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	<title>Comments on: Maps Have Three Parts &#8211; Part 3: Negative Spaces</title>
	<atom:link href="http://www.campaignmastery.com/blog/maps-have-three-parts-part-3-negative-spaces/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/maps-have-three-parts-part-3-negative-spaces/</link>
	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/maps-have-three-parts-part-3-negative-spaces/comment-page-1/#comment-1710</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Mon, 01 Feb 2010 19:57:01 +0000</pubDate>
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		<description>&lt;i&gt;For example, count the squares or dimensions of various walls and areas before the games and put the numbers on the map. I should never have to count lengths when redrawing.&lt;/i&gt;

That is a great idea.  Goodman Games should do this.</description>
		<content:encoded><![CDATA[<p><i>For example, count the squares or dimensions of various walls and areas before the games and put the numbers on the map. I should never have to count lengths when redrawing.</i></p>
<p>That is a great idea.  Goodman Games should do this.</p>
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		<title>By: Alan De Smet</title>
		<link>http://www.campaignmastery.com/blog/maps-have-three-parts-part-3-negative-spaces/comment-page-1/#comment-1707</link>
		<dc:creator>Alan De Smet</dc:creator>
		<pubDate>Mon, 01 Feb 2010 17:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://campaignmastery.com/blog/?p=21#comment-1707</guid>
		<description>The &quot;pre-count lengths&quot; advice is an absolute gem all by itself.  I&#039;ve never done so, but now that you mention it, it seems like the most obvious thing.</description>
		<content:encoded><![CDATA[<p>The &#8220;pre-count lengths&#8221; advice is an absolute gem all by itself.  I&#8217;ve never done so, but now that you mention it, it seems like the most obvious thing.</p>
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