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	<title>Comments on: My Biggest Mistakes: Magneto&#8217;s Maze &#8211; My B.A. Felton Moment</title>
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	<description>Expert tips and how-to's on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1996</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 01 Mar 2010 03:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1996</guid>
		<description>Welcome to Campaign Mastery, Ian! It&#039;s always good to have someone who can offer an alternative perspective on these narratives from the past, and a fellow GM of many years experience is always welcome to throw in his twenty cents&#039; worth.</description>
		<content:encoded><![CDATA[<p>Welcome to Campaign Mastery, Ian! It&#8217;s always good to have someone who can offer an alternative perspective on these narratives from the past, and a fellow GM of many years experience is always welcome to throw in his twenty cents&#8217; worth.</p>
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		<title>By: Ian M</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1992</link>
		<dc:creator>Ian M</dc:creator>
		<pubDate>Mon, 01 Mar 2010 03:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1992</guid>
		<description>I&#039;m Ian, the guy who was running Backlash.  Mike tells the story very well, but there are a couple of omissions and, well, naturally there is a differance in point of view, which some here might find interesting / entertaining.

As a player, I was (and am) heavily into the philosophy of, whenever possible, NOT doing what the Big Bad wants you to.  He sets up a funhouse maze especially for your benefit, then you should always look for by-passes and Fire Exits.  Strolling in thriough the front entrance is last on the list.  That is kind of what happened here.

From my recall, Mike&#039;s first inkling that things were about to go sideways came when our group was standing in the maze&#039;s foyer.  Tempest chose to deal with the security camera by &quot;mooning&quot; it.  Even given the Player&#039;s prior history, I suspect this caught Mike just a tad by surprise, and *might* have slightly affected his ability to react to subsequent events. 

As this little show was going on, Backlash found a wall socket.  However, he did not &quot;go in&quot; immediately - he first chose to use one of his other abilities, that of draining / absorbing electrical power.  This power was pushed to the max, causing major blackouts throughout the base (a trick he had done a few times elsewhere).  BL wound up literally overflowing with electrical energy, and chose to deal with this excess very simply.  He fired it off in one humungous energy blast, directed into the aforementioned maze.

Mike was  ... mildly perturbed by this development, and started leafing through his Great Big Folder Of Death Traps, trying to work out how much damage I had done.  Final analysis was that I had blown a locomotive-sized hole pretty much all the way through his maze.

Next step.  I was (pleasantly) surprised by how well things had gone at that stage.  But, we knew that this Magneto was a bad bad dude, powerful enough to take on the whole team at once, so I figured there was no time to lose.  BL merged with (what was left of) the base&#039;s electrical system, which was heroically trying to come back online at that point.  Picked up on where Magneto was almost immediately.

Keep in mind that (as was said previously) Magneto was a Bad Bad Dude power-wise.  If he had a chance to lock-on BL, then BL would be toast, so I opted for an immediate all-or-nothing attack.  The way I figured it at the time, I might get lucky and at least back-foot the guy until my team-mates caught up and weighed in as well.  If my attack was ineffective for whatever reason, well, we were in deep doo-doo anyhow.

Instead, Backlash KO&#039;d the guy.  Yeah, I was pretty surprised myself.  For a little bit, I expected Magneto to bounce upright and say something like &quot;Is that ALL you&#039;ve got?&quot;.  Or maybe this was a robot duplicate, and the real deal was about to make his Grand Entrance.

Nope to both of those.

