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	<title>Comments on: Eureka! &#8211; Some inspiring notions</title>
	<atom:link href="http://www.campaignmastery.com/blog/eureka-some-inspiring-notions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.campaignmastery.com/blog/eureka-some-inspiring-notions/</link>
	<description>Expert tips and how-to&#039;s on every aspect of creating and running exceptional campaigns.</description>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/eureka-some-inspiring-notions/comment-page-1/#comment-3299</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 11 Jul 2010 04:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1961#comment-3299</guid>
		<description>That&#039;s definitely a cautionary tale, Johnn.

When I was working as a Systems Analyst, there was something we called the ten-to-one rule. If you divided the lifespan of the entire project up into seperate stages - concept/requirements, design, construction, and testing/bug-fixing/approval - every extra day that you spent getting an early stage right saved you ten days in the next step, every hour was ten hours saved, and so on. Like most rules of thumb, it&#039;s not completely accurate, but close enough to be a guide to behaviour; I worked on some projects where the ratio was four or five to one (because they were simple) and some where the ratio was twenty or fourty to one (because they were very complicated, or sensitive to change, or mission-critical and HAD to be right). I have long suspected that the same concept holds more-or-less true in all fields of human endeavour - in motor racing, the equivalent is &#039;you make your own luck&#039;. Obviously, it also holds for blog design, especially when the blog isn&#039;t to be used as a blog, but as a campaign planning tool.</description>
		<content:encoded><![CDATA[<p>That&#8217;s definitely a cautionary tale, Johnn.</p>
<p>When I was working as a Systems Analyst, there was something we called the ten-to-one rule. If you divided the lifespan of the entire project up into seperate stages &#8211; concept/requirements, design, construction, and testing/bug-fixing/approval &#8211; every extra day that you spent getting an early stage right saved you ten days in the next step, every hour was ten hours saved, and so on. Like most rules of thumb, it&#8217;s not completely accurate, but close enough to be a guide to behaviour; I worked on some projects where the ratio was four or five to one (because they were simple) and some where the ratio was twenty or fourty to one (because they were very complicated, or sensitive to change, or mission-critical and HAD to be right). I have long suspected that the same concept holds more-or-less true in all fields of human endeavour &#8211; in motor racing, the equivalent is &#8216;you make your own luck&#8217;. Obviously, it also holds for blog design, especially when the blog isn&#8217;t to be used as a blog, but as a campaign planning tool.</p>
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		<title>By: Johnn</title>
		<link>http://www.campaignmastery.com/blog/eureka-some-inspiring-notions/comment-page-1/#comment-3298</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sun, 11 Jul 2010 03:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1961#comment-3298</guid>
		<description>Great post, Mike. Love the analysis.

I tried WordPress for my 4E campaign as a GM tool. I did not plan the categories and tags well, and soon after starting it I switched back to MyInfo. Love your ideas though, and with another year of blogging under my belt I know to do things a bit differently as well.

I also give a thumbs up to using Eureka as a PC background tool. Awesome idea.</description>
		<content:encoded><![CDATA[<p>Great post, Mike. Love the analysis.</p>
<p>I tried WordPress for my 4E campaign as a GM tool. I did not plan the categories and tags well, and soon after starting it I switched back to MyInfo. Love your ideas though, and with another year of blogging under my belt I know to do things a bit differently as well.</p>
<p>I also give a thumbs up to using Eureka as a PC background tool. Awesome idea.</p>
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		<title>By: Martin Ralya</title>
		<link>http://www.campaignmastery.com/blog/eureka-some-inspiring-notions/comment-page-1/#comment-3203</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Fri, 09 Jul 2010 02:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1961#comment-3203</guid>
		<description>Thanks for the review, Mike! Like Scott, I find your deconstruction fascinating -- as a designer, it&#039;s nifty to see what the book looks like not only from your POV, but also inside-out from your POV.

I think it&#039;s really cool that you and Johnn both used the book in different ways, and perhaps in different ways than most readers will. You both built on two of Eureka&#039;s core themes, inspiration and the toolkit approach, and created some excellent tools.

