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	<title>Comments on: My Favourite PC Travel Game: Campfire Chats</title>
	<atom:link href="http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
	<lastBuildDate>Fri, 30 Jul 2010 02:02:41 +0000</lastBuildDate>
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		<title>By: dW</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1702</link>
		<dc:creator>dW</dc:creator>
		<pubDate>Sun, 31 Jan 2010 14:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1702</guid>
		<description>GRRREAT!
I&#039;ve had some trouble getting my players to think on their own but I think this would be a great tool for getting them to use their brain cells. As well as a way to recap essential stuff from the past without shouting out &quot;This is important!&quot;. Furthermore, fastforwarding travelling sucks so this should help with that too.

thumbs up dude!</description>
		<content:encoded><![CDATA[<p>GRRREAT!<br />
I&#8217;ve had some trouble getting my players to think on their own but I think this would be a great tool for getting them to use their brain cells. As well as a way to recap essential stuff from the past without shouting out &#8220;This is important!&#8221;. Furthermore, fastforwarding travelling sucks so this should help with that too.</p>
<p>thumbs up dude!</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1685</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 29 Jan 2010 14:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1685</guid>
		<description>@Mike &amp; Johnn - Sweet, both of those are excellent ideas!  I will have to try some hybrid of both.  If it doesn&#039;t work out and they don&#039;t want to do it, my Dungeon Delve book will be seeing some good use at least!</description>
		<content:encoded><![CDATA[<p>@Mike &amp; Johnn &#8211; Sweet, both of those are excellent ideas!  I will have to try some hybrid of both.  If it doesn&#8217;t work out and they don&#8217;t want to do it, my Dungeon Delve book will be seeing some good use at least!</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1659</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 27 Jan 2010 18:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1659</guid>
		<description>@Robert - another idea is to make a list of the questions you want to use and then ensure NPCs cover them off during roleplaying scenes before they get asked at a campfire chat.</description>
		<content:encoded><![CDATA[<p>@Robert &#8211; another idea is to make a list of the questions you want to use and then ensure NPCs cover them off during roleplaying scenes before they get asked at a campfire chat.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1658</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 27 Jan 2010 17:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1658</guid>
		<description>@ Robert - why not get all the other players to make up answers to the questions out of whole cloth and let the player whose character is &quot;supposed&quot; to be answering the question pick the one he likes best, or even mix and match?</description>
		<content:encoded><![CDATA[<p>@ Robert &#8211; why not get all the other players to make up answers to the questions out of whole cloth and let the player whose character is &#8220;supposed&#8221; to be answering the question pick the one he likes best, or even mix and match?</p>
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		<title>By: Matthew Arcilla</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1652</link>
		<dc:creator>Matthew Arcilla</dc:creator>
		<pubDate>Wed, 27 Jan 2010 14:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1652</guid>
		<description>I&#039;m totally going to incorporate this into my next campaign. My players tend to be a little self-absorbed, so I think this would be a great way for them to become more involved in one another. Great idea!
.-= Matthew Arcilla&#180;s last blog ..&lt;a href=&quot;http://mygirlfriendisadm.wordpress.com/2010/01/27/review-players-handbook-races-dragonborn/&quot;&gt;Review: Player’s Handbook Races: Dragonborn&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;m totally going to incorporate this into my next campaign. My players tend to be a little self-absorbed, so I think this would be a great way for them to become more involved in one another. Great idea!<br />
<span class="cluv"> Matthew Arcilla&#180;s last blog ..<a href="http://mygirlfriendisadm.wordpress.com/2010/01/27/review-players-handbook-races-dragonborn/">Review: Player’s Handbook Races: Dragonborn</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: thomax</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1643</link>
		<dc:creator>thomax</dc:creator>
		<pubDate>Mon, 25 Jan 2010 07:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1643</guid>
		<description>I also dislike the formal quiz-like approach to roleplaying. Reminds me a bit of the skillchallenge in 4e, somehow.

However, I think it&#039;s a very good idea to let players carve out some more personality about themselves while the other players are listening. Maybe once in a while tell everyone else to shut up and let a single player tell some story from his past. Nice way to guarantee everyone some solo-time in the spotlight.

