<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: Former PCs as NPCs</title>
	<atom:link href="http://www.campaignmastery.com/blog/former-pcs-as-npcs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:31:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-07</title>
		<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/comment-page-1/#comment-2706</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-07</dc:creator>
		<pubDate>Fri, 07 May 2010 23:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1731#comment-2706</guid>
		<description>[...] Former PCs as NPCs I love this concept! I&#8217;ve used it quite a bit in the past, and I&#8217;m about to do it again in a campaign that starts this weekend. I&#8217;m taking PCs from a past campaign, turning them into NPCs for this game and running with them. I can&#8217;t wait to do it to see how it goes. The PCs were from a very long running campaign, so I know them well. This should help add more life to the game. [...]</description>
		<content:encoded><![CDATA[<p>[...] Former PCs as NPCs I love this concept! I&#8217;ve used it quite a bit in the past, and I&#8217;m about to do it again in a campaign that starts this weekend. I&#8217;m taking PCs from a past campaign, turning them into NPCs for this game and running with them. I can&#8217;t wait to do it to see how it goes. The PCs were from a very long running campaign, so I know them well. This should help add more life to the game. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/comment-page-1/#comment-2699</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 06 May 2010 13:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1731#comment-2699</guid>
		<description>Thanks for the heads-up, Charisma. Different tools suit different people, so the more options we can give people, the better.</description>
		<content:encoded><![CDATA[<p>Thanks for the heads-up, Charisma. Different tools suit different people, so the more options we can give people, the better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charisma</title>
		<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/comment-page-1/#comment-2698</link>
		<dc:creator>Charisma</dc:creator>
		<pubDate>Wed, 05 May 2010 10:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1731#comment-2698</guid>
		<description>&quot;If you know of others, drop us a comment:&quot;

Absolutley, the Stuffer Shack is made specifically for this purpose.  We have PCs to steal, NPCs to steal, Enemies, Monsters, etc.

Check it out!

I especially love turning PCs into NPCs (more so than into villains).  It&#039;s just so believable and familiar.
.-= Charisma&#180;s last blog ..&lt;a href=&quot;http://stuffershack.com/screw-combat-why-sometimes-the-best-fights-aren%E2%80%99t-even-about-fighting-at-all/&quot;&gt;Screw Combat! Why sometimes the best fights aren’t even about fighting at all&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>&#8220;If you know of others, drop us a comment:&#8221;</p>
<p>Absolutley, the Stuffer Shack is made specifically for this purpose.  We have PCs to steal, NPCs to steal, Enemies, Monsters, etc.</p>
<p>Check it out!</p>
<p>I especially love turning PCs into NPCs (more so than into villains).  It&#8217;s just so believable and familiar.<br />
.-= Charisma&#180;s last blog ..<a href="http://stuffershack.com/screw-combat-why-sometimes-the-best-fights-aren%E2%80%99t-even-about-fighting-at-all/">Screw Combat! Why sometimes the best fights aren’t even about fighting at all</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/comment-page-1/#comment-2696</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 05 May 2010 00:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1731#comment-2696</guid>
		<description>@Robert - good call on 4E. I forgot about that. We house-ruled from the start that NPCs built with the PC rules were allowed. We house ruled a lot actually, and still ended up switching to PFRPG.

However, PC personalities should be portable even between genres and systems.</description>
		<content:encoded><![CDATA[<p>@Robert &#8211; good call on 4E. I forgot about that. We house-ruled from the start that NPCs built with the PC rules were allowed. We house ruled a lot actually, and still ended up switching to PFRPG.</p>
<p>However, PC personalities should be portable even between genres and systems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noumenon</title>
		<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/comment-page-1/#comment-2690</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Tue, 04 May 2010 20:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1731#comment-2690</guid>
		<description>I never had much luck crossing over between PCs and NPCs anyway.  PCs have giant piles of magic items and abilities and animal companion stats -- imagine looking through a four-page character sheet for each NPC in a combat.  

