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	<title>Comments on: Maps Have Three Parts &#8211; Part 2: Adventuring Spaces</title>
	<atom:link href="http://www.campaignmastery.com/blog/maps-have-three-parts-part-two/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/maps-have-three-parts-part-two/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Guest Blogger Article, 2/10/2010 &#171; Words in the Dark</title>
		<link>http://www.campaignmastery.com/blog/maps-have-three-parts-part-two/comment-page-1/#comment-1774</link>
		<dc:creator>Guest Blogger Article, 2/10/2010 &#171; Words in the Dark</dc:creator>
		<pubDate>Wed, 10 Feb 2010 18:35:02 +0000</pubDate>
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		<description>[...] Lines narrow vision and creativity. They trick you into thinking there is less in a location than there actually is. During games, I become too focused on the path, direction, and distance. The lines are a lie. There&#8217;s more to any space than just its boundaries. Read the next part of this series: Maps Have Three Parts – Part 2: Adventuring Spaces. [...]</description>
		<content:encoded><![CDATA[<p>[...] Lines narrow vision and creativity. They trick you into thinking there is less in a location than there actually is. During games, I become too focused on the path, direction, and distance. The lines are a lie. There&#8217;s more to any space than just its boundaries. Read the next part of this series: Maps Have Three Parts – Part 2: Adventuring Spaces. [...]</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/maps-have-three-parts-part-two/comment-page-1/#comment-1660</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 27 Jan 2010 20:09:30 +0000</pubDate>
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		<description>Heh, yeah, I did too back when my group of high school friends first got into D&amp;D.  We didn&#039;t have any experienced players to teach us so we just bought a set of books, volunteered someone to be the DM, and had at it.</description>
		<content:encoded><![CDATA[<p>Heh, yeah, I did too back when my group of high school friends first got into D&amp;D.  We didn&#8217;t have any experienced players to teach us so we just bought a set of books, volunteered someone to be the DM, and had at it.</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/maps-have-three-parts-part-two/comment-page-1/#comment-1657</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 27 Jan 2010 16:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://campaignmastery.com/blog/?p=18#comment-1657</guid>
		<description>I remember running those kinds of adventure! The 1st edition D&amp;D DMG random tables reigned my high school years.</description>
		<content:encoded><![CDATA[<p>I remember running those kinds of adventure! The 1st edition D&#038;D DMG random tables reigned my high school years.</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/maps-have-three-parts-part-two/comment-page-1/#comment-1654</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 27 Jan 2010 15:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://campaignmastery.com/blog/?p=18#comment-1654</guid>
		<description>Great things to think about there.  I already try to do what you are aiming for with this article, but something like the taste of the air I would not have considered.

I am still amazed at how many games I play in where everything seems to be randomly thrown together with traps everywhere for good measure.  Nothing can live in a place like that, and it was obviously constructed specifically to challenge adventurers.  To me that is almost as annoying as dungeons with random and unrelated monsters in each room.</description>
		<content:encoded><![CDATA[<p>Great things to think about there.  I already try to do what you are aiming for with this article, but something like the taste of the air I would not have considered.</p>
<p>I am still amazed at how many games I play in where everything seems to be randomly thrown together with traps everywhere for good measure.  Nothing can live in a place like that, and it was obviously constructed specifically to challenge adventurers.  To me that is almost as annoying as dungeons with random and unrelated monsters in each room.</p>
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