I, too, hadn&#039;t considered using Eureka plots as character background seeds, and I think that&#039;s an awesome idea. Consider it yoinked. ;-)</description>
		<content:encoded><![CDATA[<p>Thanks for the review, Mike! Like Scott, I find your deconstruction fascinating &#8212; as a designer, it&#8217;s nifty to see what the book looks like not only from your POV, but also inside-out from your POV.</p>
<p>I think it&#8217;s really cool that you and Johnn both used the book in different ways, and perhaps in different ways than most readers will. You both built on two of Eureka&#8217;s core themes, inspiration and the toolkit approach, and created some excellent tools.</p>
<p>I, too, hadn&#8217;t considered using Eureka plots as character background seeds, and I think that&#8217;s an awesome idea. Consider it yoinked. ;-)<br />
<span class="cluv">Martin Ralya recently posted..<a class="f1755ad7f6 3203" rel="nofollow" href="http://www.enginepublishing.com/eureka/eureka-is-now-available-for-preorder-in-our-online-store">Eureka is now available for preorder in our online store-</a><span class="heart_tip_box"><img class="heart_tip  3203" alt="My Profile" style="border:0" width="16" height="14" src="http://www.campaignmastery.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Mike</title>
		<link>http://www.campaignmastery.com/blog/eureka-some-inspiring-notions/comment-page-1/#comment-3198</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 08 Jul 2010 19:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1961#comment-3198</guid>
		<description>It was my pleasure, ScottM - as you could probably tell from the article, I was doing it for myself as much as anyone else. You could even say that the whole review was thinking out loud....</description>
		<content:encoded><![CDATA[<p>It was my pleasure, ScottM &#8211; as you could probably tell from the article, I was doing it for myself as much as anyone else. You could even say that the whole review was thinking out loud&#8230;.</p>
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		<title>By: ScottM</title>
		<link>http://www.campaignmastery.com/blog/eureka-some-inspiring-notions/comment-page-1/#comment-3197</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Thu, 08 Jul 2010 19:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1961#comment-3197</guid>
		<description>That&#039;s a very interesting review-- you really reverse engineered a lot of what underlies a lot of the plots. I like your tools, and that you built on Johnn&#039;s model-- I&#039;m sure that a lot of people will be able to build fun adventures with your guidance.

I would never have thought of using the plots as background for PCs-- that&#039;s an inspiring way to have characters that feel experienced from their first day in play. 

Thanks for taking the time to review the book, and even more for taking the time to delve deeper and figure out what makes it tick!</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very interesting review&#8211; you really reverse engineered a lot of what underlies a lot of the plots. I like your tools, and that you built on Johnn&#8217;s model&#8211; I&#8217;m sure that a lot of people will be able to build fun adventures with your guidance.</p>
<p>I would never have thought of using the plots as background for PCs&#8211; that&#8217;s an inspiring way to have characters that feel experienced from their first day in play. </p>
<p>Thanks for taking the time to review the book, and even more for taking the time to delve deeper and figure out what makes it tick!</p>
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		<title>By: Tweets that mention Eureka! – Some inspiring notions &#124; Campaign Mastery -- Topsy.com</title>
		<link>http://www.campaignmastery.com/blog/eureka-some-inspiring-notions/comment-page-1/#comment-3195</link>
		<dc:creator>Tweets that mention Eureka! – Some inspiring notions &#124; Campaign Mastery -- Topsy.com</dc:creator>
		<pubDate>Thu, 08 Jul 2010 17:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1961#comment-3195</guid>
		<description>[...] This post was mentioned on Twitter by JohnnFour, RPG Bloggers Network. RPG Bloggers Network said: Eureka! – Some inspiring notions from Campaign Mastery http://goo.gl/fb/B4GKK #RPG [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by JohnnFour, RPG Bloggers Network. RPG Bloggers Network said: Eureka! – Some inspiring notions from Campaign Mastery <a href="http://goo.gl/fb/B4GKK" rel="nofollow">http://goo.gl/fb/B4GKK</a> #RPG [...]</p>
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