Meanwhile, I run Goodman Games modules and they tend to have really wild NPCs like werebadger ranger/rogue or zombie grigs, so even though I have the statblocks on 3x5 cards I never seem to pull one out.</description>
		<content:encoded><![CDATA[<p>I never had much luck crossing over between PCs and NPCs anyway.  PCs have giant piles of magic items and abilities and animal companion stats &#8212; imagine looking through a four-page character sheet for each NPC in a combat.  </p>
<p>Meanwhile, I run Goodman Games modules and they tend to have really wild NPCs like werebadger ranger/rogue or zombie grigs, so even though I have the statblocks on 3&#215;5 cards I never seem to pull one out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/comment-page-1/#comment-2689</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 04 May 2010 20:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1731#comment-2689</guid>
		<description>4th edition builds NPC&#039;s much differently than PC&#039;s.  The system is not designed to handle NPC&#039;s build like PC&#039;s, probably due to things like daily powers (which the PC&#039;s routinely expend, and the NPC&#039;s would always have in full supply if they didn&#039;t fight that day).

That is one of the big complaints about 4e, PC&#039;s and NPC&#039;s are different, so what one has cannot be given to the other without homebrewing.  PC&#039;s cannot become werewolves, vampires, etc.  Basically anything that is an acquired template and/or would give an LA in 3.5 is no longer available to the PC&#039;s.  And in the few cases when a PC becomes a vampire for example, it specifies that the character becomes an NPC.  On the other hand, NPC&#039;s don&#039;t get daily powers and have much fewer powers in general.</description>
		<content:encoded><![CDATA[<p>4th edition builds NPC&#8217;s much differently than PC&#8217;s.  The system is not designed to handle NPC&#8217;s build like PC&#8217;s, probably due to things like daily powers (which the PC&#8217;s routinely expend, and the NPC&#8217;s would always have in full supply if they didn&#8217;t fight that day).</p>
<p>That is one of the big complaints about 4e, PC&#8217;s and NPC&#8217;s are different, so what one has cannot be given to the other without homebrewing.  PC&#8217;s cannot become werewolves, vampires, etc.  Basically anything that is an acquired template and/or would give an LA in 3.5 is no longer available to the PC&#8217;s.  And in the few cases when a PC becomes a vampire for example, it specifies that the character becomes an NPC.  On the other hand, NPC&#8217;s don&#8217;t get daily powers and have much fewer powers in general.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/comment-page-1/#comment-2687</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 04 May 2010 18:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1731#comment-2687</guid>
		<description>I&#039;m not clear on why it wouldn&#039;t work &lt;em&gt;as written&lt;/em&gt; for 4e. But I&#039;ve never used the system. So this question really should wait for Johnn, who at least &lt;em&gt;has.&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not clear on why it wouldn&#8217;t work <em>as written</em> for 4e. But I&#8217;ve never used the system. So this question really should wait for Johnn, who at least <em>has.</em></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/comment-page-1/#comment-2684</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 04 May 2010 13:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1731#comment-2684</guid>
		<description>This is in fact great advice.

Do you know of any way to make it work with D&amp;D 4e?  Short of just keeping the fluff and changing all the mechanics, anyway.</description>
		<content:encoded><![CDATA[<p>This is in fact great advice.</p>
<p>Do you know of any way to make it work with D&amp;D 4e?  Short of just keeping the fluff and changing all the mechanics, anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tweets that mention Former PCs as NPCs &#124; Campaign Mastery -- Topsy.com</title>
		<link>http://www.campaignmastery.com/blog/former-pcs-as-npcs/comment-page-1/#comment-2679</link>
		<dc:creator>Tweets that mention Former PCs as NPCs &#124; Campaign Mastery -- Topsy.com</dc:creator>
		<pubDate>Tue, 04 May 2010 02:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1731#comment-2679</guid>
		<description>[...] This post was mentioned on Twitter by JohnnFour. JohnnFour said: Campaign Mastery - Former PCs as NPCs http://bit.ly/bSrtkK #rpg [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by JohnnFour. JohnnFour said: Campaign Mastery &#8211; Former PCs as NPCs <a href="http://bit.ly/bSrtkK" rel="nofollow">http://bit.ly/bSrtkK</a> #rpg [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

