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	<title>Comments on: Hazards of Combat: Craft a spirited name for your hazards</title>
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	<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Traps as combat hazards &#124; Campaign Mastery</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-1051</link>
		<dc:creator>Traps as combat hazards &#124; Campaign Mastery</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:19:42 +0000</pubDate>
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		<description>[...] Craft a spirited name for your hazards [...]</description>
		<content:encoded><![CDATA[<p>[...] Craft a spirited name for your hazards [...]</p>
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		<title>By: Types Of Combat Hazards &#8211; Environment &#124; Campaign Mastery</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-1050</link>
		<dc:creator>Types Of Combat Hazards &#8211; Environment &#124; Campaign Mastery</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=920#comment-1050</guid>
		<description>[...] Craft a spirited name for your hazards [...]</description>
		<content:encoded><![CDATA[<p>[...] Craft a spirited name for your hazards [...]</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-1028</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Mon, 31 Aug 2009 00:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=920#comment-1028</guid>
		<description>Great examples James. I call these default terrains in the Types Of Combat Hazards – Terrain because they are ubiquitous on the battlemap. Mike mentioned society-level hazards to me in an email as well. Great minds think alike!</description>
		<content:encoded><![CDATA[<p>Great examples James. I call these default terrains in the Types Of Combat Hazards – Terrain because they are ubiquitous on the battlemap. Mike mentioned society-level hazards to me in an email as well. Great minds think alike!</p>
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		<title>By: "James Carter"</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-1027</link>
		<dc:creator>"James Carter"</dc:creator>
		<pubDate>Mon, 31 Aug 2009 00:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=920#comment-1027</guid>
		<description>Much the same thing could be done to &quot;generalized&quot; **terrain hazards.** (I&#039;m using the term VERY loosely) For instance, in modern times with SCUBA gear, one is warned of &quot;the bends&quot; (even though technically speaking &quot;the bends&quot; isn&#039;t an terrain hazard-- it&#039;s more of an environmental hazard) 

Some Examples

One could be warned of &quot;The Riftlands&quot; where stone gives way underfoot unexpectantly, and where the most surefooted mules have been known to stumble, and have taken not a few of their less sure footed cousins to their doom. 

Another example is that one could be warned to stay away from the &quot;Wastelands&quot; or &quot;Badlands&quot; -- a landscape so inhospitible to any life that it starts to sap the very life force out of creatures or plants that are unwary enough to enter. Whether the place is inhospitable to life because the air drains life itself, is too hot and dry (or humid!), or conversely too cold, or lacks proper air or water, or even ground itself! to walk upon.

A third example is &quot;The Deeps&quot; -- an Underdark of the Underdark -- a place that is so deep that not much dare venture that far beneath the earth&#039;s surface, and even less that ventures that deep returns, and those few which do are forever changed physically, psychollogically, and spiritually. Maybe there are evils down there that no one would dare disturb if they knew about their existance-- and their existance if discovered would distroy the world for the very knowledge 

A fourth example is &quot;the beyond&quot; which could be in outerspace or in the planes which the laws of physics are changed in unpredictable, random ways -- or ways that are not intuitive (for instance the ability to stop on a dime, change directions and continue moving with no loss of momentum), where monsters that the players *think* they know the abilities of, no longer apply (trolls that regenerate with fire and acid, but other attacks work normally), where they themselves are able to get new abilities, powers, and skills that none have ever had before.  

Maybe whole civilization(s) have built in these very concepts of &quot;place&quot; *terrains*

