Archive for the ‘Writing & Authoring & The Games Industry’ Category

Writing The Game: Using RPGs to Create Fiction

The Perils, pitfalls, and potential benefits of using an RPG to write a fantasy novel.

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One Spot 3 and the shift to Pre-Product Marketing

A review of One Spot No. 3 from Moebius Adventures and some musings on a consequence of the rise of crowdfunding.

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Domino Theory: The Perils and Practicalities

I love a good domino theory, but they aren’t easy to do, never mind to do them well. This article holds the secrets to creating and implementing a string of dominoes that will keep players coming back for more.

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Stream Of Consciousness: Image-based narrative

It’s almost impossible to prepare descriptions of everywhere. This article offers a way to shortcut and streamline the process so that you need never get caught short again.

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If Then Else or Maybe: Witchmarsh and Plot Interactivity

A review of the promise of Witchmarsh, a promising new RPG videogame in development, and the lessons & value it holds for tabletop RPGs

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Growing Plot Seeds Into Mighty Oaks

You’ve picked an Adventure Seed – it doesn’t matter where it came from. The first step to transforming that seed into an adventure that is everything you want it to be…

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The Pattern Of Raindrops: A chessboard plotting technique

How to use a chessboard to sandbox parts of an adventure and move beyond simple linear plots.

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If I Should Die Before I Wake: A Zenith-3 Synopsis

As a follow-up to my article on Dreams in RPGs, I’ve cracked open my archives to share an adventure from my Zenith-3 campaign that is all about Dreams.

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Ethics For Sale? – The Role of Native Advertising

There’s a new trend in online news that is creating waves. It’s called Native Advertising and it’s already all around you.

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Writing to the limits of longevity

Every minute spent writing more than you need is time wasted. Write to your target longevity to boost efficiency while avoiding the traps that lurk in the dark for the unwary writer.

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Inversions Attract: Another Quick NPC Generator

You can never have too many quick NPC generators. Choice means that you can pull out the weapon most suited to the needs of the moment, achieving better solutions in less time and with less wasted effort. This article describes one that I often use when I need the NPC to have one specific character […]

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Swell And Lull – Emotional Pacing in RPGs Part 2

I didn’t want to split this article in two. You really need to have read part one before you can get full value from what’s below. So I’m going to assume that you’ve done just that, and don’t need a synopsis to refresh your memory, and just dive straight in… Transitions & Global Emotional Flow […]

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