Archive for the ‘Writing & Authoring & The Games Industry’ Category

Essential Reference Library for Pulp GMs (and others): 2nd Shelf

This entry is part 3 in the series The Essential Reference Library for Pulp GMs (and others)The Second Shelf: Villains & Famous Real People Heroes are nothing without villains, at least not in a Pulp environment (though it’s also true of most other forms of gaming). Each of them has to be distinctive and interesting […]

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Essential Reference Library for Pulp GMs (and others): 1st Shelf

This entry is part 2 in the series The Essential Reference Library for Pulp GMs (and others)The First Shelf: Heroes & PCs Heroes are at the heart of a Pulp campaign, as much if not more than any other genre (with the possible exception of Superheroes – but you could draw a continuous line running […]

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The Essential Reference Library for Pulp GMs (and others) Pt 0: The Front Desk

This entry is part 1 in the series The Essential Reference Library for Pulp GMs (and others) It started with a very simple idea. I had, some years previously, published a list of my top-twenty 3.x supplements (Part 1, Parts 2, 3 and 4, Part 5) – why not do the same thing for pulp […]

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The Yu-Gi-Oh Lesson: New Inspirations In Pacing and Style

I’ve been aware of the CCG, “Yu-Gi-Oh”, for some time. Collectible-card games are a staple of the games store to which the NSW Wargamers migrated when circumstances made the nearby venue we had been using for over a decade unavailable to us (shout-out to Good Games in Burwood – thanks for giving us a home […]

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An Investment Too Far? – Ensuring the future of RPGs

Although this article is written from a D&D / Pathfinder perspective, since they are the two biggest games in terms of global popularity, the contents should be appliccable to any game system with a little tweaking as necessary. RPG sourcebooks these days can easily cost $80-$100 or more Australian – $40-60 US. In a conversation […]

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Lightning Research: Maximum Answers in Minimum Time

One art that every GM should master is the knack of researching just enough information just as quickly as you can digest it. I sometimes call it the art of Lightning Research, and today I’m going to share a couple of tips for doing it successfully. These tips come in two parts – one for […]

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Decisions Of Plot: Encounter Planning and Prep

A lot of coming up with subjects for Campaign Mastery is nothing more than paying attention to what you do and see at the gaming table. Things that you might do automatically without even thinking about it can make great topics, you just have to notice them – even while you are distracted by the […]

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Cities Of Legend: Blueprints For Adventure

The Backstory: When my pulp co-GM and I started talking about this article, it had a very different shape. The original intention was to list the cities that we considered iconic settings for pulp adventure, and explain in each case why it had been selected to receive that accolade. As the article progressed, however, it […]

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Basics For Beginners (and the over-experienced) Pt 7: Adventures

This entry is part 7 in the series Basics For Beginners (and the over-experienced)

This entry is part 7 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is […]

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Consequential Expertise: A Neglected Plot Opportunity

Do your PCs know what they are doing? Not the players (they have no idea half the time) but the characters that those players operate – are they competent? Do they have expertise – in anything? Because there’s a type of adventure intro that seems, in hindsight, to be horribly under-used: the expert witness. Why? […]

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Throw Me A Life-line: A Character Background Planning Tool

When I was a child, I knew three of my grandparents well. My paternal grandfather and namesake, however, I have no memory of ever meeting; he died before I was born, he was only ever a photograph on the wall. I was thinking about that, and about how my experience of family was not adequately […]

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Looking into The Dark Eye, a guest article by Lena Richter

In the course of the 750th-post anniversary article here at Campaign Mastery (almost 50 posts ago, how time flies!), I became aware of The Dark Eye, an RPG that was more popular than D&D in Germany and had been around for over 30 years! The fact that I didn’t know about the game greatly surprised […]

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