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	<title>Comments on: Building The Perfect Beast: A D&amp;D 3.5 online monster generator</title>
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	<link>http://www.campaignmastery.com/blog/perfect-beast/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Paul  (Dingles games)</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-1193</link>
		<dc:creator>Paul  (Dingles games)</dc:creator>
		<pubDate>Wed, 21 Oct 2009 18:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-1193</guid>
		<description>The Monster and NPC Generator are now the same generator (I left the different headings on as people are linking directly to the pages, and better hit rates from Google). I was planning on Charging for the NPC generator but in the end decided to keep it free, so there was no need to keep 2 versions of the same code. The old Monster Generator was, after all, just a cut down version of the NPC generator. This Generator allows charcter levels to be added to monsters and also the increase of Monsrer Hit Die. As well as the allocation of magic items and spells. 


The Monster Creator tools allow you to create a new monster, you type in the monster stats as they appear in the MM, MM2, etc you can then use this monster in the NPC/ Monster Generator. You can also create new Templates with this tool. As these new monsters are only available to the creator, it allows entering none SRD monsters to the generator, as well as creating your own monster and template designs.
.-= Paul  (Dingles games)&#180;s last blog ..&lt;a href=&quot;http://www.dinglesgames.com/2009/10/would-you-like-to-write-a-review/&quot;&gt;Would you like to write a review?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>The Monster and NPC Generator are now the same generator (I left the different headings on as people are linking directly to the pages, and better hit rates from Google). I was planning on Charging for the NPC generator but in the end decided to keep it free, so there was no need to keep 2 versions of the same code. The old Monster Generator was, after all, just a cut down version of the NPC generator. This Generator allows charcter levels to be added to monsters and also the increase of Monsrer Hit Die. As well as the allocation of magic items and spells. </p>
<p>The Monster Creator tools allow you to create a new monster, you type in the monster stats as they appear in the MM, MM2, etc you can then use this monster in the NPC/ Monster Generator. You can also create new Templates with this tool. As these new monsters are only available to the creator, it allows entering none SRD monsters to the generator, as well as creating your own monster and template designs.<br />
<span class="cluv"> Paul  (Dingles games)&#180;s last blog ..<a href="http://www.dinglesgames.com/2009/10/would-you-like-to-write-a-review/">Would you like to write a review?</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-1192</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 21 Oct 2009 17:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-1192</guid>
		<description>Thanks, Paul. I have to admit that I&#039;m not completely clear on the difference between the &quot;Monster/NPC&quot; generator and the &quot;Monster Creator&quot; tools, though -- maybe you&#039;ld like to reply with a quick synopsis of what the tools do, and especially the differences between them.</description>
		<content:encoded><![CDATA[<p>Thanks, Paul. I have to admit that I&#8217;m not completely clear on the difference between the &#8220;Monster/NPC&#8221; generator and the &#8220;Monster Creator&#8221; tools, though &#8212; maybe you&#8217;ld like to reply with a quick synopsis of what the tools do, and especially the differences between them.</p>
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		<title>By: Paul  (Dingles games)</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-1191</link>
		<dc:creator>Paul  (Dingles games)</dc:creator>
		<pubDate>Wed, 21 Oct 2009 12:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-1191</guid>
		<description>Yes thats the plan the Monster/NPC generator and Treasure Generator will remain free, as is.
You will need to register to use the Monster Creator tools. If you do let me know.
Paul
.-= Paul  (Dingles games)&#180;s last blog ..&lt;a href=&quot;http://www.dinglesgames.com/2009/10/its-my-turn-to-dm/&quot;&gt;It’s My Turn to DM&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Yes thats the plan the Monster/NPC generator and Treasure Generator will remain free, as is.<br />
You will need to register to use the Monster Creator tools. If you do let me know.<br />
Paul<br />
<span class="cluv"> Paul  (Dingles games)&#180;s last blog ..<a href="http://www.dinglesgames.com/2009/10/its-my-turn-to-dm/">It’s My Turn to DM</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-1190</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 21 Oct 2009 02:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-1190</guid>
		<description>I appreciate that, Paul, but I&#039;m not currently registered at your site. The link you provided goes directly to the page of the utility. I hope that a basic level of the tool will still remain free, though.

