few months after they stop it (if they find a way to).  That&#039;s called a consequence.  :)

&lt;abbr&gt;&lt;em&gt;Rafe’s last blog post..&lt;a href=&quot;http://rpgbehindthescreens.blogspot.com/2008/11/three-rs-of-session-planning.html&quot; rel=&quot;nofollow&quot;&gt;The Three &quot;R&quot;s of Session Planning&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>C Rader&#8217;s ideas are great ones.</p>
<p>I&#8217;d also play this a bit like a &#8220;twist&#8221; in Mouse Guard:  instead of being a simple failure, now their next opportunity to end it (or reverse it) is all the tougher, but still do-able.  Since it&#8217;s a rift in the Shadowfell, what if the PCs had to scour the Feywild for an artifact type of item that could be used to stop it?  Reversing it&#8230; well, the penalty for failure is dealing with (or living with) the aftermath that the undead hordes have caused; viz., disease and possible fatalities of those they know; the rise of cults; the faithful of Pelor and other good gods becoming detached from those churches, weakening them; the PCs being treated unfavourably by most people; etc.</p>
<p>I don&#8217;t think I&#8217;d allow it to be reversed and the damage they&#8217;ve caused to be absolved.  I&#8217;d have reminders of their failure exist in the world for quite a few months after they stop it (if they find a way to).  That&#8217;s called a consequence.  :)</p>
<p><abbr><em>Rafe’s last blog post..<a href="http://rpgbehindthescreens.blogspot.com/2008/11/three-rs-of-session-planning.html" >The Three &quot;R&quot;s of Session Planning</a></em></abbr></p>
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		<title>By: RPG Ike</title>
		<link>http://www.campaignmastery.com/blog/pile-on-this-undead-are-taking-over-what-happens/comment-page-1/#comment-121</link>
		<dc:creator>RPG Ike</dc:creator>
		<pubDate>Wed, 28 Jan 2009 23:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190#comment-121</guid>
		<description>Bummer. Obviously there would be heroes, somewhere, looking for ways to battle the undead swarms without using their swords and holy symbols like dumb grunts. They&#039;d need a way to permanently reverse the damage your lazy PCs have caused.

This could involve a race to specific artifacts or long-lost rituals that may hold the power to help. You could involve the PCs by requiring their presence at the ritual—alive or dead—to fuel the process that may wipe out the rift or defeat huge numbers of the undead.

I&#039;d also expect any extraplanar creatures, or other NPCs of great means, to flee the material plane and treat it as a giant quarantine zone. In your campaign this could mean the disappearance of many a king, queen, princess, or duke, leaving whole regions scrambling in political turmoil...

Jeeze... your PCs really pooched this one. I&#039;d probably retire to Mechanus and open a pie shop. ;)

&lt;abbr&gt;&lt;em&gt;RPG Ike’s last blog post..&lt;a href=&quot;http://www.unnatural20.com/blog/2009/1/28/loving-a-fringe-hobby-and-the-trouble-with-quibbles.html&quot; rel=&quot;nofollow&quot;&gt;Loving a Fringe Hobby and the Trouble with Quibbles&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Bummer. Obviously there would be heroes, somewhere, looking for ways to battle the undead swarms without using their swords and holy symbols like dumb grunts. They&#8217;d need a way to permanently reverse the damage your lazy PCs have caused.</p>
<p>This could involve a race to specific artifacts or long-lost rituals that may hold the power to help. You could involve the PCs by requiring their presence at the ritual—alive or dead—to fuel the process that may wipe out the rift or defeat huge numbers of the undead.</p>
<p>I&#8217;d also expect any extraplanar creatures, or other NPCs of great means, to flee the material plane and treat it as a giant quarantine zone. In your campaign this could mean the disappearance of many a king, queen, princess, or duke, leaving whole regions scrambling in political turmoil&#8230;</p>
<p>Jeeze&#8230; your PCs really pooched this one. I&#8217;d probably retire to Mechanus and open a pie shop. ;)</p>
<p><abbr><em>RPG Ike’s last blog post..<a href="http://www.unnatural20.com/blog/2009/1/28/loving-a-fringe-hobby-and-the-trouble-with-quibbles.html" >Loving a Fringe Hobby and the Trouble with Quibbles</a></em></abbr></p>
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