Just my 2 cp.</description>
		<content:encoded><![CDATA[<p>Much the same thing could be done to &#8220;generalized&#8221; **terrain hazards.** (I&#8217;m using the term VERY loosely) For instance, in modern times with SCUBA gear, one is warned of &#8220;the bends&#8221; (even though technically speaking &#8220;the bends&#8221; isn&#8217;t an terrain hazard&#8211; it&#8217;s more of an environmental hazard) </p>
<p>Some Examples</p>
<p>One could be warned of &#8220;The Riftlands&#8221; where stone gives way underfoot unexpectantly, and where the most surefooted mules have been known to stumble, and have taken not a few of their less sure footed cousins to their doom. </p>
<p>Another example is that one could be warned to stay away from the &#8220;Wastelands&#8221; or &#8220;Badlands&#8221; &#8212; a landscape so inhospitible to any life that it starts to sap the very life force out of creatures or plants that are unwary enough to enter. Whether the place is inhospitable to life because the air drains life itself, is too hot and dry (or humid!), or conversely too cold, or lacks proper air or water, or even ground itself! to walk upon.</p>
<p>A third example is &#8220;The Deeps&#8221; &#8212; an Underdark of the Underdark &#8212; a place that is so deep that not much dare venture that far beneath the earth&#8217;s surface, and even less that ventures that deep returns, and those few which do are forever changed physically, psychollogically, and spiritually. Maybe there are evils down there that no one would dare disturb if they knew about their existance&#8211; and their existance if discovered would distroy the world for the very knowledge </p>
<p>A fourth example is &#8220;the beyond&#8221; which could be in outerspace or in the planes which the laws of physics are changed in unpredictable, random ways &#8212; or ways that are not intuitive (for instance the ability to stop on a dime, change directions and continue moving with no loss of momentum), where monsters that the players *think* they know the abilities of, no longer apply (trolls that regenerate with fire and acid, but other attacks work normally), where they themselves are able to get new abilities, powers, and skills that none have ever had before.  </p>
<p>Maybe whole civilization(s) have built in these very concepts of &#8220;place&#8221; *terrains*</p>
<p>Just my 2 cp.</p>
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		<title>By: Aramax</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-1001</link>
		<dc:creator>Aramax</dc:creator>
		<pubDate>Sat, 22 Aug 2009 18:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=920#comment-1001</guid>
		<description>I&#039;ll try and send something in a week or so!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll try and send something in a week or so!</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-992</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 21 Aug 2009 04:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=920#comment-992</guid>
		<description>It&#039;s never too late, Aramax. Even if not elegible for the prize draw, we could always think about running your ideas here as a &#039;guest blog&#039; or in the RPT e-zine as &#039;extras&#039;.</description>
		<content:encoded><![CDATA[<p>It&#8217;s never too late, Aramax. Even if not elegible for the prize draw, we could always think about running your ideas here as a &#8216;guest blog&#8217; or in the RPT e-zine as &#8216;extras&#8217;.</p>
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		<title>By: Aramax</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-990</link>
		<dc:creator>Aramax</dc:creator>
		<pubDate>Thu, 20 Aug 2009 20:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=920#comment-990</guid>
		<description>Once again Johnn you have out done yourself I was so glad when 4th added this element to the DMG and am even happier that you have taken the ball and RUN with it-I am SO looking forward to seeing the contest entries_I had some great ones but was too late to submit</description>
		<content:encoded><![CDATA[<p>Once again Johnn you have out done yourself I was so glad when 4th added this element to the DMG and am even happier that you have taken the ball and RUN with it-I am SO looking forward to seeing the contest entries_I had some great ones but was too late to submit</p>
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	<item>
		<title>By: Types Of Combat Hazards &#8211; Terrain &#124; Campaign Mastery</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-982</link>
		<dc:creator>Types Of Combat Hazards &#8211; Terrain &#124; Campaign Mastery</dc:creator>
		<pubDate>Tue, 18 Aug 2009 19:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=920#comment-982</guid>
		<description>[...] Craft a spirited name for your hazards [...]</description>
		<content:encoded><![CDATA[<p>[...] Craft a spirited name for your hazards [...]</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-979</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Mon, 17 Aug 2009 01:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=920#comment-979</guid>
		<description>Thanks Golgotha and Mike!</description>
		<content:encoded><![CDATA[<p>Thanks Golgotha and Mike!</p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/hazards-of-combat-craft-a-spirited-name-for-your-hazards/comment-page-1/#comment-978</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 15 Aug 2009 11:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=920#comment-978</guid>
		<description>A great start to the series, Johnn. Looking forward to the next installment!</description>
		<content:encoded><![CDATA[<p>A great start to the series, Johnn. Looking forward to the next installment!</p>
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