Mike</description>
		<content:encoded><![CDATA[<p>I appreciate that, Paul, but I&#8217;m not currently registered at your site. The link you provided goes directly to the page of the utility. I hope that a basic level of the tool will still remain free, though.</p>
<p>Mike</p>
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		<title>By: Paul  (Dingles games)</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-1188</link>
		<dc:creator>Paul  (Dingles games)</dc:creator>
		<pubDate>Wed, 21 Oct 2009 00:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-1188</guid>
		<description>Mike, if you tell me what login your using I&#039;ll set you up as a lifetime member, everything is still free at the moment but I will soon be putting restrictions on the monster creation tools.
.-= Paul  (Dingles games)&#180;s last blog ..&lt;a href=&quot;http://www.dinglesgames.com/2009/10/its-my-turn-to-dm/&quot;&gt;It’s My Turn to DM&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Mike, if you tell me what login your using I&#8217;ll set you up as a lifetime member, everything is still free at the moment but I will soon be putting restrictions on the monster creation tools.<br />
<span class="cluv"> Paul  (Dingles games)&#180;s last blog ..<a href="http://www.dinglesgames.com/2009/10/its-my-turn-to-dm/">It’s My Turn to DM</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-1153</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-1153</guid>
		<description>That sounds great, Paul. I&#039;ll have to dig it out in the near future (I&#039;ve got a lot of Drow to generate and then customise), plus a few of their &#039;pets&#039;. Your program won&#039;t help too much with the customise section (the campaign has some unique skills that I have to add) but should take all the gruntwork out of the first part of the process.</description>
		<content:encoded><![CDATA[<p>That sounds great, Paul. I&#8217;ll have to dig it out in the near future (I&#8217;ve got a lot of Drow to generate and then customise), plus a few of their &#8216;pets&#8217;. Your program won&#8217;t help too much with the customise section (the campaign has some unique skills that I have to add) but should take all the gruntwork out of the first part of the process.</p>
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		<title>By: Paul  (Dingles games)</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-1152</link>
		<dc:creator>Paul  (Dingles games)</dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-1152</guid>
		<description>I&#039;ve now added a monster creator to the wed site so you can add in and design your own monsters.
There is also an Encounter Generator/Rogues Gallery

.-= Paul  (Dingles games)&#180;s last blog ..&lt;a href=&quot;http://www.dinglesgames.com/2009/10/its-my-turn-to-dm/&quot;&gt;It’s My Turn to DM&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve now added a monster creator to the wed site so you can add in and design your own monsters.<br />
There is also an Encounter Generator/Rogues Gallery</p>
<p><span class="cluv"> Paul  (Dingles games)&#180;s last blog ..<a href="http://www.dinglesgames.com/2009/10/its-my-turn-to-dm/">It’s My Turn to DM</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-847</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 02 Jul 2009 03:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-847</guid>
		<description>Hey, if the product was no good, I would have said so. You&#039;ve earned every one of those visitors! Thanks for providing such a great resource!</description>
		<content:encoded><![CDATA[<p>Hey, if the product was no good, I would have said so. You&#8217;ve earned every one of those visitors! Thanks for providing such a great resource!</p>
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		<title>By: Paul  (Dingles games)</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-846</link>
		<dc:creator>Paul  (Dingles games)</dc:creator>
		<pubDate>Thu, 02 Jul 2009 01:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-846</guid>
		<description>Just a heart meant Thank-you for Mike for doing the review :).   

Campaign Mastery has consistently had the top number of visits and number of pages viewed (compared with any other site I&#039;ve posted on) to my site.  
If there is anything anyone would like included to the site please let me know. I am planning on working full time on the site until the end of the year, so any suggestions could well beome a reality.

I am planning on:
The saving of your NPC creations online.
Random encounter generators,
Creating your own monsters and saving them into your monster lists.
Adding extra options to the treasure generator (e.g. wizard/Sorcerer, Fighter, rogue, etc, specific items)

Thanks again Mike,
  
paul@dinglesgames.com

&lt;abbr&gt;&lt;em&gt;Paul  (Dingles games)’s last blog post..&lt;a href=&quot;http://www.dinglesgames.com/2009/06/logging-in-to-dinglesgames/&quot;&gt;Logging in to Dingle’s Games&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Just a heart meant Thank-you for Mike for doing the review :).   </p>
<p>Campaign Mastery has consistently had the top number of visits and number of pages viewed (compared with any other site I&#8217;ve posted on) to my site.<br />
If there is anything anyone would like included to the site please let me know. I am planning on working full time on the site until the end of the year, so any suggestions could well beome a reality.</p>
<p>I am planning on:<br />
The saving of your NPC creations online.<br />
Random encounter generators,<br />
Creating your own monsters and saving them into your monster lists.<br />
Adding extra options to the treasure generator (e.g. wizard/Sorcerer, Fighter, rogue, etc, specific items)</p>
<p>Thanks again Mike,</p>
<p><a href="mailto:paul@dinglesgames.com">paul@dinglesgames.com</a></p>
<p><abbr><em>Paul  (Dingles games)’s last blog post..<a href="http://www.dinglesgames.com/2009/06/logging-in-to-dinglesgames/">Logging in to Dingle’s Games</a></em></abbr></p>
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		<title>By: Paul  (Dingles games)</title>
		<link>http://www.campaignmastery.com/blog/perfect-beast/comment-page-1/#comment-784</link>
		<dc:creator>Paul  (Dingles games)</dc:creator>
		<pubDate>Tue, 09 Jun 2009 23:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=448#comment-784</guid>
		<description>I&#039;ve recently added an NPC generator to the site that also allows spell selection (All PHB spells) and treasure allocation. I&#039;ve also fixed a few bugs (including better CR calcuations) and added in more monsters.

&lt;abbr&gt;&lt;em&gt;Paul  (Dingles games)’s last blog post..&lt;a href=&quot;http://www.dinglesgames.com/2009/05/the-lion-man/&quot;&gt;The Lion man&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve recently added an NPC generator to the site that also allows spell selection (All PHB spells) and treasure allocation. I&#8217;ve also fixed a few bugs (including better CR calcuations) and added in more monsters.</p>
<p><abbr><em>Paul  (Dingles games)’s last blog post..<a href="http://www.dinglesgames.com/2009/05/the-lion-man/">The Lion man</a></em></abbr></p>
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