I love a good domino theory, but they aren’t easy to do, never mind to do them well. This article holds the secrets to creating and implementing a string of dominoes that will keep players coming back for more.
Archive for the ‘World Design’ Category
Warning PG-13 content It’s been suggested that I should advise readers that some of the discussion that follows touches on topics of a mature nature and may not be suitable for thos under the age of 13. Children should consult their parents before reading this article. Personally, I think most children these days are well […]
Officially, the Blog Carnival for September finished on Monday, and the October Blog Carnival has already started at first-time host of Dice and Dragons on the Halloween-inspired subject of “Spooky Spots” (best of luck with it, Scot!) – but I had one more article that I wanted to sneak under the wire. My last two […]
Last Thursday I delivered six locations for GMs to insert into their campaigns that celebrated the fantastic. You could argue that at least one Wonder Of The game-World should reflect what is unique about that particular campaign, and that by leaving a slot free, I achieved the mythical seven; but that presupposes that each of […]
As a final dénouement of the articles on Wondrous Locations, I am offering a collection of wondrous places, all of which have been created just for this article (none are from my past campaigns). These aren’t quite as polished as I might have liked (I ran out of time), especially in terms of the descriptions […]
How to describe wonders and monuments.
Updated with an additional section in the comments Mention of Easter Island in a previous article has had me thinking about monuments and places of wonder, and what is needed to make them amazing. It’s a lesson that Australians in general don’t do very well at – hence “tourist attractions” like the “big prawn”, “big […]
Everything has to happen somewhere, and that means that locations are an essential element of RPGs and RPG settings. And that makes locations a worthy subject for this month’s Blog Carnival. Posts I would like to see as part of this month’s carnival are:- How do you choose a location? How do you represent a […]
This entry is part 26 in the series Orcs & Elves I’ve got so much campaign prep to get done that if I don’t do it in public, I’ll never get it done in time! A number of interruptions today have left me with only two (rather longish) chapters complete. Since some future chapters have […]
This entry is part 25 in the series Orcs & Elves I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… I’m trying a slight change in layout this week, formatting the text more closely to that of a book than the […]
This entry is part 24 in the series Orcs & Elves I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… For those who read the player-redacted version of The Ages Of Existence (presented in Inventing & Reinventing Races in D&D: An […]
This entry is part 23 in the series Orcs & Elves I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… This is the material that in the original plan (as revised a couple of weeks ago), would have been posted last […]