That was a long time ago.  These days, I only remind Mike about it maybe 3-4 times a year.  Great times.</description>
		<content:encoded><![CDATA[<p>I&#8217;m Ian, the guy who was running Backlash.  Mike tells the story very well, but there are a couple of omissions and, well, naturally there is a differance in point of view, which some here might find interesting / entertaining.</p>
<p>As a player, I was (and am) heavily into the philosophy of, whenever possible, NOT doing what the Big Bad wants you to.  He sets up a funhouse maze especially for your benefit, then you should always look for by-passes and Fire Exits.  Strolling in thriough the front entrance is last on the list.  That is kind of what happened here.</p>
<p>From my recall, Mike&#8217;s first inkling that things were about to go sideways came when our group was standing in the maze&#8217;s foyer.  Tempest chose to deal with the security camera by &#8220;mooning&#8221; it.  Even given the Player&#8217;s prior history, I suspect this caught Mike just a tad by surprise, and *might* have slightly affected his ability to react to subsequent events. </p>
<p>As this little show was going on, Backlash found a wall socket.  However, he did not &#8220;go in&#8221; immediately &#8211; he first chose to use one of his other abilities, that of draining / absorbing electrical power.  This power was pushed to the max, causing major blackouts throughout the base (a trick he had done a few times elsewhere).  BL wound up literally overflowing with electrical energy, and chose to deal with this excess very simply.  He fired it off in one humungous energy blast, directed into the aforementioned maze.</p>
<p>Mike was  &#8230; mildly perturbed by this development, and started leafing through his Great Big Folder Of Death Traps, trying to work out how much damage I had done.  Final analysis was that I had blown a locomotive-sized hole pretty much all the way through his maze.</p>
<p>Next step.  I was (pleasantly) surprised by how well things had gone at that stage.  But, we knew that this Magneto was a bad bad dude, powerful enough to take on the whole team at once, so I figured there was no time to lose.  BL merged with (what was left of) the base&#8217;s electrical system, which was heroically trying to come back online at that point.  Picked up on where Magneto was almost immediately.</p>
<p>Keep in mind that (as was said previously) Magneto was a Bad Bad Dude power-wise.  If he had a chance to lock-on BL, then BL would be toast, so I opted for an immediate all-or-nothing attack.  The way I figured it at the time, I might get lucky and at least back-foot the guy until my team-mates caught up and weighed in as well.  If my attack was ineffective for whatever reason, well, we were in deep doo-doo anyhow.</p>
<p>Instead, Backlash KO&#8217;d the guy.  Yeah, I was pretty surprised myself.  For a little bit, I expected Magneto to bounce upright and say something like &#8220;Is that ALL you&#8217;ve got?&#8221;.  Or maybe this was a robot duplicate, and the real deal was about to make his Grand Entrance.</p>
<p>Nope to both of those.</p>
<p>That was a long time ago.  These days, I only remind Mike about it maybe 3-4 times a year.  Great times.</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1476</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 06 Jan 2010 23:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1476</guid>
		<description>@Lord Inar: That&#039;s exactly the sort of thing that I should have done if my planning had been better done. Ultimately, it would have only added to the difficulty roll for what the character was trying to achieve, though; Magneto would not have had such essential force fields on the same circuit as one intended to be subject to the vagarities of superheroics. He would have needed to shut down part of the power to the base while leaving the rest undisturbed.

I learned from the encounter in so many ways that it was still worthwhile, and it by no means got the team out of the woods in the context of the wider plot. And it is so rare that the players get to put one over me so completely (twice in what is now approaching 30 years) that even when I thought of something similar, I decided to let them have their 15 seconds of glory.</description>
		<content:encoded><![CDATA[<p>@Lord Inar: That&#8217;s exactly the sort of thing that I should have done if my planning had been better done. Ultimately, it would have only added to the difficulty roll for what the character was trying to achieve, though; Magneto would not have had such essential force fields on the same circuit as one intended to be subject to the vagarities of superheroics. He would have needed to shut down part of the power to the base while leaving the rest undisturbed.</p>
<p>I learned from the encounter in so many ways that it was still worthwhile, and it by no means got the team out of the woods in the context of the wider plot. And it is so rare that the players get to put one over me so completely (twice in what is now approaching 30 years) that even when I thought of something similar, I decided to let them have their 15 seconds of glory.</p>
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		<title>By: Lord Inar</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1474</link>
		<dc:creator>Lord Inar</dc:creator>
		<pubDate>Wed, 06 Jan 2010 19:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1474</guid>
		<description>What? The shutting down of the electrical system did not cause the force fields surrounding the fortress to collapse, causing them to reluctantly team with Magneto in order to escape their predicament?

