I didn’t want to split this article in two. You really need to have read part one before you can get full value from what’s below. So I’m going to assume that you’ve done just that, and don’t need a synopsis to refresh your memory, and just dive straight in… Transitions & Global Emotional Flow […]
Archive for the ‘Writing & Authoring & The Games Industry’ Category
Swing Swing Dodge Swing Scurry Duck Scurry Scurry Dodge Kick Swing Leap Swing Parry Swing Duck Swing Scurry Dodge Swing… …it gets a bit dull and repetitive after a while, doesn’t it? Every adventure, every combat, heck, every campaign needs to have its highs and its lows, its frantic periods and its lulls of inactivity. […]
The final part of the Priest Encounters article still isn’t finished, so here’s something else readers might find of interest… I approach Kickstarter very much from the perspective of the consumer and possible backer. That means that when I encounter such a campaign, my first question is always, “Am I interested in this?”, my second […]
I was watching a documentary on the roles of Women as portrayed on Television the other day, and it yielded a couple of unexpected insights – one into modern society, and the other into the edition wars that have plagued D&D over the last few years, and the divide between “new school” and “old school” […]
I review Corporia by Mark Plemmons and its Kickstarter campaign as exemplars of what to do and what not to do when it comes to crowdfunding.
How to describe wonders and monuments.
In my first article for this month’s Blog Carnival, I asked the question ‘Location, Location, Location: How Do You Choose A Location?‘ and identified ten or eleven influences on the decision, and an approximate hierarchy within them, but was unable to offer even a guideline beyond those observations in answer to the question. Today, the […]
How do you choose a location? Where do events transpire? What considerations should you take into account, and what is the process and the chain of logic that gives the best answers most rapidly? These are questions that Blair and I will have to tackle repeatedly tomorrow, as I write this, because our next pulp […]
This entry is part 6 in the series Breaking Through Writer’s Block We all suffer from the occasional bout of writer’s block. This series started with the premise that different types of content meant different kinds of writer’s block, and needed different solutions to the problem. The immediate success of listing so many different solutions […]
Everything has to happen somewhere, and that means that locations are an essential element of RPGs and RPG settings. And that makes locations a worthy subject for this month’s Blog Carnival. Posts I would like to see as part of this month’s carnival are:- How do you choose a location? How do you represent a […]
This entry is part 31 in the series Orcs & Elves I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… A triple-sized serving of the Orcs and Elves series today, to make up for missing last week, and to wrap […]
Translation blocks are a type of writer’s block which occurs when moving from one level or layer of the story that you’re telling to the next.