Anyway; thanks for the inspiring article! I have to think more about this topic :-)</description>
		<content:encoded><![CDATA[<p>I also dislike the formal quiz-like approach to roleplaying. Reminds me a bit of the skillchallenge in 4e, somehow.</p>
<p>However, I think it&#8217;s a very good idea to let players carve out some more personality about themselves while the other players are listening. Maybe once in a while tell everyone else to shut up and let a single player tell some story from his past. Nice way to guarantee everyone some solo-time in the spotlight.</p>
<p>Anyway; thanks for the inspiring article! I have to think more about this topic :-)</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-01-22</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1637</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-01-22</dc:creator>
		<pubDate>Sun, 24 Jan 2010 06:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1637</guid>
		<description>[...] My Favourite PC Travel Game: Campfire Chats I&#8217;ve always hated hand waving travel time because it robs the players of a chance to earn more XP for their characters. I&#8217;ve equally hated the random encounters that serve no purpose other than to pad the XP box on the PCs character sheets. The campfire chats idea over at Campaign Mastery is one of the better ideas I&#8217;ve ever heard of for passing the time without forcing the PCs into a fight every third day of travel.   var addthis_pub = &#039;&#039;; var addthis_language = &#039;en&#039;;var addthis_options = &#039;email, favorites, digg, delicious, myspace, google, facebook, reddit, live, more&#039;; [...]</description>
		<content:encoded><![CDATA[<p>[...] My Favourite PC Travel Game: Campfire Chats I&#8217;ve always hated hand waving travel time because it robs the players of a chance to earn more XP for their characters. I&#8217;ve equally hated the random encounters that serve no purpose other than to pad the XP box on the PCs character sheets. The campfire chats idea over at Campaign Mastery is one of the better ideas I&#8217;ve ever heard of for passing the time without forcing the PCs into a fight every third day of travel.   var addthis_pub = &#39;&#39;; var addthis_language = &#39;en&#39;;var addthis_options = &#39;email, favorites, digg, delicious, myspace, google, facebook, reddit, live, more&#39;; [...]</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1622</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 23 Jan 2010 00:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1622</guid>
		<description>As always, the best-laid plans of GMs need to bow before the most important question: What sort of gaming do your players want? If hack&amp; slash floats their boat and roleplaying in character is a necessary anchor, then this technique may not be what&#039;s best for your campaign. The question to be asked, of course, is how much did the &lt;em&gt;other&lt;/em&gt; players in this Werewolf game get out of it? Sometimes you have to compromise so that other people can have their fun, too. Perhaps the key is for you always to play characters who also don&#039;t like sharing their pasts, are not &quot;people&quot; persons, as you put it?

On the other side of the coin, while games are not a therapy session, this was a safe opportunity to walk the other side of the street for a while and explore. It might not work in Werewolf, which is a bit more live-action by my understanding, but in D&amp;D, a skill roll could be used to do the actual personal interaction if the player isn&#039;t as good at it as the character.</description>
		<content:encoded><![CDATA[<p>As always, the best-laid plans of GMs need to bow before the most important question: What sort of gaming do your players want? If hack&#038; slash floats their boat and roleplaying in character is a necessary anchor, then this technique may not be what&#8217;s best for your campaign. The question to be asked, of course, is how much did the <em>other</em> players in this Werewolf game get out of it? Sometimes you have to compromise so that other people can have their fun, too. Perhaps the key is for you always to play characters who also don&#8217;t like sharing their pasts, are not &#8220;people&#8221; persons, as you put it?</p>
<p>On the other side of the coin, while games are not a therapy session, this was a safe opportunity to walk the other side of the street for a while and explore. It might not work in Werewolf, which is a bit more live-action by my understanding, but in D&#038;D, a skill roll could be used to do the actual personal interaction if the player isn&#8217;t as good at it as the character.</p>
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		<title>By: Geek.Flip</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1620</link>
		<dc:creator>Geek.Flip</dc:creator>
		<pubDate>Fri, 22 Jan 2010 21:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1620</guid>
		<description>I had a GM who did this in a Werewolf game I played in, and I hated it.  The whole &quot;quiz&quot; aspect didn&#039;t sit well with me.  Then again, I am not precisely a &quot;people&quot; person and can&#039;t even tell you facts about my sibling who is all of 2 years younger than me.  So... maybe this approach works best with people who are not borderline sociopaths/hermits?</description>
		<content:encoded><![CDATA[<p>I had a GM who did this in a Werewolf game I played in, and I hated it.  The whole &#8220;quiz&#8221; aspect didn&#8217;t sit well with me.  Then again, I am not precisely a &#8220;people&#8221; person and can&#8217;t even tell you facts about my sibling who is all of 2 years younger than me.  So&#8230; maybe this approach works best with people who are not borderline sociopaths/hermits?</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/my-favourite-pc-travel-game-campfire-chats/comment-page-1/#comment-1619</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 22 Jan 2010 21:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1357#comment-1619</guid>
		<description>I am going to have to start doing this.  Though when you got a group of mostly new players that have been playing the game as a hack&amp;slash, how do you get them to reveal enough information to make the questions in the first campfire chat answerable in the first place?</description>
		<content:encoded><![CDATA[<p>I am going to have to start doing this.  Though when you got a group of mostly new players that have been playing the game as a hack&amp;slash, how do you get them to reveal enough information to make the questions in the first campfire chat answerable in the first place?</p>
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