Or am I the only one sadistic enough to turn player&#039;s decisions against them?</description>
		<content:encoded><![CDATA[<p>What? The shutting down of the electrical system did not cause the force fields surrounding the fortress to collapse, causing them to reluctantly team with Magneto in order to escape their predicament?</p>
<p>Or am I the only one sadistic enough to turn player&#8217;s decisions against them?</p>
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		<title>By: Ripper X</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1117</link>
		<dc:creator>Ripper X</dc:creator>
		<pubDate>Wed, 30 Sep 2009 13:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1117</guid>
		<description>TIME!!! I barely got this one in on time, but here it is.

Instead of focusing on just one mistake, I&#039;ve decided to address five of the most common mistakes which take place at the table.

http://advancedgaming-theory.blogspot.com/2009/09/blog-carnival-mistakes-me-never.html</description>
		<content:encoded><![CDATA[<p>TIME!!! I barely got this one in on time, but here it is.</p>
<p>Instead of focusing on just one mistake, I&#8217;ve decided to address five of the most common mistakes which take place at the table.</p>
<p><a href="http://advancedgaming-theory.blogspot.com/2009/09/blog-carnival-mistakes-me-never.html" >http://advancedgaming-theory.blogspot.com/2009/09/blog-carnival-mistakes-me-never.html</a></p>
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		<title>By: Loz</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1113</link>
		<dc:creator>Loz</dc:creator>
		<pubDate>Tue, 29 Sep 2009 07:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1113</guid>
		<description>Hoo, boy, do players surprise you sometimes! I&#039;ve got one who sometimes surprises *himself* with his brilliant off-the-cuff martial-arts manoeuvres. Another who&#039;s famous for his Ops Plans that tend to make a GMs hair curl realising how badly vulnerable *any* organisation is... But, hey... if you wanted perfectly predictable games you&#039;d play Tetris, right? &quot;Learn to reward good ideas&quot;, and &quot;Learn to  give the players the victory they&#039;ve earned&quot; are two of my key principles for good GM-ing. Avoiding the &quot;Oh, non, I can&#039;t let my precious darling NPC die that easily!&quot; (also known as the easily-abused &quot;Defensive RetCon temptation&quot;) is good, too.

Oh, and that Ops Plans Guy? He&#039;s a major ideas motor for the group, and one I love to encourage, cause I&#039;m better at spotting opportunities for potential fun encounters than his... because I know all the secrets of the campaign, of course! :)</description>
		<content:encoded><![CDATA[<p>Hoo, boy, do players surprise you sometimes! I&#8217;ve got one who sometimes surprises *himself* with his brilliant off-the-cuff martial-arts manoeuvres. Another who&#8217;s famous for his Ops Plans that tend to make a GMs hair curl realising how badly vulnerable *any* organisation is&#8230; But, hey&#8230; if you wanted perfectly predictable games you&#8217;d play Tetris, right? &#8220;Learn to reward good ideas&#8221;, and &#8220;Learn to  give the players the victory they&#8217;ve earned&#8221; are two of my key principles for good GM-ing. Avoiding the &#8220;Oh, non, I can&#8217;t let my precious darling NPC die that easily!&#8221; (also known as the easily-abused &#8220;Defensive RetCon temptation&#8221;) is good, too.</p>
<p>Oh, and that Ops Plans Guy? He&#8217;s a major ideas motor for the group, and one I love to encourage, cause I&#8217;m better at spotting opportunities for potential fun encounters than his&#8230; because I know all the secrets of the campaign, of course! :)</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1112</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 29 Sep 2009 02:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1112</guid>
		<description>You&#039;re welcome, Sean. Hopefully, you and our other readers can learn something from the experiences I&#039;ve blogged about - even if it&#039;s just from asking &quot;what would I do, if...&quot;</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome, Sean. Hopefully, you and our other readers can learn something from the experiences I&#8217;ve blogged about &#8211; even if it&#8217;s just from asking &#8220;what would I do, if&#8230;&#8221;</p>
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		<title>By: Sean Holland</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1111</link>
		<dc:creator>Sean Holland</dc:creator>
		<pubDate>Mon, 28 Sep 2009 15:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1111</guid>
		<description>Great story.  I admit I have never had a game go off the rails from what I was expecting by that much . . . but does show the advantage of planning for the endgame of an adventure and beyond.

Thanks for sharing those painful memories.  ;)
.-= Sean Holland&#180;s last blog ..&lt;a href=&quot;http://seaofstarsrpg.wordpress.com/2009/09/28/new-spell-missile-attack-spell/&quot;&gt;New Spell – Missile Attack Spell&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Great story.  I admit I have never had a game go off the rails from what I was expecting by that much . . . but does show the advantage of planning for the endgame of an adventure and beyond.</p>
<p>Thanks for sharing those painful memories.  ;)<br />
<span class="cluv"> Sean Holland&#180;s last blog ..<a href="http://seaofstarsrpg.wordpress.com/2009/09/28/new-spell-missile-attack-spell/">New Spell – Missile Attack Spell</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1109</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 28 Sep 2009 14:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1109</guid>
		<description>I&#039;m afraid not, Robert. It was all too closely tied to Magneto, his powers, and his personality - right down to the rugs on some of the floors.

This has only happened to me once, but as you can tell, it made an impression!</description>
		<content:encoded><![CDATA[<p>I&#8217;m afraid not, Robert. It was all too closely tied to Magneto, his powers, and his personality &#8211; right down to the rugs on some of the floors.</p>
<p>This has only happened to me once, but as you can tell, it made an impression!</p>
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		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/magnetos-maze/comment-page-1/#comment-1108</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Mon, 28 Sep 2009 14:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067#comment-1108</guid>
		<description>Wow, now that is an epic story!  Were you able to re-use any of this dungeon you poured 120 hours into later?

Luckily for me, in the short time I have been GM&#039;ing my players have only ever made things much more difficult for themselves, much to my amusement.  I have even designed encounters with an obvious easy solution just to see if the players try it out, but they always say &#039;that would be too easy&#039; and do it the hard way without even trying... Since they have survived doing things the hard way (so far...), to this day they think their solutions were the proper ones and they avoided falling into my &#039;traps&#039;.  Though I guess if I were ever hit with something like your story, I would &quot;consult my notes&quot; for about 2-3 min max, and during that time try to create a logical trap the villain could have implemented to counter that on the spot (only if the villain was expecting that particular hero though).  If I couldn&#039;t come up with anything, then the victory and bragging rights go to the player...</description>
		<content:encoded><![CDATA[<p>Wow, now that is an epic story!  Were you able to re-use any of this dungeon you poured 120 hours into later?</p>
<p>Luckily for me, in the short time I have been GM&#8217;ing my players have only ever made things much more difficult for themselves, much to my amusement.  I have even designed encounters with an obvious easy solution just to see if the players try it out, but they always say &#8216;that would be too easy&#8217; and do it the hard way without even trying&#8230; Since they have survived doing things the hard way (so far&#8230;), to this day they think their solutions were the proper ones and they avoided falling into my &#8216;traps&#8217;.  Though I guess if I were ever hit with something like your story, I would &#8220;consult my notes&#8221; for about 2-3 min max, and during that time try to create a logical trap the villain could have implemented to counter that on the spot (only if the villain was expecting that particular hero though).  If I couldn&#8217;t come up with anything, then the victory and bragging rights go to the player&#8230;</p>
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